Hi, I'm trying to increase the power level of my deck to play against my friend's vannifar deck and others well tuned semi competitive deck.
The first link is my deck and the second are cards that I think I should add but have no idea how, any suggestions are welcome.
Current Niv Deck https://www.mtggoldfish.com/deck/1601392
Potential adds https://www.mtggoldfish.com/deck/1603535
To make it easier for people offering advice, you should just post the cards here rather than a third party site (which means this should really be in the Decklists subforum instead of the main forum):
I see you are including a number of cards to combo off (Curiosity and variants) so I don't think Murmuring Mystic and Talrand are really that great. The Locust God is pretty good instead since the tokens have haste and it is tougher to permanently remove the God.
Dreamscape Artist doesn't seem that great either. I also think you have way too many mana rocks. 36 lands isn't too bad but then to have 13 rocks on top of that means you have a lot of cards that don't really advance your game plan. I don't think you should go above 3 or 4 rocks (and one of those should be Sol Ring) and instead should rely more on Wheel of Fortune or Timetwister effects to ensure you hit land drops and get more triggers off Niv-Mizzet.
I have also been finding Basilisk Collar has been stellar in my build. Being able to pick off creatures with just 1 damage is pretty good (and the life gain can be relevant).
There are probably other changes to make but these are the ones I see immediately.
I cannot emphasise how good Arjun, the Shifting Flame is with Niv. If you can keep them on the battlefield together, then each spell you cast represents a significant amount of damage.
I cannot emphasise how good Arjun, the Shifting Flame is with Niv. If you can keep them on the battlefield together, then each spell you cast represents a significant amount of damage.
Not sure if it's competitive enough though.
Trying to keep multiple 6 mana creatures on the board seems iffy to me. Wouldn't something like Mindmoil be safer if you wanted that effect? Harder to remove, cheaper.
The first link is my deck and the second are cards that I think I should add but have no idea how, any suggestions are welcome.
Current Niv Deck
https://www.mtggoldfish.com/deck/1601392
Potential adds
https://www.mtggoldfish.com/deck/1603535
1 Niv-Mizzet, Parun
Lands
1 Evolving Wilds
1 Forgotten Cave
1 Grixis Panorama
1 Highland Lake
14 Island
1 Izzet Boilerworks
1 Izzet Guildgate
1 Lonely Sandbar
8 Mountain
1 Myriad Landscape
1 Remote Isle
1 Smoldering Crater
1 Swiftwater Cliffs
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
Artifacts
1 Coldsteel Heart
1 Commander's Sphere
1 Corrupted Grafstone
1 Darksteel Ingot
1 Fellwar Stone
1 Fire Diamond
1 Isochron Scepter
1 Izzet Cluestone
1 Izzet Keyrune
1 Izzet Locket
1 Izzet Signet
1 Mind Stone
1 Sky Diamond
1 Star Compass
1 Wayfarer's Bauble
1 Blink of an Eye
1 Brainstorm
1 Calculated Dismissal
1 Chemister's Insight
1 Commit
1 Counterspell
1 Dig Through Time
1 Disdainful Stroke
1 Dizzy Spell
1 Dramatic Reversal
1 Fateful Showdown
1 Frantic Search
1 High Tide
1 Into the Roil
1 Izzet Charm
1 Misdirection
1 Mogg Salvage
1 Muddle the Mixture
1 Negate
1 Nexus of Fate
1 Opt
1 Rapid Hybridization
1 Reality Shift
1 Starstorm
1 Think Twice
Creatures
1 Curious Homunculus
1 Dreamscape Artist
1 Goblin Electromancer
1 Laboratory Maniac
1 Murmuring Mystic
1 Niv-Mizzet, the Firemind
1 Talrand, Sky Summoner
1 Tandem Lookout
1 Young Pyromancer
1 Beacon Bolt
1 Blasphemous Act
1 By Force
1 Cathartic Reunion
1 Chain Reaction
1 Faithless Looting
1 Mana Geyser
1 Mystic Retrieval
1 Pull from the Deep
1 Treasure Cruise
1 Windfall
Enchantments
1 Curiosity
1 Jace's Sanctum
1 Metallurgic Summonings
1 Command Tower
1 Steam Vents
1 Tolaria West
Artifacts
1 Chromatic Lantern
1 Dragon's Hoard
1 Gilded Lotus
1 Lightning Greaves
1 Mirari
1 Pithing Needle
1 Pyromancer's Goggles
1 Sol Ring
1 Swiftfoot Boots
1 Torpor Orb
1 Vedalken Orrery
1 Fevered Visions
1 Imprisoned in the Moon
1 Mechanized Production
1 Ophidian Eye
1 Stranglehold
1 Thousand-Year Storm
Sorceries
1 Lava Coil
1 Mass Manipulation
1 Preordain
1 Star of Extinction
1 Chaos Warp
1 Counterflux
1 Whir of Invention
Creatures
1 Drift of Phantasms
Planeswalkers
1 Ral, Izzet Viceroy
Dreamscape Artist doesn't seem that great either. I also think you have way too many mana rocks. 36 lands isn't too bad but then to have 13 rocks on top of that means you have a lot of cards that don't really advance your game plan. I don't think you should go above 3 or 4 rocks (and one of those should be Sol Ring) and instead should rely more on Wheel of Fortune or Timetwister effects to ensure you hit land drops and get more triggers off Niv-Mizzet.
I have also been finding Basilisk Collar has been stellar in my build. Being able to pick off creatures with just 1 damage is pretty good (and the life gain can be relevant).
There are probably other changes to make but these are the ones I see immediately.
Not sure if it's competitive enough though.
Trying to keep multiple 6 mana creatures on the board seems iffy to me. Wouldn't something like Mindmoil be safer if you wanted that effect? Harder to remove, cheaper.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall