My beginner decklist to the much needed Knight-Tribal Commander released in the new set. Looking to expand on this list with better cards and maybe a different direction. Going to do more test on a more solid list, but for the moment, going to try and see how well a tribal variant of this deck fairs.
Please leave any suggestions on what cards to add and take out as I would love to do a full on discussion/eventual primer on this commander once I have a more definite list.
I would cut Knight of Dusk. Not many people will block it when you're mana is open, and it's really not a big enough creature to justify it in deck. I would replace it most likely with Final Parting. It gives you another way to bin Haakon, Stromgald Scourge. Otherwise, I would try to lower the overall CMC as your curve is really predicated on getting to 5 Mana.
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I would cut Knight of Dusk. Not many people will block it when you're mana is open, and it's really not a big enough creature to justify it in deck. I would replace it most likely with Final Parting. It gives you another way to bin Haakon, Stromgald Scourge. Otherwise, I would try to lower the overall CMC as your curve is really predicated on getting to 5 Mana.
Hmmm, I can understand what you mean with Knight of Dusk. So maybe adding some other lower costing knights to help lower the cmc curve? Like Knight of Grace and Knight of Malice just to name a few.
I would cut Knight of Dusk. Not many people will block it when you're mana is open, and it's really not a big enough creature to justify it in deck. I would replace it most likely with Final Parting. It gives you another way to bin Haakon, Stromgald Scourge. Otherwise, I would try to lower the overall CMC as your curve is really predicated on getting to 5 Mana.
Hmmm, I can understand what you mean with Knight of Dusk. So maybe adding some other lower costing knights to help lower the cmc curve? Like Knight of Grace and Knight of Malice just to name a few.
What would you suggest?
Actually, I just got another look at your deck, and there's two more important things your missing. Unconditional card draw and spot removal. Currently, you have no way at all to interact with Artifacts or Enchantments other than Vona, Butcher of Magan. Replace the Knight of Dusk with an Anguished Unmaking. Probably drop Darksteel Ingot for Phyrexian Arena. Finally, replace Kabira Crossroads as you don't have any need for the life, and a mono-coloured land that enters tapped. I would personally choose Unclaimed Territory, and probably drop something else for a Strip Mine like effect. Nothing's worse than facing a Itlimoc, Cradle of the Sun and watching your opponent tap for a bunch while you can't do anything. I would most likely choose Dust Bowl for this effect as it directly synergizes with your deck and general.
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I would cut Knight of Dusk. Not many people will block it when you're mana is open, and it's really not a big enough creature to justify it in deck. I would replace it most likely with Final Parting. It gives you another way to bin Haakon, Stromgald Scourge. Otherwise, I would try to lower the overall CMC as your curve is really predicated on getting to 5 Mana.
Hmmm, I can understand what you mean with Knight of Dusk. So maybe adding some other lower costing knights to help lower the cmc curve? Like Knight of Grace and Knight of Malice just to name a few.
What would you suggest?
Actually, I just got another look at your deck, and there's two more important things your missing. Unconditional card draw and spot removal. Currently, you have no way at all to interact with Artifacts or Enchantments other than Vona, Butcher of Magan. Replace the Knight of Dusk with an Anguished Unmaking. Probably drop Darksteel Ingot for Phyrexian Arena. Finally, replace Kabira Crossroads as you don't have any need for the life, and a mono-coloured land that enters tapped. I would personally choose Unclaimed Territory, and probably drop something else for a Strip Mine like effect. Nothing's worse than facing a Itlimoc, Cradle of the Sun and watching your opponent tap for a bunch while you can't do anything. I would most likely choose Dust Bowl for this effect as it directly synergizes with your deck and general.
I didn't even think about the problems with Knight of Dusk. Thank you for that as that did help narrow down creatures and give me the ability to add a few more removal spells. I will post a few updates to the deck in a few days once I can play a couple of games with it.
I posted mine elsewhere awhile ago, but here was mine. Still trying to make room for Heirloom Blade (seems neat with knight tokens especially) and Buried Alive (strong Haakon, Stromgald Scourge synergy to go with Final Parting). I run Nameless Inversion with Haakon because it's a nasty removal spell/combat trick you can spam from the yard and it feeds Door of Destinies as an added bonus. I'm a big fan of Concerted Effort, as it lets knights share each other's protections, first strike, vigilance, etc (definitely neat with Knight of Dawn).
This is the stance I took on Knights Tribal; let me know what you guys think!
Generally, WB is too restrictive I think, there are some good synergies to be had in green (either via Creatures, Tutors, ramp etc.)
I feel like the limited green in your deck doesn't really justify it's inclusion. Especially things like Steel Leaf Champion, who needs triple green. I mean, if you're going green, you might as well add Sylvan Library, Survival of the Fittest and other such bomby green cards.
Here is how I did mine. I do have wrath of god and damnation I'm thinking of putting in here rather than the mass removal I have atm but for the basics, well here ya go.
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1 Aryel, Knight of Windgrace
Creatures:31
1 Dauntless Bodyguard
1 Accorder Paladin
1 Bloodcrazed Paladin
1 Knight of the White Orchid
1 Metallic Mimic
1 Athreos, God of Passage
1 Burnished Hart
1 Fiendslayer Paladin
1 Frontline Medic
1 Haakon, Stromgald Scourge
1 Knight Exemplar
1 Knight of Dusk
1 Mentor of the Meek
1 Mirran Crusader
1 Mirror Entity
1 Silverblade Paladin
1 Stillmoon Cavalier
1 Elenda, the Dusk Rose
1 Heliod, God of the Sun
1 Hero of Bladehold
1 Josu Vess, Lich Knight
1 Kinsbaile Cavalier
1 Odric, Lunarch Marshal
1 Solemn Simulacrum
1 Hero of Goma Fada
1 Karmic Guide
1 Knights of the Black Rose
1 Markov Dreadknight
1 Reveillark
1 Vona, Butcher of Magan
1 Sun Titan
1 Expedition Map
1 Sol Ring
1 Wayfarer's Bauble
1 Fellwar Stone
1 Mirror of the Forebears
1 Orzhov Signet
1 Pillar of Origins
1 Chromatic Lantern
1 Darksteel Ingot
1 Herald's Horn
1 Door of Destinies
1 Thran Dynamo
1 Gilded Lotus
1 Vanquisher's Banner
Enchantents: 10
1 Phyrexian Reclamation
1 Animate Dead
1 Blind Obedience
1 Call the Bloodline
1 Always Watching
1 History of Benalia
1 Radiant Destiny
1 Anointed Procession
1 Kindred Boon
1 Marshal's Anthem
Other Spells:
1 Entomb
1 Secure the Wastes
1 Buried Alive
1 Read the Bones
1 Wrath of God
1 Dark Petition
1 Fell the Mighty
1 Unburial Rites
1 Bojuka Bog
1 Cabal Coffers
1 Cabal Stronghold
1 City of Brass
1 Command Tower
1 Evolving Wilds
1 Flooded Strand
1 Godless Shrine
1 Isolated Chapel
1 Kabira Crossroads
1 Mana Confluence
1 Nykthos, Shrine to Nyx
1 Orzhov Basilica
1 Orzhov Guildgate
1 Path of Ancestry
8 Plains
1 Polluted Delta
8 Swamp
1 Temple of Silence
1 Terramorphic Expanse
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
My beginner decklist to the much needed Knight-Tribal Commander released in the new set. Looking to expand on this list with better cards and maybe a different direction. Going to do more test on a more solid list, but for the moment, going to try and see how well a tribal variant of this deck fairs.
Please leave any suggestions on what cards to add and take out as I would love to do a full on discussion/eventual primer on this commander once I have a more definite list.
Thanks in advance!
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
-Modern-
WMartyrProcB
BBurnR
-Commander-
Hmmm, I can understand what you mean with Knight of Dusk. So maybe adding some other lower costing knights to help lower the cmc curve? Like Knight of Grace and Knight of Malice just to name a few.
What would you suggest?
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
Actually, I just got another look at your deck, and there's two more important things your missing. Unconditional card draw and spot removal. Currently, you have no way at all to interact with Artifacts or Enchantments other than Vona, Butcher of Magan. Replace the Knight of Dusk with an Anguished Unmaking. Probably drop Darksteel Ingot for Phyrexian Arena. Finally, replace Kabira Crossroads as you don't have any need for the life, and a mono-coloured land that enters tapped. I would personally choose Unclaimed Territory, and probably drop something else for a Strip Mine like effect. Nothing's worse than facing a Itlimoc, Cradle of the Sun and watching your opponent tap for a bunch while you can't do anything. I would most likely choose Dust Bowl for this effect as it directly synergizes with your deck and general.
-Modern-
WMartyrProcB
BBurnR
-Commander-
This is the stance I took on Knights Tribal; let me know what you guys think!
Generally, WB is too restrictive I think, there are some good synergies to be had in green (either via Creatures, Tutors, ramp etc.)
Check out my deck here: https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/792291-abzan-knight-tribal-edh-w-sidar-tymna
[Commander] Rafiq of the Many (Tier 1)
[Commander] Marchesa, the Black Rose (Tier 1)
[Commander] Five Color Artifacts (Tier 2)
I didn't even think about the problems with Knight of Dusk. Thank you for that as that did help narrow down creatures and give me the ability to add a few more removal spells. I will post a few updates to the deck in a few days once I can play a couple of games with it.
Gaaaaah. Why didn't I go Junk?! It would work way better! lol I must make B/W work somehow!
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
1 Aryel, Knight of Windgrace
Creature
1 Skyhunter Skirmisher
1 Mirror Entity
1 Elenda, the Dusk Rose
1 Black Knight
1 White Knight
1 Order of the Sacred Torch
1 Stromgald Cabal
1 Knight of Dawn
1 Crusading Knight
1 Marauding Knight
1 Paladin en-Vec
1 Kinsbaile Cavalier
1 Stillmoon Cavalier
1 Knight of the White Orchid
1 Kabira Vindicator
1 Mirran Crusader
1 Phyrexian Crusader
1 Knight Exemplar
1 Silverblade Paladin
1 Eastern Paladin
1 Northern Paladin
1 Southern Paladin
1 Western Paladin
1 Haakon, Stromgald Scourge
1 Pentarch Paladin
1 Hero of Bladehold
1 Riders of Gavony
1 Balan, Wandering Knight
1 Benalish Marshal
1 Lightwielder Paladin
1 Thalia's Lancers
1 Vona, Butcher of Magan
1 Knights of the Black Rose
1 Josu Vess, Lich Knight
1 Kwende, Pride of Femeref
1 Land Tax
1 Oversold Cemetery
1 Concerted Effort
1 Cathars' Crusade
1 Call the Bloodline
1 Radiant Destiny
Land
8 Swamp
11 Plains
1 Caves of Koilos
1 Urborg, Tomb of Yawgmoth
1 Mistveil Plains
1 Reflecting Pool
1 Fetid Heath
1 Marsh Flats
1 Command Tower
1 Isolated Chapel
1 Vault of the Archangel
1 Godless Shrine
1 Nykthos, Shrine to Nyx
1 Temple of Silence
1 Mana Confluence
1 Shambling Vent
1 Cavern of Souls
1 Path of Ancestry
1 Unclaimed Territory
Artifact
1 Gilded Lotus
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Orzhov Signet
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Sol Ring
1 Door of Destinies
1 Herald's Horn
1 Vanquisher's Banner
1 The Immortal Sun
1 Swords to Plowshares
1 Return to Dust
1 Nameless Inversion
1 Utter End
1 Anguished Unmaking
1 Enlightened Tutor
1 Vampiric Tutor
Sorcery
1 Patriarch's Bidding
1 Kindred Dominance
1 Merciless Eviction
1 Final Parting
I feel like the limited green in your deck doesn't really justify it's inclusion. Especially things like Steel Leaf Champion, who needs triple green. I mean, if you're going green, you might as well add Sylvan Library, Survival of the Fittest and other such bomby green cards.
How does Dust Bowl synergize with Aryel or knights in general?
1 Aryel, Knight of Windgrace
Creature
1 Recruiter of the Guard
1 Bloodcrazed Paladin
1 Paladin of Atonement
1 Knight of Dawn
1 Crusading Knight
1 Knight of Dusk
1 Knight of Meadowgrain
1 Kinsbaile Cavalier
1 Knight of the White Orchid
1 Knight-Captain of Eos
1 Black Knight
1 White Knight
1 Knight Exemplar
1 Mirran Crusader
1 Knight of Glory
1 Knight of Infamy
1 Bygone Bishop
1 Knight of Grace
1 Knight of Malice
1 Danitha Capashen, Paragon
1 Haakon, Stromgald Scourge
1 Accorder Paladin
1 Hero of Bladehold
1 Blood-Cursed Knight
1 Markov Dreadknight
1 Odric, Lunarch Marshal
1 Sanctum Seeker
1 Benalish Marshal
1 Drogskol Cavalry
1 Thalia's Lancers
1 Vona, Butcher of Magan
1 Lightwielder Paladin
1 Champion of Dusk
1 Josu Vess, Lich Knight
1 Sun Titan
1 Phyrexian Arena
1 Concerted Effort
1 True Conviction
1 Phyrexian Reclamation
1 Dictate of Heliod
1 Call the Bloodline
1 Arguel's Blood Fast
1 History of Benalia
Land
1 Orzhov Basilica
1 Urborg, Tomb of Yawgmoth
10 Plains
1 Command Tower
8 Swamp
1 Vault of the Archangel
1 Godless Shrine
1 Orzhov Guildgate
1 Tainted Field
1 Nykthos, Shrine to Nyx
1 Temple of Silence
1 Myriad Landscape
1 Scoured Barrens
1 Caves of Koilos
1 Forsaken Sanctuary
1 Concealed Courtyard
1 Path of Ancestry
1 Unclaimed Territory
1 Arch of Orazca
1 Fetid Heath
1 Isolated Chapel
1 Orzhov Signet
1 Sol Ring
1 Sword of the Animist
1 Herald's Horn
1 Vanquisher's Banner
Instant
1 Crib Swap
1 Utter End
1 Anguished Unmaking
Sorcery
1 Demonic Tutor
1 Hallowed Burial
1 Austere Command
1 Buried Alive
1 Righteous Confluence
1 Collective Effort
1 Kindred Dominance
1 Vindicate
Planeswalker
1 Elspeth, Sun's Champion
1 Gideon, Ally of Zendikar
1 Sorin, Grim Nemesis
Here is how I did mine. I do have wrath of god and damnation I'm thinking of putting in here rather than the mass removal I have atm but for the basics, well here ya go.