Im trying to do something crazy. I'm attempting a multiplayer mill EDH deck off of Phenax, God of Deception.
I stopped playing for about a year and now I am super out of the loop. I found this text file on my computer which was an initial plan to build. Im going to post it here, and just let you guys spitball some ideas with me. I appreciate it!
Thanks!
MILL:
Creatures that mill:
Mirko Vosk, Mind Drinker- 3c u,b (mind funeral)
Nemesis of Reason – 3c u, b (attacks, top 10 mill opp)
Consuming Aberration – 3c u, b, (power/tough- all opp gy. Opp mills until land when u cast)
Drowner Initiate – Cast blue spell, pay 1, mill 2 (1u)
Hedron Crab – 1u Landfall mills 3
Duskmantle Guildmage – 1u,1b (1c,1u,1b card in opp GY they lose 1life./2c,u,b opp mill two)
Lazav, Dimir Mastermind – 2u2b – when creature enters opp GY, this copies +hex and ability
Riddlekeeper – 2cU whenever I get attacked you mill two per creature
Echo Mage 1u2u lvl up copy spells
Vedalken Entrancer 3c,u 1utap mill two
Merfolk Mesmerist 1c1u ,utap mill two
Mindeye Drake 4c1u 2/5 flyer, when dies, target player mills 5
Mindshrieker 1c1u, 2c mill 1,this gets +x/+x to that cards mana cost
Rotcrown Ghoul¬ – 4c1u when dies, opp mills 5
Sage's Row Denizen – 2c1u 2/3 when blue creature enters my control, opp mill 2
Other Creatures:
Circu, Dimir Lobotomist- 2c, u,b – play u spell, remove top card from opp game, black too, cant play non land cards with same name
Junktroller – 4c, 0/6 defender, tap, put target card in graveyyard on bottom of library
Mnemonic Wall – 4c 1u, 0/4 defend, enters play return inst/sorc from gy to hand
Mortivore 2c/2b – Power/Toughness = creature cards in all graveyards/ 1b regen
Wight of Precinct Six – 1u1b +1/+1 for each creature in opp graveyard (1/1)
Chainer, Dementia Master – 3c2b – pay 3b pull creature out of graveyard udner your control
Spells that mill:
Mindgrind
Mind Funeral
Archive Trap
Thought Scour
*Induce Paranoia
*Broken Ambitions
*Grisly Spectacle
Vision Charm
Memory Sliuce
Tome Scour
* Psychic Strike
Breaking/Entering
Dreadwaters
Mind Sculpt
Paranoid Delusions
Spell Crumble +
Hinder+
+Tunnel Vision
Reito Lantern
Pilfered Plans
Psychic Drain
Traumatize
Enchantments that mill:
Chronic Flooding
Jace's Erasure
Memory Erosion
Sands of Delirium
Mindcrank
+Bloodchief Ascension
Mana Ramp:
Dark Ritual
High Tide
Land:
Nephalia Drownyard
Duskmantle, House of Shadow
Planeswalker:
Jace Beleren
Defense:
Propaganda
Orb of Dreams
Arcane Laboratory
Winter Orb
Resurrection:
Grimoire of the Dead
Animate Dead
Rise from the grave
When posting, there's a handy button on the bar above the text box that links cards. So instead of typing them out, you can just do this: Phenax, God of Deception.
When posting, there's a handy button on the bar above the text box that links cards. So instead of typing them out, you can just do this: Phenax, God of Deception.
Thanks for the tip on posting, I actually just copied and pasted from an old text file, but I'm sure I'll use that in the future!
The goal would be to mill them out.. Which means, of course, I'm going to need a serious defense.
I'm just so bored with all off my decks and the new stuff doesn't interest me, EDH, however, has an old school feel to it. I was also toying with a rat deck, but my gimmick is ridiculous win conditions. I will have some of the combos in the deck, but I also don't want to just combo out and ruin the game every time.
If you want a "fun" spin on phenax you could include lantern of insight/field of dreams and relevant tutors, and go lantern control. Doesn't win friends but it's pretty strong.
If you want a "fun" spin on phenax you could include lantern of insight/field of dreams and relevant tutors, and go lantern control. Doesn't win friends but it's pretty strong.
What would I run with lantern of insight/field of dreams with?
If you want a "fun" spin on phenax you could include lantern of insight/field of dreams and relevant tutors, and go lantern control. Doesn't win friends but it's pretty strong.
What would I run with lantern of insight/field of dreams with?
hmm? You don't need any support besides phenax. Just mill people when they have good stuff on top, and when they have lands don't mill them. Then they never draw anything good.
After looking around a bit last night and really putting in about 10 minutes of effort (I'm mostly trying to keep up with the times) I think this deck -can- be successful, but maybe only as a 1v1 deck.
I mean, my phenax lantern-control build was strong enough that it won most of the games I played it in (mostly to concessions) even with everyone aligned against me, and people hated it enough that I decided to disassemble it. So yes, Phenax can be powerful. Although YMMV, if you're in a super competitive meta you'd probably have a harder time.
Loads of people have built phenax mill decks. It's by no means "crazy". Sure, it's not a top-tier deck, but then, few things are.
I mean, my phenax lantern-control build was strong enough that it won most of the games I played it in (mostly to concessions) even with everyone aligned against me, and people hated it enough that I decided to disassemble it. So yes, Phenax can be powerful. Although YMMV, if you're in a super competitive meta you'd probably have a harder time.
Loads of people have built phenax mill decks. It's by no means "crazy". Sure, it's not a top-tier deck, but then, few things are.
I don't have to be the most original in the world, obviously, if you run Phenax, you're probably milling. Lol. However, it's definitely out of the ordinary to see a EDH Mill deck... At least as far as what I've come across thus far. I do like EDH because it has that old school, build up and brawl out vibe to it. I was even considering doing a Rat EDH deck. I'm pretty unfamiliar with black right now, but I was going to run, uhh, that Gnawer dude whose name escapes me right now. Lol. I'm sure I can mix and match him with some old stuff and have a good ol' time.
Eater of the Dead with Phenax, God of Deception can pretty easily crush the whole table if at least one player has a creature deck. Also, he technically doesn't go infinite which is good if your playgroup opposes that.
Some threats that I used in my phenax deck that MUST be answered:
I have a friend that played Phenax, and his win rate in multiplayer is not bad.
Play fast defense - play something defender or fat early... If opponent see your */* fat down there, they are not going to attack you.
Big mill - the idea of trying to mill each opponent to library death is kinda of flawed, especially irritating if you have to remind everyone to mill to the next land... big milling reduced the irritating feeling, and coupled with reanimation = a steady supply of blockers.
Small amount of untapping - the blue wisp, the Thousand-Year Elixir helps to mill faster or grants psedo vigilance if you are attacking.
I imagine what the deck is going to have to consist of for multiplayer is a big early game defense, as mentioned above.
Small critters with Deathtouch or Fog Bank type stuff would be good. Let's do this!
Defense:
Fog Bank
Baleful Strix (also card draw)
Propaganda
Alright, so I also need card draw... Hm..
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I stopped playing for about a year and now I am super out of the loop. I found this text file on my computer which was an initial plan to build. Im going to post it here, and just let you guys spitball some ideas with me. I appreciate it!
Thanks!
MILL:
Creatures that mill:
Mirko Vosk, Mind Drinker- 3c u,b (mind funeral)
Nemesis of Reason – 3c u, b (attacks, top 10 mill opp)
Consuming Aberration – 3c u, b, (power/tough- all opp gy. Opp mills until land when u cast)
Drowner Initiate – Cast blue spell, pay 1, mill 2 (1u)
Hedron Crab – 1u Landfall mills 3
Duskmantle Guildmage – 1u,1b (1c,1u,1b card in opp GY they lose 1life./2c,u,b opp mill two)
Lazav, Dimir Mastermind – 2u2b – when creature enters opp GY, this copies +hex and ability
Riddlekeeper – 2cU whenever I get attacked you mill two per creature
Echo Mage 1u2u lvl up copy spells
Vedalken Entrancer 3c,u 1utap mill two
Merfolk Mesmerist 1c1u ,utap mill two
Mindeye Drake 4c1u 2/5 flyer, when dies, target player mills 5
Mindshrieker 1c1u, 2c mill 1,this gets +x/+x to that cards mana cost
Rotcrown Ghoul¬ – 4c1u when dies, opp mills 5
Sage's Row Denizen – 2c1u 2/3 when blue creature enters my control, opp mill 2
Other Creatures:
Circu, Dimir Lobotomist- 2c, u,b – play u spell, remove top card from opp game, black too, cant play non land cards with same name
Junktroller – 4c, 0/6 defender, tap, put target card in graveyyard on bottom of library
Mnemonic Wall – 4c 1u, 0/4 defend, enters play return inst/sorc from gy to hand
Mortivore 2c/2b – Power/Toughness = creature cards in all graveyards/ 1b regen
Wight of Precinct Six – 1u1b +1/+1 for each creature in opp graveyard (1/1)
Chainer, Dementia Master – 3c2b – pay 3b pull creature out of graveyard udner your control
Spells that mill:
Mindgrind
Mind Funeral
Archive Trap
Thought Scour
*Induce Paranoia
*Broken Ambitions
*Grisly Spectacle
Vision Charm
Memory Sliuce
Tome Scour
* Psychic Strike
Breaking/Entering
Dreadwaters
Mind Sculpt
Paranoid Delusions
Spell Crumble +
Hinder+
+Tunnel Vision
Reito Lantern
Pilfered Plans
Psychic Drain
Traumatize
Enchantments that mill:
Chronic Flooding
Jace's Erasure
Memory Erosion
Sands of Delirium
Mindcrank
+Bloodchief Ascension
Mana Ramp:
Dark Ritual
High Tide
Land:
Nephalia Drownyard
Duskmantle, House of Shadow
Planeswalker:
Jace Beleren
Defense:
Propaganda
Orb of Dreams
Arcane Laboratory
Winter Orb
Resurrection:
Grimoire of the Dead
Animate Dead
Rise from the grave
Do you want to win via mill (your opponents fail to draw) or combo? (i.e. Duskmantle Guildmage/Bloodmage Ascension + Mindcrank) Or are you just looking to durdle with everyone's graveyards?
Thanks for the tip on posting, I actually just copied and pasted from an old text file, but I'm sure I'll use that in the future!
The goal would be to mill them out.. Which means, of course, I'm going to need a serious defense.
I'm just so bored with all off my decks and the new stuff doesn't interest me, EDH, however, has an old school feel to it. I was also toying with a rat deck, but my gimmick is ridiculous win conditions. I will have some of the combos in the deck, but I also don't want to just combo out and ruin the game every time.
Thanks.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
What would I run with lantern of insight/field of dreams with?
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Thoughts/Feelings?
Loads of people have built phenax mill decks. It's by no means "crazy". Sure, it's not a top-tier deck, but then, few things are.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I don't have to be the most original in the world, obviously, if you run Phenax, you're probably milling. Lol. However, it's definitely out of the ordinary to see a EDH Mill deck... At least as far as what I've come across thus far. I do like EDH because it has that old school, build up and brawl out vibe to it. I was even considering doing a Rat EDH deck. I'm pretty unfamiliar with black right now, but I was going to run, uhh, that Gnawer dude whose name escapes me right now. Lol. I'm sure I can mix and match him with some old stuff and have a good ol' time.
Some threats that I used in my phenax deck that MUST be answered:
Play fast defense - play something defender or fat early... If opponent see your */* fat down there, they are not going to attack you.
Big mill - the idea of trying to mill each opponent to library death is kinda of flawed, especially irritating if you have to remind everyone to mill to the next land... big milling reduced the irritating feeling, and coupled with reanimation = a steady supply of blockers.
Small amount of untapping - the blue wisp, the Thousand-Year Elixir helps to mill faster or grants psedo vigilance if you are attacking.
Small critters with Deathtouch or Fog Bank type stuff would be good. Let's do this!
Defense:
Fog Bank
Baleful Strix (also card draw)
Propaganda
Alright, so I also need card draw... Hm..