I always try and run generals I don't see others playing with locally, so thought Horobi, death's wail would be interesting. The idea is to clear the board and steal the choicest corpses.
I've categories the cards main functions in the deck though obviously some will overlap in their functionality, staff of nin being both a source of card draw and a trigger for Horobi for instance.
Wanting a critique before I get this in paper. Obviously it's pretty casual and I just like playing big flashy cards, my main concern though is my average cmc is high (3.86), do I have enough ramp/card draw into ramp, to cope with it? Or do I need to cut some big boys (suggestions welcome) for more card draw/ramp or cheaper alternatives of the same ability.
Hex Parasite can actually be quite useful if you build around it though. Specifically, Sagas. The Eldest Reborn and Phyrexian Scriptures both become permanent threats when you can remove counters from them at will to continuously get the effect you want. I also highly recommend Thrull Parasite, which performs as a Horobi enabler, a Saga fixer, and a nice source of incidental life drain via Extort. My other preferred Horobi activators are Scuttlemutt, Shadow Alley Denizen, and Profane Command due to their standalone utility.
Also, Fated Return is a great spell to cast on Horobi so he/she isn't quite as fragile. Indestructible isn't total protection but it makes sure Horobi doesn't die to a random Pyroblast.
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I've categories the cards main functions in the deck though obviously some will overlap in their functionality, staff of nin being both a source of card draw and a trigger for Horobi for instance.
Wanting a critique before I get this in paper. Obviously it's pretty casual and I just like playing big flashy cards, my main concern though is my average cmc is high (3.86), do I have enough ramp/card draw into ramp, to cope with it? Or do I need to cut some big boys (suggestions welcome) for more card draw/ramp or cheaper alternatives of the same ability.
1 Animate Dead
1 Bone Dancer
1 Chainer, Dementia Master
1 Coffin Queen
1 Demon of Dark Schemes
1 Grave Betrayal
1 Grim Return
1 Ink-Eyes, Servant of Oni
1 Mimic Vat
1 Reanimate
1 Scion of Darkness
1 Sepulchral Primordial
1 Thrilling Encore
Horobi Triggers
1 Cauldron of Souls
1 Edifice of Authority
1 Hex parasite
1 Liquimetal Coating
1 Retribution of the Ancients
1 Sorceress Queen
1 Staff of Nin
1 Tetzimoc, Primal Death
1 Touch of Darkness
1 Shizo, death's storehouse
1 Urborg
1 Dread
1 Lord of the Void
Wincons
1 Exsanguinate
1 Gray Merchant of Asphodel
1 Revel in Riches
1 Torment of Hailfire
Removal
1 Ashes to Ashes
1 Hero's Downfall
1 Mutilate
1 Necromantic Selection
1 Snuff out
Make Artifacts into targets
1 Karn, Silver Golem
1 Xenic Poltergeist
Sac Outlets
1 Altar of Dementia
1 Vampiric Rites
1 High Market
1 Phyrexian Tower
Card Draw
1 Ambitions Cost
1 Ancient Craving
1 Bloodgift Demon
1 Erebos, God of the Dead
1 Harvester of Souls
1 Kothophed, Soul Hoarder
1 Ob Nixilis Reignited
1 Phyrexian Arena
1 Read the Bones
1 Syphon Mind
1 Underworld Connections
1 Wretched Confluence
1 Black Market
1 Bontu's monument
1 Caged sun
1 Charcoal Diamond
1 Commander's sphere
1 Crypt Ghast
1 Hedron Archive
1 Jet Medallion
1 Liliana of the Dark Realms
1 Mind Stone
1 Sol ring
1 Thaumatic Compass
1 Worn Powerstone
1 Cabal Coffers
1 Cabal Stronghold
1 Nykthos, Shrine to Nyx
Remaining Lands(36 lands in total)
1 Arcane Lighthouse
1 Urborg, Tomb of Yawgmoth
28 Swamp
Hex Parasite can actually be quite useful if you build around it though. Specifically, Sagas. The Eldest Reborn and Phyrexian Scriptures both become permanent threats when you can remove counters from them at will to continuously get the effect you want. I also highly recommend Thrull Parasite, which performs as a Horobi enabler, a Saga fixer, and a nice source of incidental life drain via Extort. My other preferred Horobi activators are Scuttlemutt, Shadow Alley Denizen, and Profane Command due to their standalone utility.
Also, Fated Return is a great spell to cast on Horobi so he/she isn't quite as fragile. Indestructible isn't total protection but it makes sure Horobi doesn't die to a random Pyroblast.