This is my attempt at making a voltron deck. I usually play heavy agro decks with a lot of Grave Pact effects, this is an attempt at a different playing style. With the release of the 2015 commander set I finally have the cards I feel I can build a decent deck with.
I decided to go with a heavy enchantment theme. They are often cheap to purchase dollar wise and also also cheap play cmc wise. I find Auras in my play group will be more difficult to play against. There will be less removal I need to worry about.
Why not Bruna, Light of Alabaster?I am using Daxos of Meletis over Bruna, Light of Alabaster because of the lower threat level.I hope that will allow me to build a board state much easier. I also like the idea of using peoples cards against them. However, Bruna will be used as a second win condition. Why no Eldrazi Conscription? I like to play to have fun. As a result I don't like to run with tutors. As I starting building this deck I started to realize that tutors are needed to protect my commander. As a result I could not justify running Eldrazi Conscription and tutors as I would find that I would be a very large target and must be killed off quickly. Why no counter spells? I find the game to be very boring with counter spells. It often turns into a game of having to kill off the counter player in order for the game to proceed. Plus, I usually play with any where from 3 to 5 people. I find counters are often a useless in this situation. Why not pillow fort the deck? The real reason, is that I have no idea. That being said I find pillow forts will often make you a larger target. Maybe that's just within my playgroup. People often find that when you don't want to get hit, there is a reason, and they will do as much damage as possible till the pillow fort is set up. Because of this I opted for the increased use of board wipes to help prevent people from targeting me.
Auras and Equipment: These are the tools to buff the commander. Most of them are used to protect the commander or to give double strike. Double strike is this commanders friend. Being able to look at the top two cards of opponents library equals double the life gain and the possibility of casting both those cards. In my opinion Vanishing is something you want to quickly get on the field. I like this card because it allows me to choose when to take the commander out of play. Anything with vigilance may be a good choice to improve the deck, but I have opted to stay away from that. Boots: Boosts are anything that helps the theme of the deck. Cards like Telepathy would be huge if able to play early. It gives you a target if you like their top card. At the very least, the commander will exile any card that you see as a threat. Defense: Since this deck relies more on playing other peoples cards and protecting the commander, this deck needs a healthy defense to protect my board state or people attacking me. Wipes: This deck runs a lot of board wipes. Combined with some Auras should keep me at an advantage and ensure that others are not able to overwhelm me with creatures. With enough mana Rout is a must have. I love the instant board wipe. Worth placing in any white deck in my opinion. Another nice board wipe is Winds of Rath because there is a very large chance it will not hurt you.
EDH WURRuhan of the Fomori[Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
I decided to go with a heavy enchantment theme. They are often cheap to purchase dollar wise and also also cheap play cmc wise. I find Auras in my play group will be more difficult to play against. There will be less removal I need to worry about.
1x Aqueous Form
1x Battle Mastery
1x Eidolon of Countless Battles
1x Ethereal Armor
1x Flickerform
1x Ghostblade Eidolon
1x Gift of Immortality
1x Holy Mantle
1x Indestructibility
1x Righteous Authority
1x Shielded by Faith
1x Spectra Ward
1x Spirit Mantle
1x Steel of the Godhead
1x Thassa's Emissary
1x Unquestioned Authority
1x Vanishing
Wipes (8)
1x Akroma's Vengeance
1x Austere Command
1x Day of Judgment
1x Kirtar's Wrath
1x Rout
1x Supreme Verdict
1x Winds of Rath
1x Wrath of God
1x AEtherize
1x AEtherspouts
1x Banishing Light
1x Blustersquall
1x Detention Sphere
1x Grasp of Fate
1x Karmic Justice
1x Oblivion Ring
1x Open the Vaults
1x Rapid Hybridization
1x Reins of Power
1x Spear of Heliod
1x Umbra Mystic
Land (38)
1x Command Tower
1x Evolving Wilds
1x Flood Plain
1x Glacial Fortress
10x Island
22x Plains
1x Reliquary Tower
1x Terramorphic Expanse
Boosts (5)
1x Idyllic Tutor
1x Lantern of Insight
1x Plea for Guidance
1x Sigil of the Empty Throne
1x Telepathy
1x Ajani's Chosen
1x Bruna, Light of Alabaster
1x Grand Abolisher
1x Isperia, Supreme Judge
1x Jace's Archivist
1x Nomad Mythmaker
1x Silent Sentinel
1x Sovereigns of Lost Alara
Draw (6)
1x Bident of Thassa
1x Brainstorm
1x Foresee
1x Mesa Enchantress
1x Preordain
1x Rhystic Study
Equipment (4)
1x Fireshrieker
1x Lightning Greaves
1x Moonsilver Spear
1x Swiftfoot Boots
Maybeboard (1)
1x Grand Arbiter Augustin IV
Why no Eldrazi Conscription? I like to play to have fun. As a result I don't like to run with tutors. As I starting building this deck I started to realize that tutors are needed to protect my commander. As a result I could not justify running Eldrazi Conscription and tutors as I would find that I would be a very large target and must be killed off quickly.
Why no counter spells? I find the game to be very boring with counter spells. It often turns into a game of having to kill off the counter player in order for the game to proceed. Plus, I usually play with any where from 3 to 5 people. I find counters are often a useless in this situation.
Why not pillow fort the deck? The real reason, is that I have no idea. That being said I find pillow forts will often make you a larger target. Maybe that's just within my playgroup. People often find that when you don't want to get hit, there is a reason, and they will do as much damage as possible till the pillow fort is set up. Because of this I opted for the increased use of board wipes to help prevent people from targeting me.
Boots: Boosts are anything that helps the theme of the deck. Cards like Telepathy would be huge if able to play early. It gives you a target if you like their top card. At the very least, the commander will exile any card that you see as a threat.
Defense: Since this deck relies more on playing other peoples cards and protecting the commander, this deck needs a healthy defense to protect my board state or people attacking me.
Wipes: This deck runs a lot of board wipes. Combined with some Auras should keep me at an advantage and ensure that others are not able to overwhelm me with creatures. With enough mana Rout is a must have. I love the instant board wipe. Worth placing in any white deck in my opinion. Another nice board wipe is Winds of Rath because there is a very large chance it will not hurt you.
I Think rest of the deck is self explanatory.
| WBAthreos God of Passage | WUDaxos of Meletis | WUBRG General Tazri | B Kalitast Traitor of Ghet | GPatron of the Orochi |
WUR Ruhan of the Fomori [Primer] | WGR Marath, Will of the Wild | WUG Derevi, Empyrial Tactician | WUB Sharuum, the Hegemon | WBGR Tymna the Weaver / Tana, the Bloodsower | BR Rakdos, Lord of Riots | BUG Sidisi, Brood Tyrant
That is a card I will add. Thank you. I will probably take one of the board wipes out to add it in.
| WBAthreos God of Passage | WUDaxos of Meletis | WUBRG General Tazri | B Kalitast Traitor of Ghet | GPatron of the Orochi |
| WBAthreos God of Passage | WUDaxos of Meletis | WUBRG General Tazri | B Kalitast Traitor of Ghet | GPatron of the Orochi |