Short synopsis, this deck is brutal. It has personally won me more games than any other and its power is to wreck my opponents and shut them down as soon as possible.
It has more than enough control to stop my opponents from doing pretty much anything with the most powerful spells in my arsenal...
However, I think there's room for improvement on it, so comments are more than welcome.
More in depth as I explain some of the choices and stipulations here...
a beta demo tutor is up for grabs, along with a mirror universe for second, and so forth.... I'm in second place.
A reasoning for my card choices, is to bash in 4 players in particular, trying to force them to play a different deck. If I focus on a single player, I can effectively neutralize them from playing. I hated combo so much I put together the deck to break combo decks to pieces.
Plus this deck is also built in mind to beating certain decks in a specific type of rules structure while abusing many of the multiplayer legal cards while also seeming to be a duel commander gunslinger style.
I do know how powerful creature swarm edric can be. But this isn't that style. It's tempo control.
The original version (creature swarm) can't win without resorting to an infinite win. This one gains a board state that's oppressive and there's times I'm holding 5 counterspells...
Below:
The Gauntlet Commander tournament is designed to test your skills in various formats of Commander using the same deck. It is a point based system with standings at the end to be decided based on your final score. There are three rounds with each being a different format.
Round 1
The first round is a free-for-all multiplayer game. Pods will be created at random and regular multiplayer rules apply. Points will be awarded based on two things. One point is awarded for each player you eliminate from the game, as well as an extra point to the last person standing.
NOTE 1: No points are awarded for eliminating a player using an infinite combo in this round. Yes you can wipe out the table using an infinite combo but that’ll only net you 1 point for being the pod winner. The three things that are looked out for are Infinite Mana, Infinite Damage, and Infinite Turns. (Making infinite creatures counts as infinite damage).
NOTE 2: Players are not allowed to attempt to eliminate themselves unless the end result would net them at least 1 point. This is to prevent players from commiting suicide to deny someone a point they earned. On a similar note, conceeding during round 1 will result in you being dropped from the tournament.
NOTE 3: In the event that the round goes to time, each remaining player will be awarded 1 point.
Round 2
Based on point standings in round 1 each player will be paired with another player for a 2v2 multiplayer match. This is not two-headed giant! Each player has their own life total and their own turns. Players on the same team will be seated across from each other and will work together to eliminate the other team. Winning this round will net both players on your team 3 points if you’re both standing, or 2 points if your team wins and you’re down to 1 player. Also, if your team loses this round but eliminated an opponent, the players on your team will be awarded 1 point.
Round 3
The final round of the Gauntlet event will be 1v1 best of 3. This will proceed the same as a round of our regular Sunday Commander events. Winning this round in two games will net you 3 points. Winning it in three games will earn you 2 points, and the loser will score 1 point.
It has more than enough control to stop my opponents from doing pretty much anything with the most powerful spells in my arsenal...
However, I think there's room for improvement on it, so comments are more than welcome.
Have fun
1x Edric, Spymaster of Trest
Instant (30)
1x Arcane Denial
1x Beast Within
1x Capsize
1x Chord of Calling
1x Counterspell
1x Crop Rotation
1x Cryptic Command
1x Cyclonic Rift
1x Delay
1x Deprive
1x Disallow
1x Dissipate
1x Faerie Trickery
1x Familiar's Ruse
1x Forbid
1x Force of Will
1x Hinder
1x Mana Drain
1x Mindbreak Trap
1x Misdirection
1x Mystical Tutor
1x Negate
1x Remand
1x Spell Crumple
1x Summary Dismissal
1x Swan Song
1x Unsubstantiate
1x Void Shatter
1x Voidslime
1x Worldly Tutor
1x Druids' Repository
1x Earthcraft
1x Exploration
1x Opposition
1x Sylvan Library
Creature (24)
1x Arbor Elf
1x Baral, Chief of Compliance
1x Birds of Paradise
1x Cloud of Faeries
1x Craterhoof Behemoth
1x Deadeye Navigator
1x Elvish Mystic
1x Eternal Witness
1x Faerie Impostor
1x Fyndhorn Elves
1x Glen Elendra Archmage
1x Llanowar Elves
1x Mystic Snake
1x Nullmage Shepherd
1x Peregrine Drake
1x Phantasmal Image
1x Priest of Titania
1x Reclamation Sage
1x Riptide Pilferer
1x Seedborn Muse
1x Snapcaster Mage
1x Spellstutter Sprite
1x Vendilion Clique
1x Venser, Shaper Savant
Sorcery (6)
1x Green Sun's Zenith
1x Notorious Throng
1x Regrowth
1x Temporal Manipulation
1x Temporal Mastery
1x Time Warp
1x Crucible of Worlds
1x Isochron Scepter
1x Null Rod
1x Winter Orb
Land (30)
1x Alchemist's Refuge
1x Botanical Sanctum
1x Breeding Pool
1x Cavern of Souls
1x Command Tower
1x Dryad Arbor
1x Flooded Strand
4x Forest
1x Gaea's Cradle
1x Ghost Quarter
1x Hinterland Harbor
4x Island
1x Misty Rainforest
1x Polluted Delta
1x Reliquary Tower
1x Rishadan Port
1x Scalding Tarn
1x Strip Mine
1x Tropical Island
1x Verdant Catacombs
1x Wasteland
1x Windswept Heath
1x Wooded Foothills
1x Yavimaya Coast
More in depth as I explain some of the choices and stipulations here...
a beta demo tutor is up for grabs, along with a mirror universe for second, and so forth.... I'm in second place.
A reasoning for my card choices, is to bash in 4 players in particular, trying to force them to play a different deck. If I focus on a single player, I can effectively neutralize them from playing. I hated combo so much I put together the deck to break combo decks to pieces.
Plus this deck is also built in mind to beating certain decks in a specific type of rules structure while abusing many of the multiplayer legal cards while also seeming to be a duel commander gunslinger style.
I do know how powerful creature swarm edric can be. But this isn't that style. It's tempo control.
The original version (creature swarm) can't win without resorting to an infinite win. This one gains a board state that's oppressive and there's times I'm holding 5 counterspells...
Below:
The Gauntlet Commander tournament is designed to test your skills in various formats of Commander using the same deck. It is a point based system with standings at the end to be decided based on your final score. There are three rounds with each being a different format.
Round 1
The first round is a free-for-all multiplayer game. Pods will be created at random and regular multiplayer rules apply. Points will be awarded based on two things. One point is awarded for each player you eliminate from the game, as well as an extra point to the last person standing.
NOTE 1: No points are awarded for eliminating a player using an infinite combo in this round. Yes you can wipe out the table using an infinite combo but that’ll only net you 1 point for being the pod winner. The three things that are looked out for are Infinite Mana, Infinite Damage, and Infinite Turns. (Making infinite creatures counts as infinite damage).
NOTE 2: Players are not allowed to attempt to eliminate themselves unless the end result would net them at least 1 point. This is to prevent players from commiting suicide to deny someone a point they earned. On a similar note, conceeding during round 1 will result in you being dropped from the tournament.
NOTE 3: In the event that the round goes to time, each remaining player will be awarded 1 point.
Round 2
Based on point standings in round 1 each player will be paired with another player for a 2v2 multiplayer match. This is not two-headed giant! Each player has their own life total and their own turns. Players on the same team will be seated across from each other and will work together to eliminate the other team. Winning this round will net both players on your team 3 points if you’re both standing, or 2 points if your team wins and you’re down to 1 player. Also, if your team loses this round but eliminated an opponent, the players on your team will be awarded 1 point.
Round 3
The final round of the Gauntlet event will be 1v1 best of 3. This will proceed the same as a round of our regular Sunday Commander events. Winning this round in two games will net you 3 points. Winning it in three games will earn you 2 points, and the loser will score 1 point.