Plan A: Gravestorm, aka Bitter Ordeal, Blood Artist, and Zulaport Cutthroat. This is done in many standard ways with additional ways using Mazirek, like abusing Persist. However, this was even broader in artifacts with things like Krark-Clan Ironworks and other ways artifacts can synergize, like Salvaging Station and Karn, Silver Golem. Right now I'm at a point where I can't decide if synergy or extra draw is what the deck's core needs. Here is what I have so far outside of persist, including the combos from the artifact deck and the Su-chi combos found in here, a great Prossh list made by a good friend of mine. I'm sure some will be familiar to those who have played this combo before. I will progressively add to this, and after typing it up, there's a good chance I go back to the artifact build.
Plan B:Living Plane. It can either build up an alpha strike or go for a wipe with Doomwake Giant/Toxic Deluge. Also a board wipe deterrent and pulls lands from creatureless decks when you start raining edicts. This is a bit stronger of a plan B for the decktype against control that run extract/counterspells
Plan C: Voltron. Some games Maz sits out there long enough to just take a player out over a few turns or one big swing.
List looks pretty solid, I'm assuming wasteland, bayou, and cradle are later things as well.
How has no white been?
Private Mod Note
():
Rollback Post to RevisionRollBack
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Eh, for now +1/+1 Counters aren't actually as important as just doubling dudes. To be honest, it's also because this deck is just transitioning to that list of yours. This is kind of just a fun stop on the way that really lets me tinker with one of my fav combo styles and it honestly is a ton of fun. Not only that, but I'm yet to get over his art.
But no white sucks. The enchantress thing was a way to swing closer to your list too, but as I wrote out all the crazy things it could do with artifacts I was losing, I'm rethinking the list. Without MLD, enchantment tutors or Humility it doesn't get much distance. Kind of having writer's block with Mizz so I cracked open something new and I'm yet to own an enchantress deck myself.
The white actually seems to be what really makes the core of your deck, what do you think is the most effective aspect? The MLD, tutoring, or jank like Humility? Also, what turn(s) on average do you MLD?
Having white opens up a ton of options in my deck.
Yeah you get the extra tutors with enlightened and idyllic tutor
You get instant creature removal with path and swords
Recursion via Sun titan
Academy rector is one of the best enchantment cards around
Knight of the reliquary is a huge crop rotation that gets you lands that can change the game. (Flagstones after a wipe gets cradle or tabernacle)
Linvala ends games
Humility, starfeild, and replenish are enchantress gold
All the land destruction so you can constantly put on pressure
And there are few better win cons than Elspeth, Sun's Champion
Not to mention you get full signets and another talisman so you don't have to run subpar rocks.
White is probably my favorite color for enchantress. I would not run a deck without it.
Ironically the card closest to a cut in my Ghave deck is Mizerek himself
As far as MLD I try to nuke lands on turn 3/4 after setting up with something like Fronteir seige + rocks or knight or whatever I need to generate enough advantage. Afterwards that advantage gets me further and I can always nuke lands again with any of the other spells
Private Mod Note
():
Rollback Post to RevisionRollBack
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
5 Mazirek, Kraul Death Priest
Creatures (16)
1 Viscera Seer
2 Blood Artist
2 Devoted Druid
2 Zulaport Cutthroat
3 Eternal Witness
3 Foundry Inspector
3 Weaponcraft Enthusiast
4 Arcbound Reclaimer
4 Su-chi
5 Karn, Silver Golem
5 Puppeteer Clique
6 Marionette Master
6 Triskellion
7 Triskelavus
Enchantments (4)
2 Squandered Resources
2 Sylvan Library
4 Grave Pact
4 Living Plane
5 Dictate of Erebos
0 Mana Crypt
1 Mana Vault
1 Skullclamp
1 Sol Ring
2 Golgari Signet
2 Lightning Greaves
2 Mind Stone
3 Ashnod's Altar
3 Crucible of Worlds
3 Phyrexian Altar
4 Birthing Pod
4 Trading Post
5 Gilded Lotus
Walker (1)
5 Freyalise, LLanowar's Fury
Sorcery (6)
2 Demonic Tutor
2 Diabolic Intent
2 Life from the Loam
3 Bitter Ordeal
3 Death Cloud
3 Toxic Deuluge
1 Crop Rotation
1 Nature's Claim
3 Beast Within
Land (36)
7 Fetches
1 Terramorphic Expanse
1 Evolving Wilds
1 Overgrown Tomb
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Llanowar Wastes
1 Woodland Cemetery
1 Swarmyard
1 Dust Bowl
1 Strip Mine
1 Blighted Woodland
1 Myriad Landscape
1 High Market
1 Jund Panorama
1 Tranquil Thicket
1 Barren Moor
6 Swamp
3 Forest
The deck kind of breaks down like this:
Plan A: Gravestorm, aka Bitter Ordeal, Blood Artist, and Zulaport Cutthroat. This is done in many standard ways with additional ways using Mazirek, like abusing Persist. However, this was even broader in artifacts with things like Krark-Clan Ironworks and other ways artifacts can synergize, like Salvaging Station and Karn, Silver Golem. Right now I'm at a point where I can't decide if synergy or extra draw is what the deck's core needs. Here is what I have so far outside of persist, including the combos from the artifact deck and the Su-chi combos found in here, a great Prossh list made by a good friend of mine. I'm sure some will be familiar to those who have played this combo before. I will progressively add to this, and after typing it up, there's a good chance I go back to the artifact build.
Mazirek + Hornets' Nest + Triskelion + Sac outlet
Mazirek + Hangarback Walker w/2 counters + Arcbound Reclaimer + Fecundity/Grim Haruspex + Ashnod's Altar/Krark-Clan Ironworks
Mazirek + Arcbound Reclaimer + Fecundity/Grim Haruspex Su-Chi + Sac Outlet
Mazirek + Arcbound Reclaimer + Fecundity/Grim Haruspex + a 2 colorless mana creature + Ashnod's Altar/Krark-Clan Ironworks
Mazirek + Petavus / Triskelavus / Thopter Squadron + Sac Outlet
Mazirek + Triskelavus + Devoted Druid (This actually kills a player)
Mazirek + Devoted Druid + Trading Post + Dross Scorpion + Su-Chi + 2 mana sac outlet
Karn, Silver Golem + Salvaging Station + Tree of Tales or 0 cmc artifact that taps for 1 mana
Karn, Silver Golem + Lightning Greaves + Cauldron of Souls + Sac Outlet
Dross Scorpion + Cauldron of Souls + an artifact Creature + Sac Outlet
Dross Scropion + Trading Post + Su-Chi
Karn, Silver Golem + Lightning Greaves + Cauldron of Souls + Sac Outlet
Clock of Omens + Cauldron of Souls + 2 artifact creatures + sac outlet
Clock of Omens + Mimic Vat imprinted w/ an artifact creature + Dross Scropion + sac outlet
Plan B: Living Plane. It can either build up an alpha strike or go for a wipe with Doomwake Giant/Toxic Deluge. Also a board wipe deterrent and pulls lands from creatureless decks when you start raining edicts. This is a bit stronger of a plan B for the decktype against control that run extract/counterspells
Plan C: Voltron. Some games Maz sits out there long enough to just take a player out over a few turns or one big swing.
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
List looks pretty solid, I'm assuming wasteland, bayou, and cradle are later things as well.
How has no white been?
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
But no white sucks. The enchantress thing was a way to swing closer to your list too, but as I wrote out all the crazy things it could do with artifacts I was losing, I'm rethinking the list. Without MLD, enchantment tutors or Humility it doesn't get much distance. Kind of having writer's block with Mizz so I cracked open something new and I'm yet to own an enchantress deck myself.
The white actually seems to be what really makes the core of your deck, what do you think is the most effective aspect? The MLD, tutoring, or jank like Humility? Also, what turn(s) on average do you MLD?
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
Yeah you get the extra tutors with enlightened and idyllic tutor
You get instant creature removal with path and swords
Recursion via Sun titan
Academy rector is one of the best enchantment cards around
Knight of the reliquary is a huge crop rotation that gets you lands that can change the game. (Flagstones after a wipe gets cradle or tabernacle)
Linvala ends games
Humility, starfeild, and replenish are enchantress gold
All the land destruction so you can constantly put on pressure
And there are few better win cons than Elspeth, Sun's Champion
Not to mention you get full signets and another talisman so you don't have to run subpar rocks.
White is probably my favorite color for enchantress. I would not run a deck without it.
Ironically the card closest to a cut in my Ghave deck is Mizerek himself
As far as MLD I try to nuke lands on turn 3/4 after setting up with something like Fronteir seige + rocks or knight or whatever I need to generate enough advantage. Afterwards that advantage gets me further and I can always nuke lands again with any of the other spells
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU
URXSurf's Up, Mizz Magnus!XRU
URGWKynaios and Tiro's Multiplayer MenagerieWGRU