Sorry for not being able to format it.
What i wonder is if it is fun to play against since it has cards card such as Mystic Remora and a alot of combos, some a bit shady such as Grand Architect + Pili-Pala for infinite mana and Sydri, Galvanic Genius + Liquimetal Coating for land destruction and Nihil Spellbomb for graveyard removal. But turning artefacts into creatures seems soo much fun, for me at least such as when blocking with a Sol Ring with death touch giving me an ever changing/ready board. So what are you guys opinion? would this be fun to play against? Sorry if it is wrong forum. New here
My Bruna, Light of Alabaster deck started as a $50 Voltron deck. Enchantments are pretty cheap. 3 years later, it is now a $300 deck according to my deckbuilder.
Generally speaking, random people on the internet can't tell you what is fun, because our idea of fun may not align with that of your groups. That being said, "fun" decks generally don't go overboard on wraths, counterspells, and effects that stop other players from playing their own decks. They also avoid "cheap combos".
My Bruna, Light of Alabaster deck started as a $50 Voltron deck. Enchantments are pretty cheap. 3 years later, it is now a $300 deck according to my deckbuilder.
Not really on topic. What does that have to do with anything?
I wouldn't have any issues with it, it's less annoying than most combo-filled Sharuum lists.
Personally I would remove pili-pala as it is very much useless without the architect, and is still exceptionally vulnerable with it. There are so many other ways to make large or infinite mana and I don't really see much that could make use of the infinite mana. After all, it doesn't matter how much mana you can make if you can't do anything with it.
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URGRiku, Sorcerer SupremeGRU Who needs permanents anyways? WUBRGDeckbuilder's ToolboxGRBUW Warning:Contents include 34 decks and growing
Generally speaking, random people on the internet can't tell you what is fun, because our idea of fun may not align with that of your groups. That being said, "fun" decks generally don't go overboard on wraths, counterspells, and effects that stop other players from playing their own decks. They also avoid "cheap combos".
My Bruna, Light of Alabaster deck started as a $50 Voltron deck. Enchantments are pretty cheap. 3 years later, it is now a $300 deck according to my deckbuilder.
Not really on topic. What does that have to do with anything?
LOLOL, I had like 5 tabs open and I think I posted in the wrong topic, LOLOLOLOLOLOLOL
People don't want to have to worry about losing to you when they can be focused on winning with their big, splashy creatures. If you want to be fun to play against, don't play anything that requires answers. I noticed you can destroy people's things. It's not fun having your things destroyed-- you might even go so far as to call it "unfun". I would consult your playgroup to see if it's okay with them. Some groups are more hardcore than others. You'd be welcome to play this against my friends and I, but we, on the whole, tend to deride the whole condemnation of "unfun board states". Fun in Magic is as much foiling your opponents' strategies as it is enacting your own.
Generally speaking, random people on the internet can't tell you what is fun, because our idea of fun may not align with that of your groups. That being said, "fun" decks generally don't go overboard on wraths, counterspells, and effects that stop other players from playing their own decks. They also avoid "cheap combos".
I wouldn't have any issues with it, it's less annoying than most combo-filled Sharuum lists.
Personally I would remove pili-pala as it is very much useless without the architect, and is still exceptionally vulnerable with it. There are so many other ways to make large or infinite mana and I don't really see much that could make use of the infinite mana. After all, it doesn't matter how much mana you can make if you can't do anything with it.
People don't want to have to worry about losing to you when they can be focused on winning with their big, splashy creatures. If you want to be fun to play against, don't play anything that requires answers. I noticed you can destroy people's things. It's not fun having your things destroyed-- you might even go so far as to call it "unfun". I would consult your playgroup to see if it's okay with them. Some groups are more hardcore than others. You'd be welcome to play this against my friends and I, but we, on the whole, tend to deride the whole condemnation of "unfun board states". Fun in Magic is as much foiling your opponents' strategies as it is enacting your own.
I sense a tone of sarcasm here If i didn't have any answers or anything there needs to be answered, what's left? But a good reminder, that one should not be afraid of poking once opponents.
Thanks for the replies, appreciate it and if you have anymore to say, do so Seems like the general consent would be to ask my play group, so that is what i will do.
This would be just fine in my group. We all play some sort of combo/answer style decks. I like being able to interact with the stack and just not the board. Sometimes turning creatures sideways just doesn't cut it.
1 Arcane Denial
1 Arcane Sanctum
1 Artificer's Intuition
1 Azorius Signet
1 Basalt Monolith
1 Blue Sun's Zenith
1 Bojuka Bog
1 Buried Ruin
1 Burnished Hart
1 Caltrops
1 Capsize
1 Clock of Omens
1 Courier's Capsule
1 Darksteel Citadel
1 Darksteel Ingot
1 Dimir Guildgate
1 Dimir Signet
1 Disciple of the Vault
1 Dispeller's Capsule
1 Dreamstone Hedron
1 Dross Scorpion
1 Esper Panorama
1 Etherium Sculptor
1 Executioner's Capsule
1 Faith's Reward
1 Tranquil Cove
1 Grand Architect
1 Haunted Fengraf
1 Temple of Silence
1 Jwar Isle Refuge
1 Lim-Dûl's Vault
1 Liquimetal Coating
1 Merciless Eviction
1 Muddle the Mixture
1 Myr Retriever
1 Mystic Remora
1 Nevinyrral's Disk
1 Nihil Spellbomb
1 Nim Deathmantle
1 Orzhov Guildgate
1 Orzhov Signet
1 Pili-Pala
1 Prototype Portal
1 Return to Dust
1 Salvaging Station
1 Scourglass
1 Seat of the Synod
1 Sejiri Refuge
1 Semblance Anvil
1 Sharding Sphinx
1 Sharuum the Hegemon
1 Skullclamp
1 Sol Ring
1 Soulscour
1 Spine of Ish Sah
1 Staff of Nin
1 Steel Hellkite
1 Sun Titan
1 Swiftfoot Boots
1 Sydri, Galvanic Genius
1 Tainted Field
1 Tainted Isle
1 Mistvein Borderpost
1 Fieldmist Borderpost
1 Terramorphic Expanse
1 Thada Adel, Acquisitor
1 Thirst for Knowledge
1 Thopter Assembly
1 Thornbite Staff
1 Time Sieve
1 Trading Post
1 Treasure Mage
1 Trinket Mage
1 Umbral Mantle
1 Vault of Whispers
1 Vedalken Archmage
1 Voltaic Construct
1 Voltaic Key
1 Worn Powerstone
8 Island
6 Plains
5 Swamp
1 Evolving Wilds
What i wonder is if it is fun to play against since it has cards card such as Mystic Remora and a alot of combos, some a bit shady such as Grand Architect + Pili-Pala for infinite mana and Sydri, Galvanic Genius + Liquimetal Coating for land destruction and Nihil Spellbomb for graveyard removal. But turning artefacts into creatures seems soo much fun, for me at least such as when blocking with a Sol Ring with death touch giving me an ever changing/ready board. So what are you guys opinion? would this be fun to play against?
Sorry if it is wrong forum. New here
Bruna, Light of Alabaster - Voltron Control
The Mimeoplasm - Reanimation Combo
Glissa, The Traitor - The Glory of Phyrexia
Not really on topic. What does that have to do with anything?
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Personally I would remove pili-pala as it is very much useless without the architect, and is still exceptionally vulnerable with it. There are so many other ways to make large or infinite mana and I don't really see much that could make use of the infinite mana. After all, it doesn't matter how much mana you can make if you can't do anything with it.
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing
Keep brewing.
LOLOL, I had like 5 tabs open and I think I posted in the wrong topic, LOLOLOLOLOLOLOL
Bruna, Light of Alabaster - Voltron Control
The Mimeoplasm - Reanimation Combo
Glissa, The Traitor - The Glory of Phyrexia
Sound like a good guideline.
Good to know, and i cut Pili-Pala for Kytheon, Hero of Akros since i opened it in a booster.
No as in not fun to play against. Very well, thanks for the input. And i sure will keep brewing
I sense a tone of sarcasm here If i didn't have any answers or anything there needs to be answered, what's left? But a good reminder, that one should not be afraid of poking once opponents.
Thanks for the replies, appreciate it and if you have anymore to say, do so Seems like the general consent would be to ask my play group, so that is what i will do.
EDH Decks
Thanks To DarkNightCavalier For the Sig!!!