Here is my take at a Titania, Protector of Argoth edh deck playing with sacing lands as much as possible and just ramping out a win with tokens unless i can win otherwise
Strip mine, ghost quarter, tec edge, fetches, rath's edge and dust bowl can all sac themselves or serve as a land sac outlet to trigger titania and make a token.
Zuran orb, arcane spyglass, sunstone, all act as sac outlets
Crop rotation harrow and scapeshift all serve the function of ramp and all sac a land so there is the added bonus of getting a token. scapeshift and crop roatation also function to grab dark depths and thespian stage which will make 30 power in tokens + 5 power per land saced to crop rotation/ scapeshift
the rest of the deck is cards to recur lands ie life from the loam, restore, regrowth, crucible etc
exploration, oracle, azusa and gaea's touch help to set up strip mine locks with crucible
back up plan is lots of ramp and token generators such as orochi hatchery, gelatinous genesis, verdloth, and also ramping into windstorm and sacing lands to zuran orb so we dont lose
1 Acidic Slime
1 Arashi the sky asunder
1 argothian elder
1 avenger of zendikar
1 azusa lost but seeking
1 courser of kruphix
1 dungrove elder
1 eternal witness
1 genesis hydra
1 lotus cobra
1 magus of the candelabra
1 magus of the library
1 nylea, god of the hunt
1 omnath, locus of mana
1 oracle of mul daya
1 rampaging baloths
1 silklash spider
1 squirrel wrangler
1 terravore
1 timber protector
1 verdeloth the ancient
1 Vorninclex, voice of hunger
Artifacts
1 Amulet of vigor
1 arcane hourglass
1 caged sun
1 crucible of worlds
1 expedition map
1 gauntlet of power
1 seer's sundial
1 sol ring
1 sunstone
1 zuran orb
1 Ascetiscism
1 doubling season
1 exploration
1 gaea's touch
1 gravity well
1 khalni heart expedition
1 mana reflection
Spells
1 Chord of calling
1 Crop rotation
1 harrow
1 realms uncharted
1 windstorm
1 worldly tutor
1 boundless realms
1 gelatinous genesis
1 genesis wave
1 harmonize
1 into the north
1 life from the loam
1 regrowth
1 restore
1 scapeshift
1 sylvan scrying
1 tooth and nail
1 Garruk wildspeaker
1 nissam worldwaker
23 snow-covered forest
1 scrying sheets
1 mouth of ronom
1 nykthos, shrine to nyx
1 rath's edge
1 dust bowl
1 tectonic edge
1 strip mine
1 ghost quarter
1 rath's edge
1 mosswort bridge
1 dark depths
1 thespian stage
1 evolving wilds
1 terramorphic expanse
1 verdant catacombs
1 wooded foothills
1 wondswept heath
Strip mine, ghost quarter, tec edge, fetches, rath's edge and dust bowl can all sac themselves or serve as a land sac outlet to trigger titania and make a token.
Zuran orb, arcane spyglass, sunstone, all act as sac outlets
Crop rotation harrow and scapeshift all serve the function of ramp and all sac a land so there is the added bonus of getting a token. scapeshift and crop roatation also function to grab dark depths and thespian stage which will make 30 power in tokens + 5 power per land saced to crop rotation/ scapeshift
the rest of the deck is cards to recur lands ie life from the loam, restore, regrowth, crucible etc
exploration, oracle, azusa and gaea's touch help to set up strip mine locks with crucible
back up plan is lots of ramp and token generators such as orochi hatchery, gelatinous genesis, verdloth, and also ramping into windstorm and sacing lands to zuran orb so we dont lose
BWTeysa, Orzhov Scion Combo
GUEzuri, Claw of progress Morph
GUBSidisi, Brood tyrant
RWGisela, Blade of Goldnight Random red white cards i dont use.dec
GBLoam Pox
Modern
UBFaeries
GBWGoyfless Abzan
On Squirrels
On Risen Executioner