This deck is something I've been kicking around for a little bit. The intent of this deck was to get away from a commander centralized theme I've historically played to a more robust commander who didn't get smacked down if one part of the plan falls apart.
It might be a good idea to have more than one target for your open the armory from what i noticed. A deck like this would love a copy of Sword of Feast and Famine.
My buddy has a very similar Selesnya deck and has a hard time winning games no matter how many powerful cards he's running. The color combo just has a hard time generating card advantage without a plan in place. I do like how much card draw you're running.
I think you may be on the right path with a bunch of bombs that people can't stop as long as it's your turn and Dromoka is out. Obviously you dont want your curve to be too high, but if you're going that route you may want to double down with Grand Abolisher, Defense of the Heart, Iona and Avacyn. Also, since you theoretically have free rein on your turn, more protective equipment that'll keep them alive when you pass turn could be good to have.
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1x Dragonlord Dromoka
Creature (28)
1x Serra Ascendant
1x Ulvenwald Tracker
1x Gaddock Teeg
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Stoneforge Mystic
1x Qasali Pridemage
1x Eternal Witness
1x Farhaven Elf
1x Nissa, Vastwood Seer
1x Reclamation Sage
1x Tireless Tracker
1x Wood Elves
1x Heliod, God of the Sun
1x Linvala, Keeper of Silence
1x Oracle of Mul Daya
1x Solemn Simulacrum
1x Surrak, the Hunt Caller
1x Acidic Slime
1x Ant Queen
1x Karametra, God of Harvests
1x Karmic Guide
1x Sigarda, Host of Herons
1x Sunscorch Regent
1x Sun Titan
1x Avenger of Zendikar
1x Elesh Norn, Grand Cenobite
1x Vorinclex, Voice of Hunger
1x Relic of Progenitus
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Lightning Greaves
1x Well of Lost Dreams
1x Birthing Pod
Enchantment (6)
1x Reconnaissance
1x Sylvan Library
1x Aura Shards
1x Asceticism
1x True Conviction
1x Eldrazi Conscription
Instants (9)
1x Crop Rotation
1x Swords to Plowshares
1x Unexpectedly Absent
1x Beast Within
1x Ghostway
1x Hunter's Insight
1x Hunter's Prowess
1x Soul's Majesty
1x Chord of Calling
Sorcery (11)
1x Enlightened Tutor
1x Green Sun's Zenith
1x Eladamri's Call
1x Open the Armory
1x Cultivate
1x Kodama's Reach
1x Harmonize
1x Skyshroud Claim
1x Tragic Arrogance
1x Austere Command
1x Tooth and Nail
1x Command Tower
1x Homeward Path
1x Emeria, the Sky Ruin
1x Kor Haven
1x Krosan Verge
1x Maze of Ith
1x Mosswort Bridge
1x Myriad Landscape
1x Strip Mine
1x Sunpetal Grove
1x Temple Garden
1x Temple of the False God
1x Windswept Heath
1x Yavimaya Hollow
14x Forest
10x Plains
This deck is something I've been kicking around for a little bit. The intent of this deck was to get away from a commander centralized theme I've historically played to a more robust commander who didn't get smacked down if one part of the plan falls apart.
Any feedback would be great.
Current EDH
Akroma W | Tymna and Bruse RBW
[EDH In Development] Kynaios and Tiro of Meletis | Trostani, Selesnya's Voice | Queen Marchesa | Ruhan of the Fomori | Yahenni, Undying Partisan
[EDH Retired] Ertai, The Corrupted | Sigarda, Host of Herons | Tariel, Reckoner of Souls | Korlash, Heir to Blackblade
[Modern] Stuffy Doll Combo Burn | Demigod of Revenge
Gift of Immortality is amazing on the self-sacrificing creatures, as well as keeping threats more resilient.
Lastly, Trostani makes for some strong passive lifegain.
Cheers!
Krichaiushii on PucaTrade.
I think you may be on the right path with a bunch of bombs that people can't stop as long as it's your turn and Dromoka is out. Obviously you dont want your curve to be too high, but if you're going that route you may want to double down with Grand Abolisher, Defense of the Heart, Iona and Avacyn. Also, since you theoretically have free rein on your turn, more protective equipment that'll keep them alive when you pass turn could be good to have.