The goal of this deck is to win by getting a few poison counters on my opponents and then using the various proliferate effects like Contagion Engine or Inexorable Tide to get them all to 10, preferably without ever attacking (which at this point is only possible using Ichor Rats). Currently it doesn't win very often, but it's my favorite strategy among my decks so I'd like to improve it. Does anyone have any suggestions for cuts or additions? The deck used to be The Mimeoplasm, so I am also open to changing commanders. Would adding white and going pillowfort be a good idea?
Also, the only other card I know of that can realistically get poison counters on opponents without entering combat is Decimator Web. The downside is that it costs 4 to cast and activate, only gets one player, and mills them. The upside is that it adds more ways for me to get around having to attack. Is it worth it to add to this deck?
That's really about it for initial poison counters... As for Decimator Web, it does fill a role, but poorly. Without any help, it's what, 44 mana over a minimum of 10 turns... Even Rings of Brighthearth makes it 34 mana over 5 turns.
I'm running a Varolz Infect, but mine is based on combat, so it doesn't help your build any.
Thanks for your help. I've looked at all of those cards, but they seem too unreliable. I don't run enough creatures (let alone infect ones) for Hand of the Praetors, and Virulent Wound doesn't do a lot after early-game. Relic Putrescence could work; I think I'll give that a try (and I realized that I don't have Plague Stinger). Decimator Web isn't actually as bad as you make it sound, since it only has to get a poison counter on each player once and then proliferate takes care of the rest, but you're right that it does take many turns to get more than two opponents poisoned. I guess the only way to really decide is to try it out.
I think the bigger question is, what's the best way to let me survive long enough to get one or two poison counters onto each opponent, then get one or two proliferators onto the battlefield, and spend the next three or four turns proliferating?
1 Wrexial, the Risen Deep
Poisoners:
1 Blighted Agent
1 Corrupted Conscience
1 Viral Drake
1 Ichor Rats
1 Skithiryx, the Blight Dragon
1 Inkmoth Nexus
Proliferators:
1 Tezzeret's Gambit
1 Inexorable Tide
1 Thrummingbird
1 Fuel for the Cause
1 Contagion Clasp
1 Contagion Engine
Other Creatures:
1 Lighthouse Chronologist
1 Phyrexian Metamorph
1 Trinket Mage
1 Myojin of Night's Reach
1 Crypt Ghast
1 Notion Thief
Other Artifacts:
1 Lux Cannon
1 Caged Sun
1 Dimir Signet
1 Darksteel Ingot
1 Scroll Rack
1 Nihil Spellbomb
1 Astral Cornucopia
1 Expedition Map
1 Magistrate's Scepter
1 Sol Ring
1 Sensei's Divining Top
1 Everflowing Chalice
1 Mind Unbound
1 Parallax Tide
1 Rhystic Study
1 Phyrexian Arena
1 Black Market
Planeswalkers:
1 Tezzeret the Seeker
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Jace Beleren
1 Liliana Vess
1 Karn Liberated
Instants:
1 Fact or Fiction
1 Dissipate
1 Counterspell
1 Forbid
1 Blue Sun's Zenith
1 Swan Song
1 Capsize
1 Spell Crumple
1 Cyclonic Rift
1 Mindbreak Trap
1 Negate
1 Brainstorm
1 Hero's Downfall
1 Vampiric Tutor
1 Psychic Strike
Sorceries:
1 Decree of Pain
1 Black Sun's Zenith
1 Sever the Bloodline
1 Damnation
1 Increasing Ambition
1 Demonic Tutor
1 Demonic Collusion
1 Reliquary Tower
1 Seat of the Synod
1 Temple of the False God
1 Halimar Depths
1 Darkslick Shores
1 Terramorphic Expanse
1 Polluted Delta
1 Tolaria West
1 Watery Grave
1 Bojuka Bog
1 Underground Sea
1 Command Tower
1 Vault of Whispers
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Buried Ruin
9 Swamp
11 Island
The goal of this deck is to win by getting a few poison counters on my opponents and then using the various proliferate effects like Contagion Engine or Inexorable Tide to get them all to 10, preferably without ever attacking (which at this point is only possible using Ichor Rats). Currently it doesn't win very often, but it's my favorite strategy among my decks so I'd like to improve it. Does anyone have any suggestions for cuts or additions? The deck used to be The Mimeoplasm, so I am also open to changing commanders. Would adding white and going pillowfort be a good idea?
Also, the only other card I know of that can realistically get poison counters on opponents without entering combat is Decimator Web. The downside is that it costs 4 to cast and activate, only gets one player, and mills them. The upside is that it adds more ways for me to get around having to attack. Is it worth it to add to this deck?
Sliver Overlord | Ulamog, the Infinite Gyre | Wrexial, the Risen Deep | Ezuri, Claw of Progress | Trostani, Selesnya's Voice | Grimgrin, Corpse-Born | Jarad, Golgari Lich Lord | Purphoros, God of the Forge | Progenitus | Bruna, Light of Alabaster | Rafiq of the Many
Relic Putrescence on an important manarock
Phyresis/Grafted Exoskeleton with a pinger like prodigal sorcerer
That's really about it for initial poison counters... As for Decimator Web, it does fill a role, but poorly. Without any help, it's what, 44 mana over a minimum of 10 turns... Even Rings of Brighthearth makes it 34 mana over 5 turns.
I'm running a Varolz Infect, but mine is based on combat, so it doesn't help your build any.
I think the bigger question is, what's the best way to let me survive long enough to get one or two poison counters onto each opponent, then get one or two proliferators onto the battlefield, and spend the next three or four turns proliferating?
Sliver Overlord | Ulamog, the Infinite Gyre | Wrexial, the Risen Deep | Ezuri, Claw of Progress | Trostani, Selesnya's Voice | Grimgrin, Corpse-Born | Jarad, Golgari Lich Lord | Purphoros, God of the Forge | Progenitus | Bruna, Light of Alabaster | Rafiq of the Many