So I have dabbled in Magic on and off for almost 15 years (with large amounts of time off) and just about a year ago started playing EDH. Our local meta has a pretty broad range of competitiveness from pretty average decks up to thousands of dollars prison/stax style decks. We have a general agreement that "infinite" combos are not to be used. Hence the absence of Food Chain.
I have just finally put the deck together and have not had anytime to play test it yet, but I am basically just trying to cast Prossh for the tokens and either swinging for general damage or using one of several backup options in Purphoros, Beastmaster Ascension, Garruk, or Craterhoof.
I have considered putting in Symbiotic Wurmand Dragon Appeasementbut I am not sure what to cut for either or if Appeasement will actually work out. (Need to play test!)
I do like Mitotic Slime a lot actually. He will be replacing Siege-Gang Commander in my deck since he is also another green creature to snackrifice for my Natural Order. Xenagos, God of Revels also makes his first body a decent threat sometimes as well.
Berserk is definitely a good one. I would like to pick one up but it is a little steep on the $$ side. I think I do have Phyresis and Tainted Strike laying around somewhere, but an infect win in this format always seemed a little cheesy to me. I do think I will try out the Fatal Frenzy though.
With your amount of token doublers do you think you could get some mileage out of Awakening Zone? As an added bonus, sacrificing your tokens triggers grave pact effects which can get very nasty with things like Vicious Shadows. Perilous Forays is another very synergistic way to ramp lands.
I think that you could replace Wasteland with the reusable Dust Bowl if you were so inclined. I find that the people that play the lands you want to blow up generally have ways of getting them back after you blow them up. Also Reap and Sow is a pet card of mine that just screams value.
Lastly my all time favorite card in these colors that I think every Jund player should play is Charnelhoard Wurm.
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"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"
With your amount of token doublers do you think you could get some mileage out of Awakening Zone? As an added bonus, sacrificing your tokens triggers grave pact effects which can get very nasty with things like Vicious Shadows. Perilous Forays is another very synergistic way to ramp lands.
I think that you could replace Wasteland with the reusable Dust Bowl if you were so inclined. I find that the people that play the lands you want to blow up generally have ways of getting them back after you blow them up. Also Reap and Sow is a pet card of mine that just screams value.
Lastly my all time favorite card in these colors that I think every Jund player should play is Charnelhoard Wurm.
I see your point with the sweepers. Unfortunately I don't have a Damnation or Pernicious Deed or I think they would be in here already. I think I will swap out Toxic and Black Sun's for Decree and Plague. May try out Gaze.
I'm currently only running Doubling Season and thinking of adding Parallel Lives back in. It might be good, but I'm not sure I need kind of ramp. I do like Perilous Forays. That could get out of control. And I do like Dust Bowl.
In most cases I like Gaze better than deed simply that it hits planeswalkers. There is the upside of deed being a permanent, but you can't exactly play sun titan can you?
I think that putting parallel lives in would be a good decision, it certainly works with enough cards in your deck. Have you considered Garruk, Primal Hunter for some additional card draw?
Always happy to help!
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"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"
I haven't really considered Garruk, Primal Hunter since I don't own one at the moment. It does look decent, but it also looks identical to Soul's Majesty which is already in the deck, albeit with more options. Now that you got me thinking, Momentous Fall is another similar affect but at instant speed which is nice.
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1 Prossh, Skyraider of Kher
Creatures
1 Avenger of Zendikar
1 Craterhoof Behemoth
1 Hornet Queen
1 Mitotic Slime
1 Purphoros, God of the Forge
1 Wurmcoil Engine
1 Verdant Force
1 Xenagos, God of Revels
Ramp
1 Farhaven Elf
1 Sakura-Tribe Elder
1 Sylvan Caryatid
1 Wood Elves
1 Solemn Simulacrum
1 Sol Ring
1 Cultivate
1 Skyshroud Claim
1 Gruul Signet
1 Golgari Signet
1 Darksteel Ingot
1 Chromatic Lantern
Draw
1 Oracle of Mul Daya
1 Skullmulcher
1 Hunter's Prowess
1 Fecundity
1 Phyrexian Arena
1 Carnage Altar
1 Skullclamp
1 Soul's Majesty
1 Mirri's Guile
1 Sensei's Divining Top
1 Demonic Tutor
1 Diabolic Intent
1 Diabolic Tutor
1 Worldly Tutor
1 Tooth and Nail
1 Green Sun's Zenith
Utility
1 Eternal Witness
1 Blood Artist
1 Genesis
1 Ashnod's Altar
1 Doubling Season
1 Beastmaster Ascension
1 Goblin Bombardment
1 Vicious Shadows
Removal
1 Acidic Slime
1 Wickerbough Elder
1 Grave Pact
1 Abrupt Decay
1 Beast Within
1 Black Sun's Zenith
1 Diabolic Edict
1 Dreadbore
1 Hero's Downfall
1 Hull Breach
1 Krosan Grip
1 Putrefy
1 Terminate
1 Toxic Deluge
Planeswalkers
1 Domri Rade
1 Garruk Wildspeaker
1 Sarkhan Vol
1 Xenagos, the Reveler
1 Bayou
1 Blood Crypt
1 Bojuka Bog
1 Command Tower
1 Dragonskull Summit
1 Evolving Wilds
1 Fire-Lit Thicket
1 Graven Cairns
1 Karplusan Forest
1 Kessig Wolf Run
1 Llanowar Wastes
1 Marsh Flats
1 Mossfire Valley
1 Overgrown Tomb
1 Reliquary Tower
1 Rogue's Passage
1 Rootbound Crag
1 Savage Lands
1 Shadowblood Ridge
1 Stomping Ground
1 Strip Mine
1 Sulfurous Springs
1 Temple of the False God
1 Terramorphic Expanse
1 Verdant Catacombs
1 Wasteland
1 Wooded Foothills
1 Woodland Cemetery
4 Forest
2 Mountain
3 Swamp
I have just finally put the deck together and have not had anytime to play test it yet, but I am basically just trying to cast Prossh for the tokens and either swinging for general damage or using one of several backup options in Purphoros, Beastmaster Ascension, Garruk, or Craterhoof.
I have considered putting in Symbiotic Wurmand Dragon Appeasementbut I am not sure what to cut for either or if Appeasement will actually work out. (Need to play test!)
Thanks for any constructive criticism.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
I couldn't resist using Xenagos, God of Revels to give me a potential general damage KO on turn 4 with a nuts draw.
Indeed I play a token heavy build with Parallel Lives and Primal Vigor too.
If you like that, try:
Berserk
Fatal Frenzy
Phyresis
Tainted Strike
I particularly enjoyed the time I used Tainted Strike on my Craterhoof Behemoth to kill an Avacyn, Angel of Hope.
C Kozilek C
GB Gitrog GB
G Titania G
WU Brago WU
GB MerenGB
Duel Commander Decks
UR Keranos UR
BRG Jund BRG
GR Tron GR GW Tron GW
C Eldrazi Tron (SB) C
BG Lantern Control BG
UW Control (SB) UW
Berserk is definitely a good one. I would like to pick one up but it is a little steep on the $$ side. I think I do have Phyresis and Tainted Strike laying around somewhere, but an infect win in this format always seemed a little cheesy to me. I do think I will try out the Fatal Frenzy though.
Hmm...what to cut...
With your amount of token doublers do you think you could get some mileage out of Awakening Zone? As an added bonus, sacrificing your tokens triggers grave pact effects which can get very nasty with things like Vicious Shadows. Perilous Forays is another very synergistic way to ramp lands.
I think that you could replace Wasteland with the reusable Dust Bowl if you were so inclined. I find that the people that play the lands you want to blow up generally have ways of getting them back after you blow them up. Also Reap and Sow is a pet card of mine that just screams value.
Lastly my all time favorite card in these colors that I think every Jund player should play is Charnelhoard Wurm.
WGSaffi EriksdotterGW
UBGThe MimeoplasmGBU
I see your point with the sweepers. Unfortunately I don't have a Damnation or Pernicious Deed or I think they would be in here already. I think I will swap out Toxic and Black Sun's for Decree and Plague. May try out Gaze.
I'm currently only running Doubling Season and thinking of adding Parallel Lives back in. It might be good, but I'm not sure I need kind of ramp. I do like Perilous Forays. That could get out of control. And I do like Dust Bowl.
I guess Charnelhoard Wurm is basically a reusable Eternal Witness might have to give that a go.
I didn't know about a few of these cards, and "knowing is half the battle." Thanks.
I think that putting parallel lives in would be a good decision, it certainly works with enough cards in your deck. Have you considered Garruk, Primal Hunter for some additional card draw?
Always happy to help!
WGSaffi EriksdotterGW
UBGThe MimeoplasmGBU
I did put Parallel Lives back in. May just go all the way with Primal Vigor too.
I haven't really considered Garruk, Primal Hunter since I don't own one at the moment. It does look decent, but it also looks identical to Soul's Majesty which is already in the deck, albeit with more options. Now that you got me thinking, Momentous Fall is another similar affect but at instant speed which is nice.