This is my Edric, Spymaster of Trest build. I have been tweaking this deck for nearly two years and it works beautifully. It is a dedicated combo build built to play at a competitive multiplayer table which often wins around t5-t6, either with damage or by going infinite. Almost every card in this deck is dedicated to either finding a combo, protecting a combo, or removing opposing threats.
The deck looks pretty sweet! There's only a couple things that caught my eye that you might want to switch up. Exploration, is it really that good? When I had it in my Ghave deck, I found it to not really be that big of a player. Most of the time it was just a dead draw. My recommendation for that slot is another useful enchantment, like Asceticism. That one is real nice.
In the same vein is Azusa, Lost but Seeking. She's really cool, but unless you have a way to keep constantly popping lands into your hand, she's good for like, a turn or two and then kind of a brick. My choice for the slot would be something like Awakening Zone.
When i'm drawing five-six cards per turn, I want to windmill slam all of my lands into play so I out-resource the rest of the table, I have tried running Asceticism before but for five mana it wasn't worth it. Also, updating the list after a few months of inactivity. I run more mana dorks now, as well as more tutors and ways to flash in nonlands.
This is my Edric, Spymaster of Trest build. I have been tweaking this deck for nearly two years and it works beautifully. It is a dedicated combo build built to play at a competitive multiplayer table which often wins around t5-t6, either with damage or by going infinite. Almost every card in this deck is dedicated to either finding a combo, protecting a combo, or removing opposing threats.
The deck:
1 Edric, Spymaster of Trest
Creatures - 37
1x Acidic Slime
1x Archaeomancer
1x Azusa, Lost but Seeking
1x Bane of Progress
1x Bloom Tender
1x Clever Impersonator
1x Coiling Oracle
1x Consecrated Sphinx
1x Courser of Kruphix
1x Craterhoof Behemoth
1x Deadeye Navigator
1x Edric, Spymaster of Trest
1x Eternal Witness
1x Fyndhorn Elves
1x Gilded Drake
1x Kira, Great Glass-Spinner
1x Llanowar Elves
1x Lotus Cobra
1x Mystic Snake
1x Oracle of Mul Daya
1x Palinchron
1x Phantasmal Image
1x Phyrexian Metamorph
1x Progenitor Mimic
1x Prophet of Kruphix
1x Reclamation Sage
1x Sakashima the Impostor
1x Sakashima's Student
1x Scavenging Ooze
1x Seedborn Muse
1x Shardless Agent
1x Snapcaster Mage
1x Sower of Temptation
1x Teferi, Mage of Zhalfir
1x Trygon Predator
1x Vendilion Clique
1x Venser, Shaper Savant
1x Exploration
1x Leyline of Anticipation
Instants - 10
1x Arcane Denial
1x Chord of Calling
1x Counterspell
1x Cyclonic Rift
1x Hinder
1x Krosan Grip
1x Mystical Tutor
1x Spell Crumple
1x Voidslime
1x Worldly Tutor
Artifacts - 5
1x Birthing Pod
1x Grim Monolith
1x Sensei's Divining Top
1x Simic Signet
1x Sol Ring
Planeswalkers - 1
1x Garruk Wildspeaker
Sorceries - 11
1x Bribery
1x Devastation Tide
1x Green Sun's Zenith
1x Merchant Scroll
1x Natural Order
1x Personal Tutor
1x Sylvan Tutor
1x Time Warp
1x Tooth and Nail
1x Walk the Aeons
1x Wave of Vitriol
Lands - 34
1x Alchemist's Refuge
1x Ancient Tomb
1x Breeding Pool
1x Cavern of Souls
1x City of Brass
1x Command Tower
1x Flooded Grove
1x Flooded Strand
7x Forest
1x Gaea's Cradle
1x Hinterland Harbor
5x Island
1x Mana Confluence
1x Minamo, School at Water's Edge
1x Misty Rainforest
1x Nykthos, Shrine to Nyx
1x Polluted Delta
1x Reflecting Pool
1x Reliquary Tower
1x Tropical Island
1x Windswept Heath
1x Wooded Foothills
1x Yavimaya Coast
What would you change to make this deck faster/more reliable? While it rarely loses, there is always room for improvement.
Exploration, is it really that good? When I had it in my Ghave deck, I found it to not really be that big of a player. Most of the time it was just a dead draw. My recommendation for that slot is another useful enchantment, like Asceticism. That one is real nice.
In the same vein is Azusa, Lost but Seeking. She's really cool, but unless you have a way to keep constantly popping lands into your hand, she's good for like, a turn or two and then kind of a brick. My choice for the slot would be something like Awakening Zone.
BGGRock
Modern
BRGJund
BBGRock