A little background on the meta first. I play in a low-medium powered metagame that has a STRONG distaste for land destruction and infinite combos. This deck was a challenge to create a powerful combo deck that is fun to pilot, play against, and -cannot go infinite-! As for the title, a friend of mine referred to playing the deck as "driving the corvette, you just want to go faster".
When someone asks to borrow a deck, this is always the one I hand them.
"Make mana, draw cards, and put your deck on the field."
The deck operates on the axis of always having more mana than anyone else, then casting a HUGE Genesis Wave or Prosperity. In one turn, it can go from having 6~8 land to dumping the entire deck out and turning it sideways (though not really, Akroma's Memorial gives vigilance).
As a "group hug" deck, sort of, it keeps a low profile until it is ready to explode onto the field.
I haven't finished getting everything I want for the deck, so it is missing cards like Chord of Calling and Tropical Island, among others. I'm also in the process of foiling the deck.
Any comments/suggestions are welcome! Please keep in mind that any "infinite" combos go against the spirit of the deck, so try not to suggest them. If I have somehow missed one in the deck, I'd love to hear about it so I can get it out of there!
I'll add more to this post later:
Rearrange decklist by function?
Card Interactions/Combos
Card Choices
Changelog
EDIT: It seems Journey of Discovery goes infinite with Uyo, Silent Prophet and any Landfall ability. Nevermind, it isn't truly infinite. It is, however, quite hilarious.
Kozilek, Butcher of Truth is already in the deck, and does his job marvelously at drawing more cards and making fun of mill decks. More often than not, I cast him to draw cards and shrug as he is quickly removed.
I do not currently own an Ulamog, the Infinite Gyre, though I wouldn't run him anyway. He draws a lot of threat from the table, while not "doing enough" to advance my board state.
Any of the other lesser Eldrazi simply don't do anything this deck wants to do.
Ahh Genesis Hydra~ I actually played him as a proxy in the early testing stages of the list. Contrary to popular belief, he is NOT a mini Genesis Wave. He runs more like an over-costed Tutor effect that can easily whiff.
Both Chord of Calling and Mystical Tutor perform better than the hydra in this list, though I have to admit I do enjoy the new card frame.
Oddly enough, Mind's Desire is a stronger card than the hydra here, as the turn you go off looks almost like a Storm combo. I've debated adding cards like Turnabout and Early Harvest to facilitate this play angle, but feel like they don't do enough on their own.
EDIT: Updated the main post with some cards I am looking to acquire to improve the list, and possible substitutions for them.
A little background on the meta first. I play in a low-medium powered metagame that has a STRONG distaste for land destruction and infinite combos. This deck was a challenge to create a powerful combo deck that is fun to pilot, play against, and -cannot go infinite-! As for the title, a friend of mine referred to playing the deck as "driving the corvette, you just want to go faster".
When someone asks to borrow a deck, this is always the one I hand them.
"Make mana, draw cards, and put your deck on the field."
5 Kruphix, God of Horizons
Creatures 27
2 Fauna Shaman
2 Lotus Cobra
3 Wood Elves
3 Yavimaya Elder
3 Sasaya, Orochi Ascendant
3 Azusa, Lost but Seeking
3 Eternal Witness
4 Mystic Snake
4 Soratami Savant [Love the foil!]
4 Sakashima the Impostor
4 Oracle of Mul Daya
4 Phyrexian Metamorph
4 Venser, Shaper Savant
5 Acidic Slime
6 Roil Elemental
6 Tomorrow, Azami's Familiar
6 Uyo, Silent Prophet
6 Prime Speaker Zegana
6 Kamahl, Fist of Krosa
6 Consecrated Sphinx
6 Progenitor Mimic
6 Hydra Broodmaster
7 Scourge of Fleets
7 Avenger of Zendikar
8 Terastodon
8 Vorinclex, Voice of Hunger
12 Kozilek, Butcher of Truth
2 Trade Routes [Testing, seems good]
3 Rites of Flourishing
3 Dictate of Kruphix [Need that promo!]
3 Heartbeat of Spring
4 Defense of the Heart
5 Dictate of Karametra
7 Take Possession [Testing]
Artifacts 7
1 Sol Ring
2 Howling Mine
3 Temple Bell
3 Horn of Greed
4 Font of Mythos
5 Mind's Eye
7 Akroma's Memorial [Win-con]
Sorceries 14
1x Collective Voyage
1x Green Sun's Zenith
1x Prosperity
1x New Frontiers
3 Kodama's Reach
3 Cultivate
3 Journey of Discovery
3x Genesis Wave
4 Tempt with Discovery
4 Skyshroud Claim
4 Rite of Replication
5 Devastation Tide
7 Boundless Realms
7 Tooth and Nail
0 Pact of Negation
2 Cyclonic Rift
3 Voidslime
3 Krosan Grip
3x Blue Sun's Zenith
5 Evacuation
Planeswalkers 2
4 Kiora, the Crashing Wave
5 Tamiyo, the Moon Sage
Land 36
1 Dryad Arbor
1 Breeding Pool
1 Alchemist's Refuge
1 Nykthos, Shrine to Nyx
16x Island
16x Forest
The deck operates on the axis of always having more mana than anyone else, then casting a HUGE Genesis Wave or Prosperity. In one turn, it can go from having 6~8 land to dumping the entire deck out and turning it sideways (though not really, Akroma's Memorial gives vigilance).
As a "group hug" deck, sort of, it keeps a low profile until it is ready to explode onto the field.
I haven't finished getting everything I want for the deck, so it is missing cards like Chord of Calling and Tropical Island, among others. I'm also in the process of foiling the deck.
Any comments/suggestions are welcome! Please keep in mind that any "infinite" combos go against the spirit of the deck, so try not to suggest them. If I have somehow missed one in the deck, I'd love to hear about it so I can get it out of there!
Cards I am looking to add
Chord of Calling - A better Green Sun's Zenith that can grab instant speed answers like Mystic Snake AND Venser, Shaper Savant
Mystical Tutor - Gets a combo piece, protection for said piece, or an answer to a problem on the board
Viridian Zealot - Replacement for Acidic Slime, deals with Torpor Orb
Notable exclusions
Leyline of Anticipation, Vedalken Orrery - These cards don't do anything by themselves, and aren't really needed. If Flash is needed, Alchemist's Refuge gets the job done (and produces mana!)
Craterhoof Behemoth - Powerful card, but very boring to play so long as Avenger of Zendikar is in the list. Every Tooth and Nail or Defense of the Heart is going to grab AvengerHoof, leading to stale gameplay. May come back in, as the interaction with Hoof, Rite of Replication and Uyo, Silent Prophet can get silly.
Reliquary Tower and friends - These cards are redundant with the commander, and most of them not named Venser's Journal do nothing by themselves.
I'll add more to this post later:
Rearrange decklist by function?
Card Interactions/Combos
Card Choices
Changelog
EDIT:
It seems Journey of Discovery goes infinite with Uyo, Silent Prophet and any Landfall ability.Nevermind, it isn't truly infinite. It is, however, quite hilarious.(Apologies if this breaks the double-post rule.)
I do not currently own an Ulamog, the Infinite Gyre, though I wouldn't run him anyway. He draws a lot of threat from the table, while not "doing enough" to advance my board state.
Any of the other lesser Eldrazi simply don't do anything this deck wants to do.
Managed to acquire both Ulamog and Kozilek for my own Kruphix EDH.
When M15 releases, you'll probably want to acquire Genesis Hydra to have a second way to get your combo going.
Both Chord of Calling and Mystical Tutor perform better than the hydra in this list, though I have to admit I do enjoy the new card frame.
Oddly enough, Mind's Desire is a stronger card than the hydra here, as the turn you go off looks almost like a Storm combo. I've debated adding cards like Turnabout and Early Harvest to facilitate this play angle, but feel like they don't do enough on their own.
EDIT: Updated the main post with some cards I am looking to acquire to improve the list, and possible substitutions for them.