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35 Island
0 Tolaria West
0 Thespian's Stage
0 Remote Isle
0 Lonely Sandbar
3 Jace Beleren
5 Tamiyo, The Moon Sage
1 Sol Ring
1 Sensei's Divining Top
1 Library of Leng
2 Mind Stone
3 Darksteel Ingot
4 Bident of Thassa
1 Telepathy
1 Soothsaying
5 Future Sight
6 Confiscate
1 Ponder
3 Compulsive Research
4 Foresee
5 Time Reversal
5 Tidings
5 Telemin Performance
6 Recurring Insight
7 Knowledge Exploitation
2 Memory Lapse
2 Nullify
2 Boomerang
2 Counterspell
2 Think Twice
2 Snap
2 Trickbind
2 Perilous Research
3 Cackling Counterpart
3 Wipe Away
3 Venser's Diffusion
3 Hinder
3 Blue Sun's Zenith
3 Thirst for Knowledge
4 Cryptic Command
4 Ray of Command
5 Evacuation
6 Reality Strobe
7 Commandeer
2 Shapesharer
2 Dreamscape Artist
2 Lighthouse Chronologist
2 Sigiled Starfish
3 Jace's Archivist
4 Wonder
4 Clone
4 Archivist
4 Anthroplasm
5 Sturmgeist
5 Teferi, Mage of Zhalfir
5 Mulldrifter
5 Prescient Chimera
5 Psychosis Crawler
5 Mnemonic Wall
5 Aeon Chronicler
6 Soramaro, First to Dream
6 Arbiter of the Ideal
6 Archetype of Imagination
7 Scourge of Fleets
The idea of the deck is basically to get some big creatures out, most likely because I've got a big hand, and then make them unblockable with Thassa. Comments and suggestions welcome.