i still have yet to put any of my back tutors or any of the board wipes in this deck as they are currently in another EDH deck im using but i do have them
Below is a list of cards that i forgot about. Theyre in my Kaalia deck and just wanted some more ideas on what else i can do to this deck to make it kinda like a token/destruction machine
Gamble is a decent tutor. Diabolic Tutor comes to mind also. Grim Tutor and Diabolic Intent. Beseech the Queen, higher mana cost, but can tutor a wide range of spells from your deck if you have enough lands on board.
Not a tutor, but Oracle of Mul Daya can speed things up a bit. Fauna Shaman allows you to dump a weaker creature to search for one of your bigger creatures or one of your token creation creatures.
One of the problems I see is needing a lot of tokens to sacrifice to other creatures' abilities, and the slow rate at which you make tokens. A lot of your token production is done on your turn (planewalkers) or through triggered abilities. I would suggest cards that generate tons of tokens passively (ie dont cost mana): Dragon Broodmother, Dragonlair Spider, Verdant Force.
I also counted 10 creatures at 6 cmc or higher. This combined with Prossh wanting lots of mana so he can be recasted equals needing more ramp for the deck. I also noticed the lack of draw in your deck. This will be great after a few board wipes to keep pressure up. Harmonize, Read the Bones, Promise of Power, etc. are cheap ($$ wise) and easily slot into the deck.
Lastly, some of the creatures in the deck dont add synergy and/or work against the deck. Ruric Thar, the Unbowed - You have 29 noncreature cards, so about half of the spells you would play. I see him doing more damage to you than is worth it. Wight of Precinct Six - With no evasion, and no way to capitalize on his potential large size, he seems out of place. Elvish Skysweeper - For six mana, you could play any targeted removal spell or even board sweeper, and it would be better. Sek'Kuar, Deathkeeper - He does not play well with tokens, and since you are not playing a reanimator deck to bring back nontoken creatures you have sacrificed, he isnt good here. I suggest Ant Queen as a replacement.
Also Tooth and Nail is currently in your enchantment section. And "spells" should be called "sorceries" Remember that everything that isn't a land is a spell.
The best thing to do at this point is to build the deck, proxy what you don't have and evolve the deck naturally from there. Theorycrafting will only take you so far. Playtesting lets you know what cards to keep and what to cut. I'd suggest taking a good long look at the two Primers available and reading through the threads to understand card choices.
I could tell you what I would cut and add, but then it would end up looking just like mine. Best of luck!
so far this is what i have and i was coming here for some advise on the deck itself.
im trying to have ramp, tokens, and heavy hitters in here
i havent played since M14 came out but i have bought a few cards recently to help me get the deck where i want it to be
so heres my deck list
1 Prossh, Skyraider of Kher
Creatures
1 Hornet Nest
1 Primordial Hydra
1 Atarka, World Render
1 Sylvan Caryatid
1 Hooded Hydra
1 Xenagos, God it Revels
1 Purphoros, God of the Forger
1 Craterhoof Behemoth
1 Avenger of Zendikar
1 Master of the Wild Hunt
1 Grave Titan
1 Wurmcoil Engine
1 Ruric Thar, the Unbowed
1 Broding Saurian
1 Endless Cockroaches
1 Scarland Thrinax
1 Inferno Titan
1 Golgari Guildmage
1 Quagmire Druid
1 Elvish Skysweeper
1 Wight of Precinct Six
1 Stronghold Assassin
1 Viscera Seer
1 Sek'Kuar, Deathkeeper
1 Endrek Sahr, Master Breeder
1 Sprouting Thrinax
1 Sakura-Tribe Elder
1 Deathbringer Thoctar
1 Jade Mage
1 Charnelhoard Wurm
1 Ophiomancer
1 Xenagos, the Reveler
1 Garruk Wildspeaker
Spells
1 Cultivate
1 Kodama's Reach
1 Worldly Tutor
1 Farseek
1 Sdden Demise
1 Mass Mutiny
1 Spoils of Victory
1 Restore
Artifacts
1 Skullclamp
1 Gruul Signet
1 Plague Boiler
1 Sol Ring
1 Swiftfoot Boots
1 Armillary Sphere
Enchantments
1 Into the Wild
1 Dictate of Karametra
1 Food Chain
1 Sylvan Library
1 Tooth and Nail
1 Awakening Zone
1 Beastmaster Ascension
1 Fecundity
1 Night Soil
1 Pimal Vigor
1 Furnace Celebration
1 Widespread Panic
1 Goblin Bombardment
1 Temple of Abandon
1 Copperline Gorge
1 Rootbound Crag
5 Mountain
5 Forest
4 Swamp
1 Verdant Catacombs
1 Fire-Lit Thicket
1 Woodland Cemetery
1 Reliquary Tower
1 Llanowar Wastes
1 Temple of Malady
1 Stomping Ground
1 Overgrown Tomb
1 Taiga
1 Golgari Guildgate
1 Gruul Guildgate
1 Khalni Garden
1 Rupture Sire
1 Temle of the False God
1 Rakdos Guildgate
1 Golgari Rot Farm
1 Vivid Grove
1 Kher Keep
1 Opal Palace
1 Jund Panorama
1 Command Tower
1 Savage Lands
i still have yet to put any of my back tutors or any of the board wipes in this deck as they are currently in another EDH deck im using but i do have them
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
Trade thread on MOTL
Not a tutor, but Oracle of Mul Daya can speed things up a bit. Fauna Shaman allows you to dump a weaker creature to search for one of your bigger creatures or one of your token creation creatures.
I also counted 10 creatures at 6 cmc or higher. This combined with Prossh wanting lots of mana so he can be recasted equals needing more ramp for the deck. I also noticed the lack of draw in your deck. This will be great after a few board wipes to keep pressure up. Harmonize, Read the Bones, Promise of Power, etc. are cheap ($$ wise) and easily slot into the deck.
Lastly, some of the creatures in the deck dont add synergy and/or work against the deck.
Ruric Thar, the Unbowed - You have 29 noncreature cards, so about half of the spells you would play. I see him doing more damage to you than is worth it.
Wight of Precinct Six - With no evasion, and no way to capitalize on his potential large size, he seems out of place.
Elvish Skysweeper - For six mana, you could play any targeted removal spell or even board sweeper, and it would be better.
Sek'Kuar, Deathkeeper - He does not play well with tokens, and since you are not playing a reanimator deck to bring back nontoken creatures you have sacrificed, he isnt good here. I suggest Ant Queen as a replacement.
The Mimeoplasm || Karador, Ghost Chieftain
Prossh, Skyraider of Kher || Vial Smasher/Tymna Group Slug
Drana, Kalastria Bloodchief || Talrand, Sky Summoner
Yidris - Unblockable Saboteurs || Kiki-Jiki, ETB breaker
Kess, Dissident Mage
Two of green's greatest strengths are ramp and creature tutors. I don't see nearly enough of either.
One neat thing you can do is use Birthing Pod to sac Prossh, grabbing Chancellor of the Forge. Next turn, you can get Craterhoof Behemoth for the win.
Also Tooth and Nail is currently in your enchantment section. And "spells" should be called "sorceries" Remember that everything that isn't a land is a spell.
MY PRIMER ON NIV-MIZZET, THE FIREMIND, MY CUSTOM CARDS ON DEVIANTART
My other decks:
Kaalia of the Vast: Certified Air Raid Material
Prossh, Skyraider of Kher: NOM NOM NOM!
Aurelia, the Warleader: Warclamp
i checked out Rowans deck and got a lot of my ideas from it.
1 Prossh, Skyraider of Kher
Creatures
1 Hornet Nest
1 Primordial Hydra
1 Atarka, World Render
1 Sylvan Caryatid
1 Lotus Cobra
1 Xenagos, God it Revels
1 Purphoros, God of the Forger
1 Craterhoof Behemoth
1 Avenger of Zendikar
1 Master of the Wild Hunt
1 Grave Titan
1 Wurmcoil Engine
1 Ruric Thar, the Unbowed
1 Endless Cockroaches
1 Dragonlair Spider
1 Llanowar Elves
1 Elvish Mystic
1 Fyndhorn Elves
1 Birds of Paradise
1 Stronghold Assassin
1 Sprouting Thrinax
1 Verdant Force
1 Deathbringer Thoctar
1 Jade Mage
1 Charnelhoard Wurm
1 Ophiomancer
1 Savageborn Hydra
1 Flame-Wreathed Phoenix
1 Siege Dragon
Planeswalkers
1 Xenagos, the Reveler
1 Garruk Wildspeaker
Instant/Sorcery
1 Cultivate
1 Kodama's Reach
1 Worldly Tutor
1 Farseek
1 Sudden Demise
1 Mass Mutiny
1 Spoils of Victory
1 Tooth and Nail
1 Black Sun's Zenith
1 Vampiric Tutor
1 Savage Summonings
1 Green Sun's Zenith
1 Damnation
1 Demonic Tutor
1 Skullclamp
1 Plague Boiler
1 Sol Ring
1 Swiftfoot Boots
1 Armillary Sphere
1 Chromatic Lantern
Enchantments
1 Into the Wild
1 Dictate of Karametra
1 Food Chain
1 Sylvan Library
1 Awakening Zone
1 Beastmaster Ascension
1 Fecundity
1 Pimal Vigor
1 Goblin Bombardment
1 Food Chain
Lands
1 Temple of Abandon
1 Copperline Gorge
1 Rootbound Crag
1 Mountain
1 Forest
1 Swamp
1 Snow-Covered Mountain
1 Snow-Covered Forest
1 Snow-Covered Swamp
1 Verdant Catacombs
1 Fire-Lit Thicket
1 Woodland Cemetery
1 Reliquary Tower
1 Llanowar Wastes
1 Temple of Malady
1 Stomping Ground
1 Overgrown Tomb
1 Taiga
1 Forbidden Orchard
1 Wooded Foothill
1 Khalni Garden
1 Rupture Sire
1 Temle of the False God
1 Rakdos Guildgate
1 Golgari Rot Farm
1 Vivid Grove
1 Kher Keep
1 Opal Palace
1 Jund Panorama
1 Command Tower
1 Savage Lands
1 DragonSkull Summit
1 Reflecting Pool
1 Blood Crypt
1 Temple of Malice
1 Bad Lands
1 Urborg, Tomb of Yawgmoth
1 Vivid Marsh
1 Darksteel Citadel
i am also looking at adding the following cards but not sure what i should cut to add them in or if i should even add them
I could tell you what I would cut and add, but then it would end up looking just like mine. Best of luck!
MY PRIMER ON NIV-MIZZET, THE FIREMIND, MY CUSTOM CARDS ON DEVIANTART
My other decks:
Kaalia of the Vast: Certified Air Raid Material
Prossh, Skyraider of Kher: NOM NOM NOM!
Aurelia, the Warleader: Warclamp