Heads up man, only running 33 lands and 7 mana rocks won't get you too far, especially when you're playing one of the highest-costed tribes in the game. I run 38 lands and 12 rocks/ramp effects in my own Bladewing deck, and that serves me very well. Granted, literally half the deck is devoted to mana, but this *is* Commander and it sucks when you can't do what your deck was built for.
A couple other things, Warstorm Surge is a little pet card of mine and I run it in my own Bladewing deck to great effect. Hitting a mass-reanimation spell with Warstorm on the field can take an opponent or two out of the game before you even have to worry about going to combat. Also, Feldon's a great card and all, but when you've got access to black, it'll be easier and more-efficient to replace Feldon with a black spell. Feldon's great in just about any other combination without black, but he's not the best here. Flameshadow Conjuring is probably the best new card Bladewing's got going for him, after Dragon Tempest. Playing Bladewing on Flameshadow can create a loop of ETBing Bladewing, constrained only by the amount of red mana you can pay and if you stack the triggers correctly. Plus, who doesn't love bonus dragons?
How have Impending Disaster and Pyromancy worked for you? Also, how has the deck functioned and what kind of meta(s) do you plan it in? I'm always curious to learn about other Bladewing decks. If you want to see mine,check out the link at the bottom of this comment. I've been working on mine for a long time (used to be a Karrthus deck before), and another guy on here has an excellent Bladewing list, his name's skybug12.
Heads up man, only running 33 lands and 7 mana rocks won't get you too far, especially when you're playing one of the highest-costed tribes in the game. I run 38 lands and 12 rocks/ramp effects in my own Bladewing deck, and that serves me very well. Granted, literally half the deck is devoted to mana, but this *is* Commander and it sucks when you can't do what your deck was built for.
A couple other things, Warstorm Surge is a little pet card of mine and I run it in my own Bladewing deck to great effect. Hitting a mass-reanimation spell with Warstorm on the field can take an opponent or two out of the game before you even have to worry about going to combat. Also, Feldon's a great card and all, but when you've got access to black, it'll be easier and more-efficient to replace Feldon with a black spell. Feldon's great in just about any other combination without black, but he's not the best here. Flameshadow Conjuring is probably the best new card Bladewing's got going for him, after Dragon Tempest. Playing Bladewing on Flameshadow can create a loop of ETBing Bladewing, constrained only by the amount of red mana you can pay and if you stack the triggers correctly. Plus, who doesn't love bonus dragons?
How have Impending Disaster and Pyromancy worked for you? Also, how has the deck functioned and what kind of meta(s) do you plan it in? I'm always curious to learn about other Bladewing decks. If you want to see mine,check out the link at the bottom of this comment. I've been working on mine for a long time (used to be a Karrthus deck before), and another guy on here has an excellent Bladewing list, his name's skybug12.
Yeah, I hadn't realized how skimpy my mana base was until I typed up the list. I suppose I never noticed because my playgroup uses pretty liberal mulligan rules, and I would usually mull aggressively to get mana. I'm pretty sure I should cut Darksteel Ingot and Rakdos Cluestone for lands, but I'm not sure what else should get turned into land.
The deck has generally done what I want to do, which is swing for lots of damage, but it doesn't win much. The meta that I played in was pretty varied, but permission decks and hyper-consistent combo decks weren't really part of it. I've recently moved to a new city though, and I have no idea what people play here.
So far, I've only gotten to cast Impending Disaster once, and it was destroyed before it could go off. I'm thinking of replacing it with Boom // Bust or Decree of Annihilation (cycling only, of course). Pyromancy has also only been cast once, and I used it to chuck a 6 or 7 mana dragon to blow up a Consecrated Sphinx, so I was pretty happy about that.
When it comes to mana bases, lands are the most important by far, but mana rocks are also pretty necessary if you're looking to ramp outside of green. Sometimes you've got to make the hard choice and cut something else for the overall better-functionality of the deck.
When I saw Impending Disaster, I figured it wouldn't be a very popular card. Most people don't take kindly to mass LD, especially when they can see it coming an entire turn cycle in advance. I like your use of Pyromancy though, it's clever, it gets a dragon into the 'yard, and it's removal. Usually I just use card-filtering for that (Faithless Looting, Wild Guess, Daretti, etc).
Oh, one more thing - Flayer of the Hatebound is one of the most-fun cards you could ever run in a Rakdos Reanimator deck. When it comes back off of a mass reanimation spell, it sees everything else coming back too and you get triggers-galore.
Cut Rakdos Cluestone for Bojuka Bog (it was stupid of me to forget about it).
I was recently playing against a Feldon deck who ran Heretic's Punishment to fill his yard. What do you think of Punishment versus Pyromancy?
dragon mage is a must for reanimate style decks, even if it's just for more dawn of the dead styled cards. I can't stress whip of erebos enough either even if you only use it for lifelink. You have a lot of red creatures that like to do large sums of damage.
I would cut a lot of the spot removal too, unless your group likes to try to win turn 4 or before, you're better off with mass whipes and additional mana rocks/lands. oblivion stone and it's exile twin perilous vault work wonders in a black/sack deck. So does ugin, the spirit dragon and the land that picks him up. all is dust is another I'd look into.
Turning your tutors into graveyards into draw sevens would also give you more gas. (memory jar for instance.)
I've been toying with making one since I've had a foil bladewing the risen for some time. Also have a foil scion so, I'm torn.
I agree that you need mass board wipes. Black and Red have no answers to an enchantment such as Rest in Peace besides Chaos Warp, so your best bet is artifact based removal in the form of the two artifacts modestbreed listed above as well as All is Dust. I'd also put in Nevinyrral's Disk for good measure, even though it doesn't hit planeswalkers.
1 Bladewing the Risen
Dragon Creatures (18)
1 Hellkite Charger
1 Hoard-Smelter Dragon
1 Balefire Dragon
1 Scourge of Kher Ridges
1 Steel Hellkite
1 Utvara Hellkite
1 Dragon Tyrant
1 Bogardan Hellkite
1 Malfegor
1 Flameblast Dragon
1 Kolaghan, the Storm’s Fury
1 Scourge of Valkas
1 Stormbreath Dragon
1 Dragon Mage
1 Dragonlord Kolaghan
1 Knollspine Dragon
1 Thundermaw Hellkite
1 Rorix Bladewing
Nondragon Creatures (6)
1 Coffin Queen
1 Dragonmaster Outcast
1 Anger
1 Fulminator Mage
1 Balthor the Defiled
1 Rune-Scarred Demon
Mana Artifacts (6)
1 Chromatic Lantern
1 Talisman of Indulgence
1 Thran Dynamo
1 Rakdos Signet
1 Sol Ring
1 Darksteel Ingot
1 Mimic Vat
1 Urza’s Incubator
1 Lightning Greaves
1 Sword of Feast and Famine
Enchantments (10)
1 Impending Disaster
1 Sneak Attack
1 Animate Dead
1 Warstorm Surge
1 Pyromancy
1 Dragon Tempest
1 Aggravated Assault
1 Necropotence
1 Flameshadow Conjuring
1 Necromancy
Planeswalkers (1)
1 Sarkhan the Mad
Sorcery (16)
1 Sign in Blood
1 Twilight’s Call
1 Reanimate
1 Crux of Fate
1 Earthquake
1 Dreadbore
1 Living Death
1 Faithless Looting
1 Rise of the Dark Realms
1 Vandalblast
1 Demonic Tutor
1 Buried Alive
1 Diabolic Tutor
1 Wheel of Fortune
1 Patriarch’s Bidding
1 Beacon of Unrest
1 Terminate
1 Chaos Warp
1 Consume the Meek
1 Entomb
Nonbasic Lands (23)
1 Bojuka Bog
1 Temple of Malice
1 Rix Maadi, Dungeon Palace
1 Urborg, Tomb of Yawgmoth
1 Cavern of Souls
1 Bloodstained Mire
1 Sulfurous Springs
1 Temple of the False God
1 Badlands
1 Graven Cairns
1 Arid Mesa
1 Ancient Tomb
1 Tectonic Edge
1 Tainted Peak
1 Volrath's Stronghold
1 Reliquary Tower
1 Haven of the Spirit Dragon
1 Wooded Foothills
1 Command Tower
1 Dragonskull Summit
1 Blood Crypt
1 Marsh Flats
1 Rakdos Carnarium
Basic Lands (11)
6 Mountain
5 Swamp
A couple other things, Warstorm Surge is a little pet card of mine and I run it in my own Bladewing deck to great effect. Hitting a mass-reanimation spell with Warstorm on the field can take an opponent or two out of the game before you even have to worry about going to combat. Also, Feldon's a great card and all, but when you've got access to black, it'll be easier and more-efficient to replace Feldon with a black spell. Feldon's great in just about any other combination without black, but he's not the best here. Flameshadow Conjuring is probably the best new card Bladewing's got going for him, after Dragon Tempest. Playing Bladewing on Flameshadow can create a loop of ETBing Bladewing, constrained only by the amount of red mana you can pay and if you stack the triggers correctly. Plus, who doesn't love bonus dragons?
How have Impending Disaster and Pyromancy worked for you? Also, how has the deck functioned and what kind of meta(s) do you plan it in? I'm always curious to learn about other Bladewing decks. If you want to see mine,check out the link at the bottom of this comment. I've been working on mine for a long time (used to be a Karrthus deck before), and another guy on here has an excellent Bladewing list, his name's skybug12.
My deck - http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/572383-fire-blood-warstorm-reanimator-bladewing-origins
skybug's deck - http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/588234-skybug12s-bladewing-the-risen
Yeah, I hadn't realized how skimpy my mana base was until I typed up the list. I suppose I never noticed because my playgroup uses pretty liberal mulligan rules, and I would usually mull aggressively to get mana. I'm pretty sure I should cut Darksteel Ingot and Rakdos Cluestone for lands, but I'm not sure what else should get turned into land.
The deck has generally done what I want to do, which is swing for lots of damage, but it doesn't win much. The meta that I played in was pretty varied, but permission decks and hyper-consistent combo decks weren't really part of it. I've recently moved to a new city though, and I have no idea what people play here.
So far, I've only gotten to cast Impending Disaster once, and it was destroyed before it could go off. I'm thinking of replacing it with Boom // Bust or Decree of Annihilation (cycling only, of course). Pyromancy has also only been cast once, and I used it to chuck a 6 or 7 mana dragon to blow up a Consecrated Sphinx, so I was pretty happy about that.
I think you're right about Feldon of the Third Path too; I think I'll replace him with Necromancy.
When I saw Impending Disaster, I figured it wouldn't be a very popular card. Most people don't take kindly to mass LD, especially when they can see it coming an entire turn cycle in advance. I like your use of Pyromancy though, it's clever, it gets a dragon into the 'yard, and it's removal. Usually I just use card-filtering for that (Faithless Looting, Wild Guess, Daretti, etc).
Oh, one more thing - Flayer of the Hatebound is one of the most-fun cards you could ever run in a Rakdos Reanimator deck. When it comes back off of a mass reanimation spell, it sees everything else coming back too and you get triggers-galore.
I was recently playing against a Feldon deck who ran Heretic's Punishment to fill his yard. What do you think of Punishment versus Pyromancy?
-Ingot Chewer
-Manic Vandal
-Æther Flash
+ 2 Swamp
+ Warstorm Surge
I would cut a lot of the spot removal too, unless your group likes to try to win turn 4 or before, you're better off with mass whipes and additional mana rocks/lands. oblivion stone and it's exile twin perilous vault work wonders in a black/sack deck. So does ugin, the spirit dragon and the land that picks him up. all is dust is another I'd look into.
Turning your tutors into graveyards into draw sevens would also give you more gas. (memory jar for instance.)
I've been toying with making one since I've had a foil bladewing the risen for some time. Also have a foil scion so, I'm torn.
Kiki-Jiki, Mirror Breaker --> Flameshadow Conjuring (Flameshadow Conjuring + Bladewing the Risen + Warstorm Surge/Scourge of Valkas/Dragon Tempest = infinite damage)
Crucible of the Spirit Dragon --> Volrath's Stronghold (one of these lands is obviously better than the other)
Feldon of the Third Path --> Necromancy
Thunder Dragon --> Malfegor (a bit of an experimental substitution, but Malfegor is theoretically better since he kills creatures regardless of toughness or flyingness, and helps fill the yard)
I might add a Nevinyrral's Disk or Oblivion Stone to deal with enchantments, but so far it hasn't been too big a deal.