So I was looking at my Commander decks and since realized that I did not have a 5-color general. I decided that I wanted to have a Bear-Hug deck and just make everyone else kill each other. I thought Karona would be a nice general to use. Here is the list:
This Deck basically plays out a bunch of enchantments that make the game move faster and make me a more difficult target. I would like any card ideas you might have for the deck as well as any cut suggestions. Thanks for your help!
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Current Decks:
Originally Posted by Galspanic
#1 - What's the dumbest idea you ever had?
#2 - 15/15 for ?
#1 - Make it dumber
#2 - Give it protection from removal and counter?
#1 - DUMBER!
#2 - Add Timewalk?
#1 - DAMN IT MAN, I SAID DUMB!! DUMB !!!
#2 - It destroys everything when it attacks.... And wait, I have a friend who plays mill decks... I want to beat him too.
#1 - Excellent! Recess is over, go back and learn sex-ed with the other 6th graders.
Seems like a solid list, though incredibly unhealthy for board state XD. Expect generally short games with a list like this, especially if combo is rampant in your group.
1 Arbiter of Knollridge
1 Avacyn, Angel of Hope
1 Avatar of Slaughter
1 Maralen the Mornsong
1 Planar Guide
1 Windborn Muse
1 Enlightened Tutor
1 Evacuation
1 Genesis Wave
1 Open the Vaults
1 Repay in Kind
1 Replenish
1 Skyshroud Claim
1 Elspeth Knight Errant
1 Angel’s Trumpet
1 Anvil of Borgardan
1 Arena of the Ancients
1 Bubble Matrix
1 Chromatic Lantern
1 Coalition Relic
1 Darksteel Forge
1 Expedition Map
1 Fist of Suns
1 Gilded Lotus
1 Howling Mine
1 Horn of Greed
1 Infinite Hourglass
1 Mycosynth Lattice
1 Norn’s Annex
1 Omen Machine
1 Sensei’s Divining Top
1 Awakening
1 Celestial Dawn
1 Collective Restraint
1 Everlasting Torment
1 Ghostly Prison
1 Grand Melee
1 Gravity Sphere
1 Havoc Festival
1 Hive Mind
1 Humility
1 Leyline of Anticipation
1 Living Plane
1 Mass Hysteria
1 Mana Flare
1 Nature’s Revolt
1 Oath of Druids
1 Opalescence
1 Propaganda
1 Revelation
1 Rites of Flourishing
1 Smoke
1 Sphere of Safety
1 Spirit of Resistance
1 Sterling Grove
1 Stranglehold
1 Total War
1 Vile Consumption
1 Vow of Duty
1 Vow of Flight
1 Vow of Lightning
1 Vow of Malice
1 Vow of Wilderness
1 Zur’s Weirding
1 Badlands
1 Bayou
1 Bloodstained Mire
1 Breeding Pool
1 Command Tower
1 City of Brass
1 Crystal Quarry
1 Exotic Orchard
1 Flooded Strand
1 Forbidden Orchard
1 Gemstone Mine
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Overgrown Tomb
1 Plateau
1 Polluted Delta
1 Reflecting Pool
1 Reliquary Tower
1 Serra’s Sanctum
1 Savannah
1 Scalding Tarn
1 Scrubland
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Tropical Island
1 Tundra
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volcanic Island
1 Windswept Heath
1 Wooded Foothills
This Deck basically plays out a bunch of enchantments that make the game move faster and make me a more difficult target. I would like any card ideas you might have for the deck as well as any cut suggestions. Thanks for your help!
Current Decks:
Have you considered Maralen of the Mornsong or Seizan, Perverter of Truth? Both give the "here, have a hug" but crushes their spine as you give them one feel
EDIT: Didn't see you already ran Maralen! I'd rock a Mindlock Orb With her XD.
UBRSedris, the Necromancer KingUBR