I had previously had a different decklist here that was relatively unfocused and, while it excelled with versatility, it wasn't good enough at any one given thing to hold up properly. As a result, I shifted the deck in a more control direction, and improved the manabase somewhat. Hopefully this is the last time I have to do an overhaul large enough that it makes logging all changes next to impossible.
Removal:
-Act of Authority-Deals with annoying artifacts and enchantments, functions REALLY well when used in tandem with Venser, the Sojourner.
-Day of Judgment/Supreme Verdict/Rout/Cyclonic Rift-All of these clean up troublesome boards pretty well. Given that I do occasionally go on the beatdown route, I prefer not to have too many more board wipes, though the number needs testing.
-Shattering Pulse-Repeatedly hates on artifacts. Buyback is so much fun.
-Path to Exile/Swords to Plowshares-Basic W removal. Gets rid of most threats pretty quickly and effectively.
Card Advantage:
-Blue Sun's Zenith/Sphinx's Revelation-Large, flashy, draw X spells. Revelation is a huge help to stay alive, especially late game when I can do it for greater numbers.
-Rhystic Study-Either your opponents will lose a not-insignificant amount of tempo paying that extra 1(mostly useful in early game), or you will have a very powerful draw engine, especially in a multiplayer game. Both seem fine to me. Oh, and there's no ruling that states I have to constantly remind people of the trigger, so I give a few reminders initially after it hits. If people forget it after that, that's their own fault.
-Consecrated Sphinx-I don't think I need to say much about this. If you like your deck in your hand, run this sphinx.
-Tomorrow, Azami's Familiar-Lets you decide specifically what cards you want whenever you draw. Makes Nekusar, the Mindrazer really sad.
If there are any other specific cards anyone is wondering why I'm playing, just ask and I'll add it. Otherwise, the breakdown will be slowly updated.
I had previously had a different decklist here that was relatively unfocused and, while it excelled with versatility, it wasn't good enough at any one given thing to hold up properly. As a result, I shifted the deck in a more control direction, and improved the manabase somewhat. Hopefully this is the last time I have to do an overhaul large enough that it makes logging all changes next to impossible.
1x Numot, the Devastator
Creatures - 13
1x Snapcaster Mage
1x Archaeomancer
1x Phyrexian Metamorph
1x Nobilis of War
1x Dominus of Fealty
1x Hypersonic Dragon
1x Warden of the Eye
1x Sun Titan
1x Deadeye Navigator
1x Mindwrack Liege
1x Isperia, Supreme Judge
1x Niv-Mizzet, Dracogenius
1x Drogskol Reaver
Enchantments - 6
1x Rhystic Study
1x Propaganda
1x Detention Sphere
1x Fervor
1x Leyline of Anticipation
1x Sphere of Safety
Planeswalkers - 5
1x Jace, Architect of Thought
1x Chandra, the Firebrand
1x Ajani Vengeant
1x Ral Zarek
1x Venser, the Sojourner
Artifacts - 6
1x Tormod's Crypt
1x Sol Ring
1x Elixir of Immortality
1x Darksteel Ingot
1x Jeskai Banner
1x Gilded Lotus
1x Day of Judgment
1x Supreme Verdict
1x Rout
Instants - 31
1x Path to Exile
1x Swords to Plowshares
1x Lightning Bolt
1x Cyclonic Rift
1x Shattering Pulse
1x Reverbrate
1x Boros Charm
1x Lightning Helix
1x Oblation
1x Ghostly Flicker
1x Electrolyze
1x Jeskai Charm
1x Return to Dust
1x Warleader's Helix
1x Psychic Spiral
1x Prophetic Bolt
1x Counterspell
1x Dissolve
1x Dissipate
1x Stoic Rebuttal
1x Dream Fracture
1x Faerie Trickery
1x Render Silent
1x Double Negative
1x Counterflux
1x Rewind
1x Dismiss
1x Opportunity
1x Blue Sun's Zenith
1x Aurelia's Fury
1x Sphinx's Revelation
1x Reliquary Tower
1x Encroaching Wastes
4x Plains
1x Vivid Creek
4x Island
4x Mountain
1x Sacred Foundry
1x Temple of Triumph
1x Clifftop Retreat
1x Plateau
1x Wind-Scarred Crag
1x Hallowed Fountain
1x Temple of Enlightenment
1x Glacial Fortress
1x Tundra
1x Tranquil Cove
1x Azorius Guildgate
1x Nimbus Maze
1x Steam Vents
1x Temple of Epiphany
1x Sulfur Falls
1x Volcanic Island
1x Swiftwater Cliffs
1x Mystic Monastery
1x Command Tower
1x Reflecting Pool
Removal:
-
Act of Authority-Deals with annoying artifacts and enchantments, functions REALLY well when used in tandem with Venser, the Sojourner.-Day of Judgment/Supreme Verdict/Rout/Cyclonic Rift-All of these clean up troublesome boards pretty well. Given that I do occasionally go on the beatdown route, I prefer not to have too many more board wipes, though the number needs testing.
-Shattering Pulse-Repeatedly hates on artifacts. Buyback is so much fun.
-Path to Exile/Swords to Plowshares-Basic W removal. Gets rid of most threats pretty quickly and effectively.
Card Advantage:
-Blue Sun's Zenith/Sphinx's Revelation-Large, flashy, draw X spells. Revelation is a huge help to stay alive, especially late game when I can do it for greater numbers.
-Rhystic Study-Either your opponents will lose a not-insignificant amount of tempo paying that extra 1(mostly useful in early game), or you will have a very powerful draw engine, especially in a multiplayer game. Both seem fine to me. Oh, and there's no ruling that states I have to constantly remind people of the trigger, so I give a few reminders initially after it hits. If people forget it after that, that's their own fault.
-
Consecrated Sphinx-I don't think I need to say much about this. If you like your deck in your hand, run this sphinx.-
Tomorrow, Azami's Familiar-Lets you decide specifically what cards you want whenever you draw. Makes Nekusar, the Mindrazer really sad.If there are any other specific cards anyone is wondering why I'm playing, just ask and I'll add it. Otherwise, the breakdown will be slowly updated.
Strategy:
(detailed explanation coming soon)
WU Grand Arbiter Augustin IV
RWU Numot, the Devastator
WUB Oloro, Ageless Ascetic
WB Athreos, God of Passage
This post will be used for changelogs and recording any requested card evaluations.
Journeyer's Kite-->Shattering Pulse 4-9-2014
Boros Guildgate-->Sacred Foundry 4-8-2014
Plains-->Clifftop Retreat 4-8-2014
Izzet Guildgate-->Steam Vents 4-8-2014
Azorius Guildgate-->Sulfur Falls 4-8-2014
WU Grand Arbiter Augustin IV
RWU Numot, the Devastator
WUB Oloro, Ageless Ascetic
WB Athreos, God of Passage
WU Grand Arbiter Augustin IV
RWU Numot, the Devastator
WUB Oloro, Ageless Ascetic
WB Athreos, God of Passage