So, I've messed with this deck enough times that it wasn't really what it was, and I've once again changed it back and blah blah blah. Anyway, I think it needs tweaking. The short read is that it uses Angel of Glory's Rise to go infinite, but I need more outs. The problem is that there really isn't much that fits with the Human theme. Here's the list:
The basic win is using Angel of Glory's Rise with Banisher Priest or Fiend Hunter and a sac outlet. I have 3 human sac outlets in Tesya, Aristocrat, and Hypnotist, which means they call come out of the grave with AoGR, and I also have Martyr's Cause, which makes me and all my stuff immune to damage, and also Blasting Station, which will just win me the game, otherwise, I need Death Cultist. Technically, there is another as well because Disciple of Bolas is an infinite loop, but is limited to the number of cards in my deck. However, it will draw me into another sac outlet/wincon.
The problem with all of those is that it gets hosed by graveyard hate, but there is a solution: Darkest Hour. Combined with Teysa and Blasting Station, I do infinite damage regardless of graveyards, though Rest in Peace or Leyline of the Void might stop it because it's exiled and therefor wouldn't trigger Teysa. I think.Funny enough, I thought about using Leyline/RiP with Alter of Dementia, but that might be going too far.
Baring that, I can also make infinite Tokens or just grind them out with Scholar or a big Debt to the Deathless.
There is also a decent amount of control in the deck, which is good in my opinion, though I'm lite on graveyard hate. I think the amount of exile I have might help negate that, but I'm not sure.
I've opted out of using Ashnod's and Phyrexian Altar because they are being used in other decks, and Blood Arist isn't in because, I don't know. He's vulnerable in that he's not a human, but he's a way to win and punishes similar decks. It's a shame he doesn't stop Prosh/Foodchain.
Now, I know there's a lot going on here, but I think it all synergizes pretty well. False Prophet is a risk to me, and I might cut it, though on the flip side it offers decent control. Using Fiend Hunter (not Banisher because there is no trigger), I can stack triggers by sacrificing Fiend Hunter right before Prophet, which then lets Prophet resolve while my board is empty, then Hunter's LTB trigger brings the Angel in followed by all my humans in the graveyard.
The lands are a bit of a mess and many of them are holdovers from when the deck's main win was Sanguine Bond/Exquisite Blood.
I run a Savra, Queen of the Golgari deck which functions very similarly to Teysa. These two girls live and die by two things: Token Generation and Sac Outlets.
First, i'm not sure how effected you are by budget, but pick up all the Sac lands you can find: Phyrexian Tower, High Market are the two that I'd look for. They will help keep Teysa safe from tuck and steal effects.
Secondly, I think you're a bit too heavy on conditional spot removal. Things like Erase and Revoke Existence could be replaced with Return to Dust. Which frees up a slot for Martyr's Bond, which is an unbelievable card in your deck.
I'd dump Banisher Priest and Fiend hunter in favor of more reliable token creators--Darien, King of Kjeldor and Ghoul Caller Giza are both solid choices, and are on theme as they are both humans. I'm not a big fan of Scholar of Athleros either, I think Mother of Runes will probably be a much stronger choice, in the long run she will save your must have critters.
As far as land fixing goes, it's hard to top Burnished Hart and Weathered Wayfarer. I'd swap the hart with surveyor's scope, and the wayfarer with either Scholor or death cultist (Blood Artist is another I'd consider instead of him).
I just think you are missing some bombs. You'll need those big splashy creatures to deal chunks of damage, since your tokens are almost always going to go towards Teysa. I'd suggest some cheap standbys like Sheoldred, Whispering One/card] or Grave Titan. If you've got money to spend, try picking up a an Elesh Norn, but i get it--she's like $30 bucks right now.
I hope that helps man, let us know how it goes.
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I'd dump Banisher Priest and Fiend hunter in favor of more reliable token creators
This isn't a token deck. Yes, there are token generators, but they are there because at the very worst, they let me exile something with Teysa, and at the best they give me infinite tokens to win the game.
It's a combo deck, and you're suggesting I take out Banisher Priest and Fiend Hunter, which are two key parts of the combo. If you're unaware of how it works, it's from Innestrad standard. You cast Angel of Glory's Rise, which brings back all your humans from the Graveyard. Then you use Fiend Hunter/Banisher Priest to exile the Angel, then you sacrifice the Hunter/Priest and repeat infinitely. On their own, I've found out that they are good at putting generals in the command zone because people would rather have the option of casting them again instead of waiting for removal, which is cool.
While I agree that Revoke might get cut for RtD as it's mostly there for the 2cmc, Erase will never leave. There are far too many problem enchantments like Food Chain and Purphuros that need to be gone forever in my meta, and paying W for it has saved the day more times than I can count.
I actually cut Hart because it's a lot of mana and a lot of the stuff in my deck is fairly inexpensive for similar results. Other decks, absolutely, but I feel I generally have enough mana. Wayfarer I would probably use if I had one.
I'd consider Gisa more if I had bigger creatures or didn't need to tap her (which would be broken), which is the same for Mother of Runes, actually. Most of the stuff in my combo suite doesn't need protecting, and one of them already does (Cartel Aristocrat). As it stands, I can just let it get killed, or sac it in response. Darien is nice, but doesn't help me in the end game. If I reanimate Darien when I'm comboing off, what do I get out of it? Nothing. Absolutely nothing. The same can be said for Gisa and Mother.
I do need to get Sheoldred again if only because it could reanimate a wincon for me, but Elesh and Grave Titan do nothing to help me win the game in the way this deck wants to win. They're both great cards, but ultimately do nothing to help me end the game any faster. If I have a billion spirits, what's Elesh Norn going to do for me?
Monument doesn't help in the same vein as Elesh doesn't help. It's expensive overkill, especially since my opponents will generally have 0 creatures on the table anyway thanks to Teysa. I mentioned in my first post that My Phyrexian and Ashnod's Altars are being used in other decks, but generally speaking, I don't usually need infinite mana.
Helm of Possession is a good option, but again, I could just Exile their stuff anyway, which makes me think it's just a nonbo with me.
Phyrexian Vault is good, though wouldn't Carnage Altar be better?
Carrion feeder is another good unlimited sac outlet, although it's not a human. You're also missing phyrexian tower and high market which are great, although not infinite. My Kaalia deck in my signature is also human based and uses the angel of glory's rise combo so you can check that out for additional ideas.
3 Teysa, Orzhov Scion
Humans
1 Death Cultist
2 Grand Abolisher
2 Cartel Aristocrat
3 Scholar of Athreos
3 Auramancer
3 Grim Haruspex
3 Banisher Priest
3 Fiend Hunter
3 Sin Collector
4 Disciple of Bolas
4 False Prophet
5 Sadistic Hypnotist
5 Geist-Honored Monk
5 Vizkopa Confessor
6 Captain of the Watch
Non-Human Card Draw/Tutor
2 Demonic Tutor
3 Phyrexian Arena
4 Diabolic Tutor
5 Increasing Ambition
5 Liliana Vess
5 Promise of Power
7 Rune-Scarred Demon
Other important non-human stuff
1 Darkest Hour
2 Wake the Dead
3 Blasting Station
3 Martyr's Cause
3 Shade's Form
3 Gift of Immortality
3 Necromancy
4 Makeshift Mannequin
4 Debt to the Deathless
5 Beacon of Unrest
6 Sun Titan
7 Boonweaver Giant
7 Angel of Glory's Rise
1 Path to Exile
1 Swords to Plowshares
1 Erase
2 Black Sun's Zenith
2 Revoke Existence
3 Mortify
3 Crib Swap
3 Oblation
3 Unmake
4 Silence the Believers
4 Utter End
5 End Hostilities
6 Final Judgement
6 Planar Cleansing
6 Merciless Eviction
Non-Land Mana
1 Sol Ring
1 Expedition Map
1 Wayfarer's Bauble
2 Mind Stone
2 Orzhov Signet
2 Knight of the White Orchid
2 Surveyor's Scope
3 Darksteel Ingot
3 Commander's Sphere
3 Orzhov Keyrune
3 Orzhov Cluestone
3 Pilgrim's Eye
4 Solemn Simulacrum
7 Eternal Dragon
1 Arcane Lighthouse
1 Bojuka Bog
1 Cabal Coffers
1 Cavern of Souls
1 Caves of Koilos
1 Command Tower
1 Godless Shrine
1 Kabria Crossroads
1 Leechridden Swamp
1 Opal Palce
1 Orzhova, the Church of Deals
1 Orzhov Basilica
1 Orzhov Guildgate
1 Radiant Fountain
1 Reliquary Tower
1 Scoured Barrens
1 Tainted Field
1 Temple of Silence
1 Temple of the False God
1 Thespian Stage
1 Urborg, Tomb of Yawgmoth
7 Plains
7 Swamps
The basic win is using Angel of Glory's Rise with Banisher Priest or Fiend Hunter and a sac outlet. I have 3 human sac outlets in Tesya, Aristocrat, and Hypnotist, which means they call come out of the grave with AoGR, and I also have Martyr's Cause, which makes me and all my stuff immune to damage, and also Blasting Station, which will just win me the game, otherwise, I need Death Cultist. Technically, there is another as well because Disciple of Bolas is an infinite loop, but is limited to the number of cards in my deck. However, it will draw me into another sac outlet/wincon.
Another similar win is using Boonweaver Giant or Sun Titan with Shade's Form or Gift of Immortality and Blasting Station.
The problem with all of those is that it gets hosed by graveyard hate, but there is a solution: Darkest Hour. Combined with Teysa and Blasting Station, I do infinite damage regardless of graveyards, though Rest in Peace or Leyline of the Void might stop it because it's exiled and therefor wouldn't trigger Teysa. I think.Funny enough, I thought about using Leyline/RiP with Alter of Dementia, but that might be going too far.
Baring that, I can also make infinite Tokens or just grind them out with Scholar or a big Debt to the Deathless.
There is also a decent amount of control in the deck, which is good in my opinion, though I'm lite on graveyard hate. I think the amount of exile I have might help negate that, but I'm not sure.
I've opted out of using Ashnod's and Phyrexian Altar because they are being used in other decks, and Blood Arist isn't in because, I don't know. He's vulnerable in that he's not a human, but he's a way to win and punishes similar decks. It's a shame he doesn't stop Prosh/Foodchain.
Now, I know there's a lot going on here, but I think it all synergizes pretty well. False Prophet is a risk to me, and I might cut it, though on the flip side it offers decent control. Using Fiend Hunter (not Banisher because there is no trigger), I can stack triggers by sacrificing Fiend Hunter right before Prophet, which then lets Prophet resolve while my board is empty, then Hunter's LTB trigger brings the Angel in followed by all my humans in the graveyard.
The lands are a bit of a mess and many of them are holdovers from when the deck's main win was Sanguine Bond/Exquisite Blood.
Any thoughts before I go on?
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
First, i'm not sure how effected you are by budget, but pick up all the Sac lands you can find: Phyrexian Tower, High Market are the two that I'd look for. They will help keep Teysa safe from tuck and steal effects.
Secondly, I think you're a bit too heavy on conditional spot removal. Things like Erase and Revoke Existence could be replaced with Return to Dust. Which frees up a slot for Martyr's Bond, which is an unbelievable card in your deck.
I'd dump Banisher Priest and Fiend hunter in favor of more reliable token creators--Darien, King of Kjeldor and Ghoul Caller Giza are both solid choices, and are on theme as they are both humans. I'm not a big fan of Scholar of Athleros either, I think Mother of Runes will probably be a much stronger choice, in the long run she will save your must have critters.
As far as land fixing goes, it's hard to top Burnished Hart and Weathered Wayfarer. I'd swap the hart with surveyor's scope, and the wayfarer with either Scholor or death cultist (Blood Artist is another I'd consider instead of him).
I just think you are missing some bombs. You'll need those big splashy creatures to deal chunks of damage, since your tokens are almost always going to go towards Teysa. I'd suggest some cheap standbys like Sheoldred, Whispering One/card] or Grave Titan. If you've got money to spend, try picking up a an Elesh Norn, but i get it--she's like $30 bucks right now.
I hope that helps man, let us know how it goes.
Eldrazi Monument
Helm of Possession
Phyrexian Altar
Phyrexian Vault
This isn't a token deck. Yes, there are token generators, but they are there because at the very worst, they let me exile something with Teysa, and at the best they give me infinite tokens to win the game.
It's a combo deck, and you're suggesting I take out Banisher Priest and Fiend Hunter, which are two key parts of the combo. If you're unaware of how it works, it's from Innestrad standard. You cast Angel of Glory's Rise, which brings back all your humans from the Graveyard. Then you use Fiend Hunter/Banisher Priest to exile the Angel, then you sacrifice the Hunter/Priest and repeat infinitely. On their own, I've found out that they are good at putting generals in the command zone because people would rather have the option of casting them again instead of waiting for removal, which is cool.
While I agree that Revoke might get cut for RtD as it's mostly there for the 2cmc, Erase will never leave. There are far too many problem enchantments like Food Chain and Purphuros that need to be gone forever in my meta, and paying W for it has saved the day more times than I can count.
I actually cut Hart because it's a lot of mana and a lot of the stuff in my deck is fairly inexpensive for similar results. Other decks, absolutely, but I feel I generally have enough mana. Wayfarer I would probably use if I had one.
I'd consider Gisa more if I had bigger creatures or didn't need to tap her (which would be broken), which is the same for Mother of Runes, actually. Most of the stuff in my combo suite doesn't need protecting, and one of them already does (Cartel Aristocrat). As it stands, I can just let it get killed, or sac it in response. Darien is nice, but doesn't help me in the end game. If I reanimate Darien when I'm comboing off, what do I get out of it? Nothing. Absolutely nothing. The same can be said for Gisa and Mother.
I do need to get Sheoldred again if only because it could reanimate a wincon for me, but Elesh and Grave Titan do nothing to help me win the game in the way this deck wants to win. They're both great cards, but ultimately do nothing to help me end the game any faster. If I have a billion spirits, what's Elesh Norn going to do for me?
Monument doesn't help in the same vein as Elesh doesn't help. It's expensive overkill, especially since my opponents will generally have 0 creatures on the table anyway thanks to Teysa. I mentioned in my first post that My Phyrexian and Ashnod's Altars are being used in other decks, but generally speaking, I don't usually need infinite mana.
Helm of Possession is a good option, but again, I could just Exile their stuff anyway, which makes me think it's just a nonbo with me.
Phyrexian Vault is good, though wouldn't Carnage Altar be better?
RRRAshling, the PilgrimRRR
UUUThadda Adel, AcquisitorUUU
It's a matter of how much you want to pay? Do you find yourself spending 3+ mana to draw more than a card or prefer a cheap 2 mana limited use.
Other options.
Mind Slash
Martyr's Cause
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC