Planeswalker-
Sorin Markov
Sorin, Lord of Innistrad
Liliana Vess
Liliana of the Dark Realms
Artifacts-
Whip of Erebos
Spear of Heliod
Scroll of Avacyn
Deathrender
Orzhov Signet
Orzhov Cluestone
Creatures-
Heliod, God of the Sun
Erebos, God of the Dead
Sunblast Angel
Angel of Despair
Deathless Angel
Deathpact Angel
Angel of Jubilation
Resolute Archangel
Angelic Skirmisher
Angelic Overseer
Angel of Serenity
Battlegrace Angel
Seraph of Dawn
Seraph of the Sword
Radiant, Archangel
Akroma, Angel of Wrath
Angelic Wall
Imposing Sovereign
Frontline Medic
Sun Titan
Banisher Priest
Geist-Honored Monk
Eidolon of Countless Battles
Odric, Master Tactician
Necropolis Regent
Butcher of Malikir
Drana, Kalastria Bloodchief
Blood Seeker
Sangromancer
Fate Unraveler
Royal Assasian
Crypt Ghast
Sheoldred, Whispering One
Kingpin's Pet
Enchantments-
Arrest
Pacifism
Ordeal of Heliod
Luminarch Ascension
Gift of Orzhova
One Thousand Lashes
Instants-
Murder
Mortify
Safe Passage
Miraculous Recovery
Unmake
Rescue from the Underworld
Sorceries-
Revoke Existence
Increasing Devotion
Defy Death
Asphyxiate
Tempt with Immortality
Lands(37)
14 Plains
16 Swamps
Evolving Wilds
Encroaching Wastes
Vault of the Archangel
Godless Shrine
Rougue's Passage
New Benalia
Orzhov Guildgate
First off, welcome to the forums! Let's start with a couple things to get some more feedback on your list, assuming you're after that and not just posting it for bookkeeping purposes. Right off the bat, you'll want to change your thread title to something that tells people who your commander is or what kind of deck is in here. To do that, you want to hit the "Edit Thread" button in the tools dropdown in the upper right corner of this thread. The spoiler right beneath this has your deck in the correct tags to make everything link automatically, as well as some of my preferred organization to make things a little easier to follow. If you want to see how I tagged that, just hit the quote button in the lower right corner of my post and check the formatting. You probably also want to write a bit about the deck and what it's trying to do. It's much easier to make suggestions if people know what the themes and plans of the deck are, budget concerns, what kinds of decks you play against, and the like.
The slashes are so I can throw the entire list into deckstats.net, which counts everything and checks the spelling. Don't worry about the tabbed spacing if you quote this, because that's just from excel, which is what I used to sort and number everything quickly. The tags are pretty simple, but deck tags do require that every card have a quantity and be correctly spelled. You are obviously more than welcome to copy this into your opening post.
Now, on to the deck itself. First, you're sitting at a pretty 99 cards, including your commander, so you'll need to add one more.
This is a decent start. Based on the list, I'm guessing that you're a fairly new or returning player, so I'll try and keep my suggestions to recent and/or easily obtained cards. Before getting into what to add, let's talk potential cuts. Scroll of Avacyn - Spending a card for lifegain is typically a bad plan. This is a little more defensible because of your angel count, but you're still spending mana to cycle a card and gain a little life. Angel of Jubilation - This one is a maybe. You should be aware of how many creatures you're sacrificing and how often you're paying life. I get the sense that there's a bit of an angel tribal thing going on and this is certainly not a bad card, but a triple color in the cost and an ability that potentially hurts you are things to be aware of. Angelic Wall - Defensive creatures like this aren't great in most metagames. It can turn away some smaller attacks, but it's easily removed and this is a format where big creatures and swarms of creatures run rampant. It's easily removed, and can't advance your gameplan. Deathpact Angel - Big recursive beaters are nice, but the token that brings this one back is fairly frail. It's not that impressive a creature when you take away that ability, so you should keep an eye on this one. Kingpin's Pet - You're playing fewer big spells rather than lots of little ones, so extort is going to be questionable. Seraph of Dawn - It just doesn't do a ton. This is actually fairly low on the list despite being a french vanilla creature, mostly because you have very limited low cost things. Gift of Orzhova - A lot of your creatures can already do these things, and auras are a frail card type. You might look into finding something that gives you a different buff, or something a little more sturdy. Ordeal of Heliod - Cards that just gain life aren't really worth running in most decks, and that leaves this as a slow pump aura. You can find something with more immediate impact. Safe Passage - You have large, evasive creatures for the most part, and burn is uncommon in commander. As a fog, this is pricey and can't be reused. Asphyxiate - Sorcery speed that only kills untapped creatures is rarely gonig to hit the things you want it to. There are better removal spell options.
The more exciting part, now: potential cards to add. I'm starting out with cards released in the last couple years, which should still be easily found in trade binders and at local shops. I'll throw in some older inexpensive options near the end. Agent of Erebos/Angel of Finality/Bojuka Bog - Even if you only get one shot out of him, taking out graveyards is important in this format. There's lots of recursion and reanimation, and these stop that. Armillary Sphere/Burnished Hart - You're playing a very high curve deck with all of the angels, so ramping and hitting your land drops is very important. You don't want to be stuck with a bunch of expensive angels you can't cast in hand. Hart gets bonus points, because Athreos can reuse it if you can coerce or befriend someone else at the table. Chromatic Lantern/Darksteel Ingot/Fellwar Stone/Mind Stone/Star Compass - Again, you have lots of big guys. Mana rocks help you cast them in a reasonable timeframe. Command Tower/Caves of Koilos/Temple of Silence - Dual lands help you hit your colors faster and let you get away with more colored symbols, while still being able to cast things on curve. Day of Judgment/Wrath of God/Merciless Eviction/Terminus/Planar Cleansing/Decree of Pain/Extinguish All Hope/In Garruk's Wake - Sometimes you need to wipe the board and start fresh. All the ones mentioned here have been printed somewhere in the last few years, and shouldn't be too hard to find. If you want a better one, try and get Austere Command. Doom Blade/Swords to Plowshares/Path to Exile - Spot removal is best when it's cheap and instant speed, particularly in a multiplayer game. Being able to remove creatures after they attack you or before they're protected can be vital. Seraph Sanctuary - This is more of a flavor inclusion, but it can gain you some life and you have plenty of space for colorless utility lands.
There are a ton of other potential things to add, but I'm going to stop here for now. You should also look into getting more card draw/tutors, because those are what really make the deck run smoothly.
I'm assuming you can do a pretty good job of finding big angels and things on your own, so I didn't mention any of those. You mostly want to be aware of how much things cost. Running a few less 6 CMC beaters in favor of mana rocks, draw, and removal doesn't sound as exciting, but you're going to have better games where you get to ply more of the cards you like. I'd also recommend checking out the decklist database thread in the main sub, which can give you ideas for other good cards in these colors.
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Planeswalker-
Sorin Markov
Sorin, Lord of Innistrad
Liliana Vess
Liliana of the Dark Realms
Artifacts-
Whip of Erebos
Spear of Heliod
Scroll of Avacyn
Deathrender
Orzhov Signet
Orzhov Cluestone
Creatures-
Heliod, God of the Sun
Erebos, God of the Dead
Sunblast Angel
Angel of Despair
Deathless Angel
Deathpact Angel
Angel of Jubilation
Resolute Archangel
Angelic Skirmisher
Angelic Overseer
Angel of Serenity
Battlegrace Angel
Seraph of Dawn
Seraph of the Sword
Radiant, Archangel
Akroma, Angel of Wrath
Angelic Wall
Imposing Sovereign
Frontline Medic
Sun Titan
Banisher Priest
Geist-Honored Monk
Eidolon of Countless Battles
Odric, Master Tactician
Necropolis Regent
Butcher of Malikir
Drana, Kalastria Bloodchief
Blood Seeker
Sangromancer
Fate Unraveler
Royal Assasian
Crypt Ghast
Sheoldred, Whispering One
Kingpin's Pet
Enchantments-
Arrest
Pacifism
Ordeal of Heliod
Luminarch Ascension
Gift of Orzhova
One Thousand Lashes
Instants-
Murder
Mortify
Safe Passage
Miraculous Recovery
Unmake
Rescue from the Underworld
Sorceries-
Revoke Existence
Increasing Devotion
Defy Death
Asphyxiate
Tempt with Immortality
Lands(37)
14 Plains
16 Swamps
Evolving Wilds
Encroaching Wastes
Vault of the Archangel
Godless Shrine
Rougue's Passage
New Benalia
Orzhov Guildgate
1 Athreos, God of Passage
//Planeswalker
1 Liliana of the Dark Realms
1 Liliana Vess
1 Sorin Markov
1 Sorin, Lord of Innistrad
//Artifacts
1 Deathrender
1 Orzhov Cluestone
1 Orzhov Signet
1 Scroll of Avacyn
1 Spear of Heliod
1 Whip of Erebos
//Creatures
1 Akroma, Angel of Wrath
1 Angel of Despair
1 Angel of Jubilation
1 Angel of Serenity
1 Angelic Overseer
1 Angelic Skirmisher
1 Angelic Wall
1 Banisher Priest
1 Battlegrace Angel
1 Blood Seeker
1 Butcher of Malakir
1 Crypt Ghast
1 Deathless Angel
1 Deathpact Angel
1 Drana, Kalastria Bloodchief
1 Eidolon of Countless Battles
1 Erebos, God of the Dead
1 Fate Unraveler
1 Frontline Medic
1 Geist-Honored Monk
1 Heliod, God of the Sun
1 Imposing Sovereign
1 Kingpin's Pet
1 Necropolis Regent
1 Odric, Master Tactician
1 Radiant, Archangel
1 Resolute Archangel
1 Royal Assassin
1 Sangromancer
1 Seraph of Dawn
1 Seraph of the Sword
1 Sheoldred, Whispering One
1 Sun Titan
1 Sunblast Angel
1 Arrest
1 Gift of Orzhova
1 Luminarch Ascension
1 One Thousand Lashes
1 Ordeal of Heliod
1 Pacifism
//Instants
1 Miraculous Recovery
1 Mortify
1 Murder
1 Rescue from the Underworld
1 Safe Passage
1 Unmake
//Sorceries
1 Asphyxiate
1 Defy Death
1 Increasing Devotion
1 Revoke Existence
1 Tempt with Immortality
//Lands
1 Encroaching Wastes
1 Evolving Wilds
1 Godless Shrine
1 New Benalia
1 Orzhov Guildgate
1 Rogue's Passage
1 Vault of the Archangel
14 Plains
16 Swamp
This is a decent start. Based on the list, I'm guessing that you're a fairly new or returning player, so I'll try and keep my suggestions to recent and/or easily obtained cards. Before getting into what to add, let's talk potential cuts.
Scroll of Avacyn - Spending a card for lifegain is typically a bad plan. This is a little more defensible because of your angel count, but you're still spending mana to cycle a card and gain a little life.
Angel of Jubilation - This one is a maybe. You should be aware of how many creatures you're sacrificing and how often you're paying life. I get the sense that there's a bit of an angel tribal thing going on and this is certainly not a bad card, but a triple color in the cost and an ability that potentially hurts you are things to be aware of.
Angelic Wall - Defensive creatures like this aren't great in most metagames. It can turn away some smaller attacks, but it's easily removed and this is a format where big creatures and swarms of creatures run rampant. It's easily removed, and can't advance your gameplan.
Deathpact Angel - Big recursive beaters are nice, but the token that brings this one back is fairly frail. It's not that impressive a creature when you take away that ability, so you should keep an eye on this one.
Kingpin's Pet - You're playing fewer big spells rather than lots of little ones, so extort is going to be questionable.
Seraph of Dawn - It just doesn't do a ton. This is actually fairly low on the list despite being a french vanilla creature, mostly because you have very limited low cost things.
Gift of Orzhova - A lot of your creatures can already do these things, and auras are a frail card type. You might look into finding something that gives you a different buff, or something a little more sturdy.
Ordeal of Heliod - Cards that just gain life aren't really worth running in most decks, and that leaves this as a slow pump aura. You can find something with more immediate impact.
Safe Passage - You have large, evasive creatures for the most part, and burn is uncommon in commander. As a fog, this is pricey and can't be reused.
Asphyxiate - Sorcery speed that only kills untapped creatures is rarely gonig to hit the things you want it to. There are better removal spell options.
The more exciting part, now: potential cards to add. I'm starting out with cards released in the last couple years, which should still be easily found in trade binders and at local shops. I'll throw in some older inexpensive options near the end.
Agent of Erebos/Angel of Finality/Bojuka Bog - Even if you only get one shot out of him, taking out graveyards is important in this format. There's lots of recursion and reanimation, and these stop that.
Armillary Sphere/Burnished Hart - You're playing a very high curve deck with all of the angels, so ramping and hitting your land drops is very important. You don't want to be stuck with a bunch of expensive angels you can't cast in hand. Hart gets bonus points, because Athreos can reuse it if you can coerce or befriend someone else at the table.
Chromatic Lantern/Darksteel Ingot/Fellwar Stone/Mind Stone/Star Compass - Again, you have lots of big guys. Mana rocks help you cast them in a reasonable timeframe.
Command Tower/Caves of Koilos/Temple of Silence - Dual lands help you hit your colors faster and let you get away with more colored symbols, while still being able to cast things on curve.
Day of Judgment/Wrath of God/Merciless Eviction/Terminus/Planar Cleansing/Decree of Pain/Extinguish All Hope/In Garruk's Wake - Sometimes you need to wipe the board and start fresh. All the ones mentioned here have been printed somewhere in the last few years, and shouldn't be too hard to find. If you want a better one, try and get Austere Command.
Doom Blade/Swords to Plowshares/Path to Exile - Spot removal is best when it's cheap and instant speed, particularly in a multiplayer game. Being able to remove creatures after they attack you or before they're protected can be vital.
Seraph Sanctuary - This is more of a flavor inclusion, but it can gain you some life and you have plenty of space for colorless utility lands.
There are a ton of other potential things to add, but I'm going to stop here for now. You should also look into getting more card draw/tutors, because those are what really make the deck run smoothly.
I'm assuming you can do a pretty good job of finding big angels and things on your own, so I didn't mention any of those. You mostly want to be aware of how much things cost. Running a few less 6 CMC beaters in favor of mana rocks, draw, and removal doesn't sound as exciting, but you're going to have better games where you get to ply more of the cards you like. I'd also recommend checking out the decklist database thread in the main sub, which can give you ideas for other good cards in these colors.