As the title suggests. This deck while built to be generally competitive; it has some moves in mind specifically to take out some of the frustrating combo decks I have in my playgroup; Scion Hermit and Ad Nauseum, along with quite a few random artifact decks.
My only experience before making this deck is my Scion Prism Tribal so some cards that are a little older I may not have come accross; any advise is greatly appreciated...
Commander: Ertai, the Corrupted
Reassembling Skeleton
Drift of Phantasms
Geist of Saint Traft
Hanna, Ship's Navigator
Vendilion Clique
Academy Rector
Ghost Council of Orzhova
Sower of Temptation
Archon of Justice
Chainer, Dementia Master
Ethersworn Adjudicator
Gerrard Capashen
Mageta The Lion
Obzedat, Ghost Council
Shriekmaw
Sun Titan
Angelic Arbiter
Magister Sphinx
Akroma, Angel of Wrath
Artifacts
Mana Crypt
Dispeller's Capsule
Relic of Progenitus
Sensei's Divining Top
Sol Ring
Armillary Sphere
Coldsteel Heart
Lightning Greaves
Umezawa's Jitte
Darksteel Ingot
Oblivion Stone
Sword of Light and Shadow
Thran Dynamo
Sorceries
Ancestral Vision
Martial Coup
Vindicate
Damnation
Wrath of God
Promise of Power
Telemin Performance
Austere Command
Final Judgement
Kirtar's Wrath
Decree of Pain
Instants
Slaughter Pact
Path to Exile
Swan Song
Swords to Plowshares
Diabolic Edict
Hero's Demise
Shining Shoal
Capsize
Intuition
Sudden Death
Unmake
Return to Dust
Seize the Soul Enchantments
Bitterblossom
Standstill
Ghostly Prison
Mobilization
Oblivion Ring
Phyrexian Arena
Promise of Bunrei
Propaganda
Rhystic Study
Control Magic
Future Sight
Sigil of the empty throne
Mind over Matter Plainswalkers
Elspeth, Sun's Champion
Liliana Vess
I'd recommend Praetor's Grasp if you're running into relatively predictable combos such as Hermit Druid or Sharuum gravestorm. Even if you're not, it's never dead, as you just aim it at the guy running black or blue and tutor the best card out of his deck for your use. The double black might be a pain. I see you've got mana crypt and no fetches, I'll assume that's for a reason. The signets are never bad to have, but would be nicer if they filled a role being sacced to Ertai. Ashen Rider is pretty much a shoe-in if you're running Archon of Justice. No Mercy is nice, as is Dissipation Field, since it hits any permanent, as well as indestructible things.
Cyclonic Rift goes in any deck that has at least one blue mana symbol on the General. Bribery goes in 3/4 of them. Especially if you Praetor's Grasp away their Homeward Path. Beware Bribery-ing the skilled green player, as he could just Crop Rotation into Homeward Path.
My only experience before making this deck is my Scion Prism Tribal so some cards that are a little older I may not have come accross; any advise is greatly appreciated...
Commander: Ertai, the Corrupted
Reassembling Skeleton
Drift of Phantasms
Geist of Saint Traft
Hanna, Ship's Navigator
Vendilion Clique
Academy Rector
Ghost Council of Orzhova
Sower of Temptation
Archon of Justice
Chainer, Dementia Master
Ethersworn Adjudicator
Gerrard Capashen
Mageta The Lion
Obzedat, Ghost Council
Shriekmaw
Sun Titan
Angelic Arbiter
Magister Sphinx
Akroma, Angel of Wrath
Artifacts
Mana Crypt
Dispeller's Capsule
Relic of Progenitus
Sensei's Divining Top
Sol Ring
Armillary Sphere
Coldsteel Heart
Lightning Greaves
Umezawa's Jitte
Darksteel Ingot
Oblivion Stone
Sword of Light and Shadow
Thran Dynamo
Sorceries
Ancestral Vision
Martial Coup
Vindicate
Damnation
Wrath of God
Promise of Power
Telemin Performance
Austere Command
Final Judgement
Kirtar's Wrath
Decree of Pain
Instants
Slaughter Pact
Path to Exile
Swan Song
Swords to Plowshares
Diabolic Edict
Hero's Demise
Shining Shoal
Capsize
Intuition
Sudden Death
Unmake
Return to Dust
Seize the Soul
Enchantments
Bitterblossom
Standstill
Ghostly Prison
Mobilization
Oblivion Ring
Phyrexian Arena
Promise of Bunrei
Propaganda
Rhystic Study
Control Magic
Future Sight
Sigil of the empty throne
Mind over Matter
Plainswalkers
Elspeth, Sun's Champion
Liliana Vess
Lands
Academy Ruins
Arcane Sanctum
Celestial Colonnade
Dimir Aquaduct
Drowned Catacomb
Glacial Fortress
Godless Shrine
Hallowed Fountain
8 Island
Isolated Chapel
Orzhov Basilica
6 Plains
8 Swamp
Vivid Creek
Vivid Marsh
Vivid Meadow
Watery Grave
There are quite a bit of cards ~20 that are on the maybe board atm which I'm debating.
-0Ne
Cyclonic Rift goes in any deck that has at least one blue mana symbol on the General. Bribery goes in 3/4 of them. Especially if you Praetor's Grasp away their Homeward Path. Beware Bribery-ing the skilled green player, as he could just Crop Rotation into Homeward Path.
bribery vs. Control Magic; you think I should swap for Bribery..?
good call on Rider. Didn't realize it existed...
As far as my mana/creature base; is the mana solid and are there too many creatures at too high a cost..?