One of my first really successful commander decks was Captain Sisay. I still treasure the many games of locking out opponents with Elesh Norn, Grand Cenobite and Kamahl, Fist of Krosa. But my playgroup has just become too hostile towards my favorite 4 drop, so I decided to shift my deck to an equally awesome commander with a much different flavor.
I didn't want to load the deck up with auras, since that might require commitment to some aura tech that I didn't want to include alongside the equipment package (arguably a better way to do voltron, but I've been proven wrong before). Still, Indestructibility (so versatile!) and Shield of the Oversoul make the cut because they fit the indestructible theme.
I wouldn't necessarily say it's missing, but Shield of Kaldra could give you some more indestructible redundancy. I'm loving the deck, I wish I had the money to build it myself.
1 Sigarda, Host of Herons
Creatures
1 Knight of the Reliquary
1 Arashi, the Sky Asunder
1 Aegis Angel
1 Yosei, the Morning Star
1 Deathless Angel
1 Sun Titan
1 Primeval Titan
1 Elesh Norn, Grand Cenobite
1 Eternal Dragon
1 Spearbreaker Behemoth
1 Avacyn, Angel of Hope
1 Woodfall Primus
1 Terastodon
Voltron
1 Shield of the Oversoul
1 Indestructibility
1 Darksteel Plate
1 Swiftfoot Boots
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Feast and Famine
1 Behemoth Sledge
1 Batterskull
Spot Removal
1 Path to Exile
1 Swords to Plowshares
1 Beast Within
1 Krosan Grip
1 Return to Dust
1 Acidic Slime
1 Day of Judgment
1 Wrath of God
1 Rout
1 Catastrophe
1 Austere Command
1 Akroma's Vengeance
Tutor
1 Enlightened Tutor
1 Steelshaper's Gift
1 Stoneforge Mystic
1 Stonehewer Giant
1 Eladamri's Call
1 Captain Sisay
Recursion
1 Eternal Witness
1 Genesis
1 Deadwood Treefolk
Miscellany
1 Sensei's Divining Top
1 Insist
1 Gaddock Teeg
1 Dauntless Escort
1 Greater Good
1 Erratic Portal
Ramp and Fixing
1 Sol Ring
1 Sakura-Tribe Elder
1 Kodama's Reach
1 Cultivate
1 Explosive Vegetation
1 Skyshroud Claim
1 Solemn Simulacrum
1 Mirari's Wake
1 Mana Reflection
1 Hall of the Bandit Lord
1 Homeward Path
1 High Market
1 Kor Haven
1 Nantuko Monastery
1 Krosan Verge
1 Windswept Heath
1 Cavern of Souls
1 Command Tower
1 Temple Garden
1 Sunpetal Grove
1 Stirring Wildwood
1 Selesnya Santuary
1 Okina, Temple to the Grandfathers
1 Tranquil Thicket
1 Llanowar Reborn
1 Flagstones of Trokair
1 Secluded Steppe
1 Sejiri Steppe
1 Misveil Plains
9 Plains
12 Forest
The deck goes for voltron, but has enough bite otherwise to survive if Sigarda gets tucked via Hinder, Spell Crumple, Terminus or Hallowed Burial. And even in the face of those cards, Insist, Greater Good, High Market and Cavern of Souls can save the day. Other than those specific answers, killing an indestructible Sigarda, Host of Herons is hard work.
I didn't want to load the deck up with auras, since that might require commitment to some aura tech that I didn't want to include alongside the equipment package (arguably a better way to do voltron, but I've been proven wrong before). Still, Indestructibility (so versatile!) and Shield of the Oversoul make the cut because they fit the indestructible theme.
I also swapped out the aforementioned tuck spells Hallowed Burial and Terminus for Wrath of God and Day of Judgment, two cheap alternatives that play well with indestructible dudes.
I haven't looked at too many other Sigarda decks, so if there is something obvious I'm missing, let me know!
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