I've been looking over a couple of other monoblack Oona lists, and tweaked my list to be slightly more budget and slightly more combo-heavy. The idea is to ramp up with mana doublers like Gauntlet of Power, Caged Sun, Coffers, etc, keep the board clear with wraths, then use token generates to enable infinite combos - either infinite tokens, infinite mill, infinite exsanguinate, whatever.
Leyline of the Void + Helm of Obedience = instant mill
Rings of Brighthearth + Basalt Monolith = infinite mana
Rings of Brighthearth + Basalt Monolith + Voltaic Key = Kill multiple people with helm, trading post shenanigans... might need more tap artifacts to get value from Key - or do I cut it?
Ashnod's Alter + Nim Deathmantle + Wurmcoil/Grave/Battlesphere = infinite mana and tokens. With Battlespere (1/1 tokens) Skull Clamp makes this infinite draws.
Dire Undercurrents + tokens = another strong synergy. Infinite draw and discard with Oona's tokens, infinite discard with Nim Deathmantle combos (even Wurmcoil/Battlesphere come back as black zombies)
As a side note, I really like the idea of Trading Post as a sac outlet, recurring artifacts that got toasted, token generation... seems really good. Does it actually play out this well?
So that's the list. Are there any cards that stand out as worse than the rest, or that don't seem to synergize?
too bad your not using blue. you could gain drift of phantasm, fabricate, muddle the mixture, turnabout, power artifact, transmute artifact, and good draw spells for quicker kills
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Decklist:
1 Oona, Queen of the Fae
Land: 41
1 Ghost Quarter
1 Tectonic Edge
1 Reliquary Tower
1 Deserted Temple
1 Thawing Glaciers
1 Cabal Coffers
1 Bojuka Bog
1 Vesuva
1 Petrified Field
32 Snow-Covered Swamp
Creatures: 13
1 Rune Scarred Demon
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Dark Impostor
1 Bloodgift Demon
1 Sadistic Hypnotist
1 Grave Titan
1 Wurmcoil Engine
1 Myr Battlesphere
1 Bane of the Living
1 Reassembling Skeleton
1 Myojin of Night’s Reach
1 Bloodghast
1 Liliana Vess
1 Necropotence
1 Leyline of the Void
1 Phyrexian Arena
1 Infernal Darkness
1 Attrition
1 Grave Pact
1 Dire Undercurrents
1 Caged Sun
1 Sol Ring
1 Gauntlet of Power
1 Rings of Brighthearth
1 Extraplanar Lens
1 Darksteel Ingot
1 Trading Post
1 Oblivion Stone
1 Basalt Monolith
1 Voltaic Key
1 Expedition Map
1 Ashnod’s Alter
1 Helm of Obedience
1 Skullclamp
1 Lashwrithe
1 Nim Deathmantle
1x Go for the Throat
1x Murder
Sorcery: 17
1 Dimir Machination
1 Shred Memory
1 Tendrils of Corruption
1 Consume Spirit
1 Bubbling Muck
1 Diabolic Tutor
1x Demonic Tutor
1x Mutilate
1x Black Sun’s Zenith
1x Promise of Power
1x Beacon of Unrest
1x Diabolic Revelation
1x Beseech the Queen
1x Exsanguinate
1x Ambition's Cost
1x Increasing Ambition
1x Sever the Bloodline
Lands-
Coffers synergizes with Vesuva, Deserted Temple untaps it for extra mana, Petrified Field gets it back after LD.
Tutors-
Rune Scarred Demon, Liliana, Increasing Ambition, Diabolic Tutor, Demonic Tutor, Diabolic Revelation, Expedition Map, Insidious Dreams, Beseech the Queen.
Dimir Machinations and Shred Memory - transmute.
Are there any budget tutors I'm missing?
Wraths
BSZ, Mutilate, O Stone, Bane of the Living
Combos or synergies
Leyline of the Void + Helm of Obedience = instant mill
Rings of Brighthearth + Basalt Monolith = infinite mana
Rings of Brighthearth + Basalt Monolith + Voltaic Key = Kill multiple people with helm, trading post shenanigans... might need more tap artifacts to get value from Key - or do I cut it?
Ashnod's Alter + Nim Deathmantle + Wurmcoil/Grave/Battlesphere = infinite mana and tokens. With Battlespere (1/1 tokens) Skull Clamp makes this infinite draws.
Attrition + Grave Pact + tokens = nasty synergy. Keeps the board clear.
Dire Undercurrents + tokens = another strong synergy. Infinite draw and discard with Oona's tokens, infinite discard with Nim Deathmantle combos (even Wurmcoil/Battlesphere come back as black zombies)
As a side note, I really like the idea of Trading Post as a sac outlet, recurring artifacts that got toasted, token generation... seems really good. Does it actually play out this well?
So that's the list. Are there any cards that stand out as worse than the rest, or that don't seem to synergize?
Thanks!
I would add Nether Traitor He has tons of synergy with this deck and He gets nasty with a late game Lashwrithe type of equipment.