This is my take on the Orzhov ghost mafia which has taken it's inspiration from Blackjack's primer, surprise surprise! Deck mixes combo, control and reanimation and more detailed explanations of card choices will be added soon'ish.
Now, I have Reveillark but I haven't included it in the deck so far. I'm not sure If should run it without Karmic Guide or not. I don't have that many targets for it, so maybe it's better replaced with something else.
I don't think you've got enough targets for him to be worth it, and without the Lark/Guide combo, Bitter Ordeal loses a lot of it's appeal too.
[Godfather Voice] Welcome to the family [/Godfather Voice]
I don't think you've got enough targets for him to be worth it, and without the Lark/Guide combo, Bitter Ordeal loses a lot of it's appeal too.
True, though Bitter Ordeal was put in to deck to pre-emptively deal with stuff I would have hard time later on, not for infinite combo.
Did some more playtesting today and found that I went in to top deck mode quite often. Hope it gets better with Bloodghast and Skullclamp. I'm also thinking of including Shred Memory in to deck as Mimeoplasm was using my creatures faster than I had a chance to reanimate them
I also got my Graveborn deck couple days ago and I'm wondering what to include and what to take off from the deck. Entomb, Buried Alive and Animate Dead are the ones I'm thinking to add. I'll probably cut Stoneforge Mystic, Argivian Find and...something.. maybe Bitter Ordeal or Beseech The Queen.
Any thoughts?
You didn't play enough 4CMC for Dimir House Guard IMO. Shred Memory can be a nice add. You can tutor some sac outlet or Bloodghast/Reccuring Skeleton. Can be a nice add.
*Just for your information if you didn't have the possiblity to reanimate a creature don't drop it into your grave.*
Little Enchantment that can help you and the cost isn't high Dawn of the Dead the haste ability was amazing.
I don't know about Dawn of the Dead.. It would be awesome if it would recur stuff from any graveyard, but for now I think I have enough reanimation in the deck. I gotta agree though that having haste is awesome, that's why I love Puppeteer Clique and Corpse Dance.
I'm not sure about Akroma's Vengeance though, I think I might test Day Of Judgment in the deck and maybe but in some extra enchantment/artifact hate.
I also tested one game with Sensei's Divining Top and wasn't impressed at all, switched Crystal Ball back in and thinking if I should replace that too with something else.
You have approximatly 10 card that can shuffle your library. I'm pretty sure you can use all the power of Top and gain a big advantage with it. Personnaly I cannot imagine my EDH deck without a Sensei or a card for choose my draw.
If you didn't like the ability of Top, it's your choice. Maybe some draw can be interesting. Personnaly I have difficulty with draw in my GCO deck or card that will give you card advantage. Bitterblossom was a card that come to my mind and you didn't play it. Amazing card for feeding any sacrifice ability.
Sunblast Angel changed to Yosei and Praetor's Grasp changed to Bitter Ordeal. Angel was pretty much just a place holder and even though it's not a bad creature, it's just too situational. While Praetor's Grasp is really great card, it's somewhat annoying to go through someone's library you don't know. With Bitter Ordeal I have one alternate win con more.
On the other news, Shred Memory has been great. You can respond to graveyard shenanigans or tutor up so many good things like sac fodder, spot removal, sweeper, reanimation, finisher etc...
Also just got my hands on Tainted Field which looks like pretty decent budget land for the deck and will most likely test it how it plays.
Oh, and new Sorin looks really nice, gotta try to get one on my hands.
To be honest I suggest getting Elspeth, Knight-Errant rather tan Sorin.
They discuss it a bit on blackjacks GCO thread and From the comparison I think Elspeth is better overall and Sorin doesn't do as much good.
To be honest I suggest getting Elspeth, Knight-Errant rather tan Sorin.
They discuss it a bit on blackjacks GCO thread and From the comparison I think Elspeth is better overall and Sorin doesn't do as much good.
Yeah I actually thought about that too and Elspeth is more likely to be added than the new Sorin, unless I open one from booster, I don't see myself paying the current price for one.
Nether Traitor: Worst of the self recursive trio, usually just sits in my graveyard. Grave Titan: Decent with ashnod's altar and nim deathmantle, otherwise doesn't really fit the theme. Martyr's Bond and Debtor's Knell: Both are too mana intensive and usually removed before they can do anything relevant, might give new shot for both when and if I get an Academy Rector. Homeward Path: Not really needed in current meta. Bitter Ordeal: This might go back in the deck, as I have now one more combo and Necropotence. Consuming Vapors: Sorcery speed and too expensive. Crystal Ball: An okay card but not mandatory by any means.
and in goes:
Reveillark, Karmic Guide, Blasting Station: needs no explanation. Necropotence: Latest inclusion, seems really powerful. I should add Reliquary Tower and maybe some lifegain to offset the lifeloss. Maybe Wurmcoil Engine for combo potential? Vault Of The Archangel: Activation cost is pain in the ass, but so far it's been decent. Increasing Ambition: Flashback cost is awful, but tutoring three cards assembles a combo. Tragic Slip: Been ok, kills eldrazis and morbid is easy to trigger. Will probably be removed when I get extra Swords To Plowshares for this deck. Stonecloaker: Gravehate + can bounce something useful to reuse ETB-trigger.
Next cards to be cut are probably Weathered Wayfarer and Mistveil Plains. Wayfarer always dies to something before I can use him and I never have enough white permanents on the field to activate the Mistveil Plains :I
Tested Kokusho yesterday and she's performing well. I've also added Wurmcoil Engine and both of those should help me offset some lifeloss with aggressive Necropotence usage.
Stonecloaker will be probably changed to something else, it's kinda meh.
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1x Archon of Justice
1x Bloodgift Demon
1x Butcher of Malakir
1x Angel Of Despair
1x Fleshbag Marauder
1x Reveillark
1x Karmic Guide
1x Puppeteer Clique
1x Reassembling Skeleton
1x Rune-Scarred Demon
1x Sheoldred, Whispering One
1x Vish Kal, Blood Arbiter
1x Yosei, The Morning Star
1x Weathered Wayfarer
1x Sun Titan
1x Bloodghast
1x Solemn Simulacrum
1x Stonecloaker
1x Kokusho, The Evening Star
1x Wurmcoil Engine
1x Austere Command
1x Beacon of Unrest
1x Buried Alive
1x Increasing Ambition
1x Diabolic Tutor
1x Exsanguinate
1x Unburial Rites
1x Profane Command
1x Promise of Power
1x Rise from the Grave
1x Syphon Mind
1x Vindicate
1x Black Sun's Zenith
1x Demonic Tutor
1x Corpse Dance
1x Enlightened Tutor
1x Geth's Verdict
1x Go for the Throat
1x Rend Flesh
1x Unmake
1x Mortify
1x Path To Exile
1x Shred Memory
1x Ashnod's Altar
1x Darksteel Ingot
1x Everflowing Chalice
1x Expedition Map
1x Mimic Vat
1x Nim Deathmantle
1x Orzhov Signet
1x Skullclamp
1x Wayfarer's Bauble
1x Sol Ring
1x Blasting Station
1x Angelic Renewal
1x Necropotence
1x Phyrexian Arena
1x Grave Pact
1x Animate Dead
1x Bojuka Bog
1x Caves of Koilos
1x Evolving Wilds
1x Isolated Chapel
1x Kjeldoran Outpost
1x Marsh Flats
1x Mistveil Plains
1x Orzhov Basilica
1x Phyrexian Tower
8x Plains
1x Reflecting Pool
1x Command Tower
1x Strip Mine
13x Swamp
1x Tainted Field
1x Terramorphic Expanse
1x Urborg, Tomb of Yawgmoth
1x Kor Haven
1x Vault Of The Archangel
1x High Market
Decklist by function
1x Angel Of Despair
1x Archon Of Justice
1x Path To Exile
1x Mortify
1x Vindicate
1x Mortify
1x Rend Flesh
1x Unmake
1x Tragic Slip
1x Go For The Throat
1x Geth's Verdict
1x Vish Kal, Blood Arbiter (+ combo, sac outlet)
1x Austere Command
1x Black Sun's Zenith
1x Bloodgift Demon
1x Necropotence
1x Phyrexian Arena
1x Promise Of Power
1x Skullclamp
1x Syphon Mind
1x Angelic Renewal
1x Animate Dead
1x Beacon of Unrest
1x Corpse Dance
1x Unburial Rites
1x Karmic Guide
1x Nim Deathmantle
1x Mimic Vat
1x Profane Command
1x Puppeteer Clique
1x Reveillark
1x Rise From The Grave
1x Sheoldred, Whispering One
1x Sun Titan
1x Demonic Tutor
1x Increasing Ambition
1x Enlightened Tutor
1x Buried Alive
1x Entomb
1x Rune-Scarred Demon
1x Shred Memory (+ grave hate)
1x Ashnod's Altar
1x Blasting Station
1x Spawning Pit
1x Bloodghast (sac fodder)
1x Butcher Of Malakir (removal, gravepact effect)
1x Fleshbag Marauder (removal)
1x Reassembling Skeleton (sac fodder)
1x Stonecloaker (gravehate)
1x Yosei, The Morning Star (lock combo)
1x Exsanguinate (lifegain + drain, finisher)
1x Gravepact (removal)
1x Darksteel Ingot
1x Everflowing Chalice
1x Orzhov Signet
1x Wayfarer's Bauble
1x Sol Ring
1x Weathered Wayfarer
1x Solemn Simulacrum (+ card draw)
1x Evolving Wilds
1x Isolated Chapel
1x Marsh Flats
1x Orzhov Basilica
8x Plains
1x Command Tower
1x Reflecting Pool
13x Swamp
1x Tainted Field
1x Terramorphic Expanse
1x Urborg, Tomb of Yawgmoth
1x Bojuka Bog
1x Kjeldoran Outpost
1x Phyrexian Tower
1x Strip Mine
1x Kor Haven
1x Vault Of The Archangel
1x High Market
This is my take on the Orzhov ghost mafia which has taken it's inspiration from Blackjack's primer, surprise surprise! Deck mixes combo, control and reanimation and more detailed explanations of card choices will be added soon'ish.
Wishlist:
1x Bitterblossom
1x Damnation
1x Fetid Heath
1x Godless Shrine
1x Land Tax
1x Vampiric Tutor
1x Volrath's Stronghold
1x Yawgmoth's Will
changelog:
edit1.
-Iona's Judgment
-Drana
-Grim Discovery
-Leonin Relic-Warder
-Corpsehatch
-Swiftfoot Boots
-Polluted Mire
-Plains x2
+Angel Of Despair
+Bloodghast
+Skullclamp
+Command Tower
+Unburial Rites
+Vivid Marsh
+Vivid Meadow
+Grave Pact
+Mortify
edit2.
-World Queller
-Plains
-Oblivion Stone
-Timely Reinforcements
+Sol Ring
+High Market
+Sun Titan
+Black Sun's Zenith
edit3.
-Vivid Meadow
-Stoneforge Mystic
-Argivian Find
-Beseech The Queen
-No Mercy
+Homeward Path
+Vish Kal
+Entomb
+Animate Dead
+Buried Alive
edit4.
-Vivid Marsh
-Akroma's Vengeance
-Bitter Ordeal
-Brittle Effigy
-Demonic Collusion
+Solemn Simulacrum
+Kor Haven
+Demonic Tutor
+Path To Exile
+Shred Memory
edit5.
-Sunblast Angel
-Praetor's Grasp
+Yosei, The Morning Star
+Bitter Ordeal
edit6.
-Nether Traitor
-Grave Titan
-Martyr's Bond
-Debtor's Knell
-Homeward Path
-Consuming Vapors
-Bitter Ordeal
-Crystal Ball
+Reveillark
+Karmic Guide
+Necropotence
+Vault Of The Archangel
+Increasing Ambition
+Blasting Station
+Tragic Slip
+Stonecloaker
edit7
????
edit8.
-Tragic Slip
-Spawning Pit
+Kokusho
+Wurmcoil Engine
I don't think you've got enough targets for him to be worth it, and without the Lark/Guide combo, Bitter Ordeal loses a lot of it's appeal too.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
--EDH--
GSasaya, Orochi AscendantG
BGThelon of HavenwoodBG
WUBRGChild of AlaraWUBRG
--Pauper EDH--
UBPsychatogUB
--MTGO EDH--
BRGSek'Kuar, DeathkeeperBRG
True, though Bitter Ordeal was put in to deck to pre-emptively deal with stuff I would have hard time later on, not for infinite combo.
Did some more playtesting today and found that I went in to top deck mode quite often. Hope it gets better with Bloodghast and Skullclamp. I'm also thinking of including Shred Memory in to deck as Mimeoplasm was using my creatures faster than I had a chance to reanimate them
I also got my Graveborn deck couple days ago and I'm wondering what to include and what to take off from the deck. Entomb, Buried Alive and Animate Dead are the ones I'm thinking to add. I'll probably cut Stoneforge Mystic, Argivian Find and...something.. maybe Bitter Ordeal or Beseech The Queen.
Any thoughts?
Sounds good to me.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
Shred Memory can be a nice add. You can tutor some sac outlet or Bloodghast/Reccuring Skeleton. Can be a nice add.
*Just for your information if you didn't have the possiblity to reanimate a creature don't drop it into your grave.*
Little Enchantment that can help you and the cost isn't high Dawn of the Dead the haste ability was amazing.
WBGhost Council of OrzhovaBW
GUBThe MimeoplasmBUG
RGWort, the RaidmotherGR
UGRRiku of Two ReflectionsRGU
Casual
WGBJunkStone DeckBGW
BMonoBlack VampireB
-Vivid Marsh
-Akroma's Vengeance
-Bitter Ordeal
-Brittle Effigy
-Demonic Collusion
+Solemn Simulacrum
+Kor Haven
+Demonic Tutor
+Path To Exile
+Shred Memory
I'm not sure about Akroma's Vengeance though, I think I might test Day Of Judgment in the deck and maybe but in some extra enchantment/artifact hate.
I also tested one game with Sensei's Divining Top and wasn't impressed at all, switched Crystal Ball back in and thinking if I should replace that too with something else.
If you didn't like the ability of Top, it's your choice. Maybe some draw can be interesting. Personnaly I have difficulty with draw in my GCO deck or card that will give you card advantage. Bitterblossom was a card that come to my mind and you didn't play it. Amazing card for feeding any sacrifice ability.
WBGhost Council of OrzhovaBW
GUBThe MimeoplasmBUG
RGWort, the RaidmotherGR
UGRRiku of Two ReflectionsRGU
Casual
WGBJunkStone DeckBGW
BMonoBlack VampireB
Oh, and new Sorin looks really nice, gotta try to get one on my hands.
On the other news, Shred Memory has been great. You can respond to graveyard shenanigans or tutor up so many good things like sac fodder, spot removal, sweeper, reanimation, finisher etc...
Also just got my hands on Tainted Field which looks like pretty decent budget land for the deck and will most likely test it how it plays.
To be honest I suggest getting Elspeth, Knight-Errant rather tan Sorin.
They discuss it a bit on blackjacks GCO thread and From the comparison I think Elspeth is better overall and Sorin doesn't do as much good.
RBUThraximundarUBRRUNiv-Mizzet, the FiremindUR
BWGhost Council of OrzhovaWBWUBRGChild of AlaraGRBUW
WBRKaalia of the VastRBWGBSapling of ColfenorGB
Yeah I actually thought about that too and Elspeth is more likely to be added than the new Sorin, unless I open one from booster, I don't see myself paying the current price for one.
Nether Traitor: Worst of the self recursive trio, usually just sits in my graveyard.
Grave Titan: Decent with ashnod's altar and nim deathmantle, otherwise doesn't really fit the theme.
Martyr's Bond and Debtor's Knell: Both are too mana intensive and usually removed before they can do anything relevant, might give new shot for both when and if I get an Academy Rector.
Homeward Path: Not really needed in current meta.
Bitter Ordeal: This might go back in the deck, as I have now one more combo and Necropotence.
Consuming Vapors: Sorcery speed and too expensive.
Crystal Ball: An okay card but not mandatory by any means.
and in goes:
Reveillark, Karmic Guide, Blasting Station: needs no explanation.
Necropotence: Latest inclusion, seems really powerful. I should add Reliquary Tower and maybe some lifegain to offset the lifeloss. Maybe Wurmcoil Engine for combo potential?
Vault Of The Archangel: Activation cost is pain in the ass, but so far it's been decent.
Increasing Ambition: Flashback cost is awful, but tutoring three cards assembles a combo.
Tragic Slip: Been ok, kills eldrazis and morbid is easy to trigger. Will probably be removed when I get extra Swords To Plowshares for this deck.
Stonecloaker: Gravehate + can bounce something useful to reuse ETB-trigger.
Next cards to be cut are probably Weathered Wayfarer and Mistveil Plains. Wayfarer always dies to something before I can use him and I never have enough white permanents on the field to activate the Mistveil Plains :I
Stonecloaker will be probably changed to something else, it's kinda meh.