It's an esper control package that uses Merieke to lock down the most potent threats while generating value from our own creatures until we can take infinte turns by flickering Archaeomancer with Eldrazi Displacer, getting back Time Warp, or generate infinite mana with Basalt Monolith and Rings to draw your deck, cast Gonti and flicker it infinitely, exiling your opponents decks. The combos themselves aren't that all original, but I've enjoyed how this deck plays out in the process of getting there.
My concern is diversifying my win conditions. If for whatever reason one of my combo pieces are removed, I'm not sure how I finish the game. For example, last night my Gonti was exiled. I put myself in a position to draw the my deck, but once my deck is in my hands taking infinite turns doesn't help me out. Luckly an opponent had played an Oona, Queen of the Fae which I was able to steal and use to exile everyone's deck.
Are there some synergistic win conditions that I may be missing? I don't want to just jam something in that doesn't really do anything except when you have the combo assembled. I've got some cards I'm considering listed in the maybe board that may benefit the deck. Venser is probably the only real win con in that list though.
It's an esper control package that uses Merieke to lock down the most potent threats while generating value from our own creatures until we can take infinte turns by flickering Archaeomancer with Eldrazi Displacer, getting back Time Warp, or generate infinite mana with Basalt Monolith and Rings to draw your deck, cast Gonti and flicker it infinitely, exiling your opponents decks. The combos themselves aren't that all original, but I've enjoyed how this deck plays out in the process of getting there.
My concern is diversifying my win conditions. If for whatever reason one of my combo pieces are removed, I'm not sure how I finish the game. For example, last night my Gonti was exiled. I put myself in a position to draw the my deck, but once my deck is in my hands taking infinite turns doesn't help me out. Luckly an opponent had played an Oona, Queen of the Fae which I was able to steal and use to exile everyone's deck.
Are there some synergistic win conditions that I may be missing? I don't want to just jam something in that doesn't really do anything except when you have the combo assembled. I've got some cards I'm considering listed in the maybe board that may benefit the deck. Venser is probably the only real win con in that list though.
I appreciate the feedback.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Not sure beyond that as my playgroup rarely runs infinite combos.
Everything combos with Tombstone Stairwell.