Alright so Here is my Damia deck, the main object of it is to get to 7-9 Lands and Cast Tooth and Nail, You can normally win the game on spot.
Tooth And Nail for Palinchron - Eternal Witness, Recover the Tooth an Nail Recast for Phantasmal Image and Memnarch/Rune Scared Demon. Generate infinite mana, Draw your deck, Take all Permanents in play, Or cast your library/Deck Each opposing player out. I like this deck to be Highly competitive I win quite a bit with this I wanna say 70% + With the group I play with normally 4-9 people I would like to keep improving it, My object early game is to Accelerate out early with all of my Acceleration or Dig to try and Reanimate Primeval Titan early in the game, The mana alone seems to Win games.
There is also a more subtle combo of Lich, Heartless, And Enternal Witness to Take infinite Turns.
Ideas thoughts or suggestions feel free to start up a conversation always looking to improve.
I find that cards such as ponder or preordain are not half as effective in EDH same goes to temporal mastery since I imagine myself casting it for 7 mana 90% of the time I would much rather run time stretch and win.
Cards you can consider are op mind control effects like Gilded drake
with capsize / crystal shard as well as sower of temptation[/CARD]
I find that cards such as ponder or preordain are not half as effective in EDH same goes to temporal mastery since I imagine myself casting it for 7 mana 90% of the time I would much rather run time stretch and win.
Cards you can consider are op mind control effects like Gilded drake
with capsize / crystal shard as well as sower of temptation[/CARD]
Temp Mastery is pretty good but I normally can go Tutor for it and or Snap Tutor for it, but you are right about the 7 mana thing, I do Need time stretch in here Ill give you that. As to Ponder and Preordain I actually adore then for Deck manipulation. I used to play brain storm but realized it was nearly always very mediocre. Thanks for the input though!
1 Eploration
1 Burgeoning
1 Animate Dead
1 Heartless Summoning
1 Sylvan Library
1 Pernicious Deed
1 Copy Enchantment
1 Defense Of the Heart
Next Up Instant's - 12
1 Mystical Tutor
1 Entomb
1 Vampiric Tutor
1 Counter Spell
1 Mana Drain
1 Krosan Grip
1 Beast Within
1 Voidslime
1 Spell Crumple
1 Forbid
1 Dissipate
1 Blue Sun's Zenith
Sorcery -18
1 Reanimate
1 Green Sun's Zenith
1 Ponder
1 Preordain
1 ReGrowth
1 Black Sun's Zenith
1 Demonic Tutor
1 Yawgmoth's Will
1 Maelstrom Pulse
1 Cultivate
1 Kodama's Reach
1 Dread Return
1 Natural Order
1 Damnation
1 Capture of Jingzhou
1 Time Warp
1 Temporal Mastery
1 Tooth and Nail
1 Liliana Vess
Creature's - 17
1 Phantasmal Image
1 Snapcaster Mage
1 Eternal Witness
1 Azusa, Lost but Seeking
1 Oracle Of Mul Daya
1 Mystic Snake
1 Clone
1 Necrotic Ooze
1 Seedborn Muse
1 Havengul Lich
1 Primeval Titan
1 Consecrated Sphinx
1 |Rune Scarred Demon
1 Memnarch
1 Palinchron
1 Griselbrand (I know he just got banned but haven't replaced it yet.
Artifacts - 4
1 Crucible Of Worlds
1 Coalition Relic
1 Sol Ring
1 Sensei's Divining Top
:Lands -38
1 Marsh Flats
1 Polluted Delta
1 Misty Rainforest
1 Yavimaya Coast
1 Hinterland Harbor
1 Sunken Ruins
1 Underground River
1 Waterygrave
1 Tropical Island
1 Underground Sea
1 Bayou
1 Temple of The False God
1 Dimir Aqueduct
1 Golgari Rot Farm
1 Simic Growth Chamber
1 Reflecting Pool
1 Command Tower
1 Reliquary Tower
1 Alchemist's Refuge
1 Vivid Grove
1 Vivid Marsh
1 Vivid Creek
6 Island
5 Forest
5 Swamp
Alright so Here is my Damia deck, the main object of it is to get to 7-9 Lands and Cast Tooth and Nail, You can normally win the game on spot.
Tooth And Nail for Palinchron - Eternal Witness, Recover the Tooth an Nail Recast for Phantasmal Image and Memnarch/Rune Scared Demon. Generate infinite mana, Draw your deck, Take all Permanents in play, Or cast your library/Deck Each opposing player out. I like this deck to be Highly competitive I win quite a bit with this I wanna say 70% + With the group I play with normally 4-9 people I would like to keep improving it, My object early game is to Accelerate out early with all of my Acceleration or Dig to try and Reanimate Primeval Titan early in the game, The mana alone seems to Win games.
There is also a more subtle combo of Lich, Heartless, And Enternal Witness to Take infinite Turns.
Ideas thoughts or suggestions feel free to start up a conversation always looking to improve.
Cards you can consider are op mind control effects like Gilded drake
with capsize / crystal shard as well as sower of temptation[/CARD]
RBWU TES Tendrils
Commander:
BUGDamia, Sage of Stone
RRRKiki-jiki
Temp Mastery is pretty good but I normally can go Tutor for it and or Snap Tutor for it, but you are right about the 7 mana thing, I do Need time stretch in here Ill give you that. As to Ponder and Preordain I actually adore then for Deck manipulation. I used to play brain storm but realized it was nearly always very mediocre. Thanks for the input though!
You mention the other tutors but whee would I put them? An no the Natural order is a sorta place holder same as grizzlebrand.