making the deck to basically rip cards out of your opponents deck and exile them... then swing with you general Mirko Vosk, Mind Drinker after stripping some lands out of their deck to mill more cards per attack seems like a silly fun idea. Also stripping enchantment removal then playing card draw enchantments seems decent.
and the infinite combo of gravecrawler, phyrexian altar, bitter ordeal, and random zombie (not very likely, but i like to include 1 bad combo in every deck incase the game runs on too long)
this is definitely version 1.0, after i build and test with it i will have plenty of changes to make...
1 Mirko Vosk, Mind Drinker
creatures - 21
1 Cosi's Trickster
1 Duskmantle Guildmage
1 Grimoire Thief
1 Rootwater Thief
1 Snapcaster Mage
1 Gravecrawler
1 Echo Mage
1 Lich Lord of Unx
1 Raven Guild Master
1 Thada Adel, Acquisitor
1 Undercity Informer
1 Archaeomancer
1 Architects of Will
1 Balustrade Spy
1 Knacksaw Clique
1 Anowon, the Ruin Sage
1 Earwig Squad
1 Havengul Lich
1 Supreme Inquisitor
1 Vesuvan Shapeshifter
1 Nightveil Specter
Artifact - 13
1 Dimir Signet
1 Talisman of Dominance
1 Chromatic Lantern
1 Coalition Relic
1 Dimir Keyrune
1 Jester's Scepter
1 Trepanation Blade
1 Phyrexian Altar
1 Grinning Totem
1 Jester's Cap
1 Thran Dynamo
1 Gilded Lotus
1 Jester's Mask
1 Phyrexian Arena
1 Rhystic Study
1 Honden of Seeing Winds
1 Honden of Night's Reach
1 Leyline of Anticipation
1 Leyline of the Void
Planeswalker - 1
1 Jace, Memory Adept
Sorcery - 15
1 Extract
1 Personal Tutor
1 Black Sun's Zenith
1 Demonic Tutor
1 Bitter Ordeal
1 Dimir Machinations
1 Praetor's Grasp
1 Sadistic Sacrament
1 Damnation
1 Diabolic Tutor
1 Head Games
1 Beseech the Queen
1 Neverending Torment
1 Nightmare Incursion
1 Denying Wind
Instant - 4
1 Mystical Tutor
1 Dimir Charm
1 Memory Lapse
1 Hinder
land - 39
1 Academy Ruins
1 Bojuka Bog
1 Buried Ruin
1 Command Tower
1 Creeping Tar Pit
1 Drowned Catacomb
10 Island
1 Minamo, School at Water's Edge
1 Mutavault
1 Nephalia Drownyard
1 Rogue's Passage
1 Reliquary Tower
1 Shizo, Death's Storehouse
1 Sunken Ruins
9 Swamp
1 Tainted Isle
1 Underground River
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Watery Grave
1 Boseiju, who shelters all
making the deck to basically rip cards out of your opponents deck and exile them... then swing with you general Mirko Vosk, Mind Drinker after stripping some lands out of their deck to mill more cards per attack seems like a silly fun idea. Also stripping enchantment removal then playing card draw enchantments seems decent.
there is some synergy with echo mage and neverending torment where you get multi-epic, and double cast neverending torment every upkeep... can kill people's decks pretty fast
and the infinite combo of gravecrawler, phyrexian altar, bitter ordeal, and random zombie (not very likely, but i like to include 1 bad combo in every deck incase the game runs on too long)
this is definitely version 1.0, after i build and test with it i will have plenty of changes to make...
Let me know what you think/recommend!
BW Haakon, Stromgald Scourge: Tribal Knights BW
UWG Roon Astral Slide: Cycling and Sliding Based Deck UWG