The deck is meant to power out as many artifacts as possible and protect them by saccing tokens and other cards that cantrip, negating possible card disadvantage. There are tons of intricate combos in this deck: Clock of Omens + Sensei's Divining Top + other artifacts = draw a bunch of cards, Salvaging Station + Karn, Silver Golem + Sol Ring/Mana Vault/Mana Crypt + sac engine = infinite mana etc...
Any help I can get with this would be much appreciated. Thanks for looking.
I played with him as my general for a while and he's pretty sweet. A few things I would say you need are Shield of Kaldra with Godo, Bandit Warlord to keep your tinkerer alive and DEFINATELY Nevinyrral's Disk as you can blow up everything everyone else has while keeping half of your stuff alive, it was definitely the most fun thing I did with the deck.
First of all, props for picking a sweet General (I've got a Slobad deck myself :)).
Second, 25 Land seems ridiculous, but if it works for you, more power to you.
One thing I've liked in my deck is a little Goblin package. I run Goblin Matron and Goblin Recruiter (only one would still work though) to search up Goblin Welder (he can be THAT good), your General should he get tucked, as well as Kiki-Jiki, Mirror Breaker, another card I'd recommend.
Whipping out copies of Solemn Simulacrum, Duplicant, Myr Battlesphere (my favorite target), or Precursor Golem can be amazing. I also just realized that with Karn out, you can animate any of your artifacts and then copy them with Kiki-Jiki. I really wanna make hasty Spine of Ish Sah tokens now lol. 7/7s that Vindicate when they come in? Sounds good to me. You could even copy a mana artifact and net some mana if needed, I suppose.
I can't wait to try out the Spine and Mirrorworks in my deck as well, they should be awesome.
Not sure if Relic Barrier and Kill Switch are really necessary, but maybe I'm just talking out my rear. Tsabo's Web is interesting, I personally don't play against enough lands to get good use out of it, but again, if it works for you, all the better.
@ wlb9z/luminum can: Darksteel Plate may be a consideration, but I'm having trouble finding room. I really don't have that many creatures that I mind dying. I was thinking about Lightning Greaves as a possible add, as it's much better with Welder and Forgemaster.
@ keepitsizzlin: Yeah, I was really pleased with the general once I saw all the awesome sacrifice synergies. 25 lands has been working ok, but I have a feeling I need to add 3-4 more, so even more cuts are needed. I like the Goblin Package you've got, but I'm cramped for slots as it is, so I'll try it sans goblin package for now, but it's interesting.
Relic Barrier has been really good so far. Not only does it help combat the opponent(s) mana accel and random robot fatties, but it's primary use is on Howling Mine, Winter Orb, and Static Orb. Kill Switch is really cool when you get Lattice out and is another way to tap down the key artifacts previously mentioned. It's definitely not above the chopping block though as it has been one of the weakest cards. Good eye. Myr Incubator is used primarily as an almost insta-win with Krark-Clan Ironworks and Furnace Celebration or just really awesome with Myr Battlesphere. It's also just fine when you want, say, 10 tokens to sac to various effects to put you way in the lead. It's one of the cards I eye-balled for being awkward(so good eye there too), but the effect can be so powerful that I have yet to remove it.
Thanks for all the feedback, guys. Keep it coming.
Mox Diamond was the only card that was outright bad in this deck, since I often had to hold onto it to get another land + it was terrible if I had Lens or Gauntlet down.
The Moons + Wake should compliment the other disruption well.
Megatog seems like it could be really awesome because it is cheaper than the Igniter and it can help facilitate combos in the deck.
Finally, comes the questionable add: Flayer Husk. I added it because it is pretty much insane with Salvaging Station and any effect that causes me to sacrifice. It's certainly the weakest card in this update, but it's nice to know that if I draw Station or this, I'm only a Gamble away from doing something nutty. We'll see.
I actually have Aperture and Heretic sitting right in front of me for consideration. Aperture was in an earlier iteration of the deck and it was cool, but a little mana intensive. Heretic is obviously good, so I'm still wanting to squeeze it in.
Bosh was actually the original general of this deck long ago, but it turns out he's not that good. Cool for sure, but his ability is overcosted to do too much here. Sundering Titan is totally awesome and on-theme for this deck, but I'm not sure what to cut for it. Gorilla Shaman is ok, but I don't think he's worth it in this deck. It's obviously awesome when I have infi mana, but until then it's pretty steep in most cases. The deck is getting pretty cramped.
Memory Jar and Cloud Key, on the other hand, seem to have slipped past me.
I'm not sure what to cut for the Key. It and the Totem are similar in that they ramp you up by 1 mana (sort of, with Key), but I think Key would be better because it's more likely to allow you to play multiple spells in one turn. That might be the right cut, but I am just not certain, having never played the deck.
I think I'll try that for now. The totem has only been ok, as you can imagine, whereas Semblance Anvil has been pretty insane. I expect Key to rightly be in the middle of those two, but without any risk.
Cant wait to get this guy into my Bosh deck. I think Mycosynth Wellspring is better then a Flayer Husk. It sacs for more value and helps with the low land count. It is awesome with the station, but Terrarion is woah good with it so seems better to me over all.
1 Lodestone Myr
1 Karn, Silver Golem
1 Megatog
1 Duplicant
1 Wurmcoil Engine
1 Myr Battlesphere
Recursion:
1 Goblin Welder
1 Myr Retriever
1 Junk Diver
1 Trash for Treasure
1 Arcbound Reclaimer
1 Salvaging Station
Disruption:
1 Pithing Needle
1 Phyrexian Furnace
1 Scrabbling Claws
1 Winter Orb
1 Relic Barrier
1 Phyrexian Revoker
1 Static Orb
1 Tangle Wire
1 Ring of Gix
1 Magus of the Moon
1 Blood Moon
1 Icy Manipulator
1 Wake of Destruction
Sac fodder:
1 Terrarion
1 Chromatic Star
1 Panic Spellbomb
1 Flayer Husk
1 Ichor Wellspring
1 Tsabo's Web
1 Nuisance Engine
1 Myr Propagator
1 Solemn Simulacrum
1 Myr Turbine
Removal:
1 Shattering Spree
1 Shattering Pulse
1 Aftershock
1 Spine of Ish Sah
Card advantage/dig:
1 Sensei's Divining Top
1 Gamble
1 Scroll Rack
1 Howling Mine
1 Journeyer's Kite
1 Serum Tank
1 Wheel of Fortune
1 Memory Jar
1 Voltaic Key
1 Sculpting Steel
1 Rings of Brighthearth
1 Furnace Celebration
1 Prototype Portal
1 Clock of Omens
1 Kuldotha Forgemaster
1 Mirrorworks
1 Mycosynth Lattice
1 Myr Incubator
Mana: 42
1 Mana Crypt
1 Mox Opal
1 Sol Ring
1 Mana Vault
1 Guardian Idol
1 Mind Stone
1 Everflowing Chalice
1 Grim Monolith
1 Worn Powerstone
1 Basalt Monolith
1 Extraplanar Lens
1 Semblance Anvil
1 Cloud Key
1 Krark-Clan Ironworks
1 Gauntlet of Power
1 Blinkmoth Urn
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Scalding Tarn
1 Darksteel Citadel
1 Strip Mine
20 Snow-Covered Mountain
1 Slobad, Goblin Tinkerer
The deck is meant to power out as many artifacts as possible and protect them by saccing tokens and other cards that cantrip, negating possible card disadvantage. There are tons of intricate combos in this deck: Clock of Omens + Sensei's Divining Top + other artifacts = draw a bunch of cards, Salvaging Station + Karn, Silver Golem + Sol Ring/Mana Vault/Mana Crypt + sac engine = infinite mana etc...
Any help I can get with this would be much appreciated. Thanks for looking.
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
Bosh, Iron Golem is fun too
R Citizen Cane (Feldon of the Third Path)
you could put both in however
Second, 25 Land seems ridiculous, but if it works for you, more power to you.
One thing I've liked in my deck is a little Goblin package. I run Goblin Matron and Goblin Recruiter (only one would still work though) to search up Goblin Welder (he can be THAT good), your General should he get tucked, as well as Kiki-Jiki, Mirror Breaker, another card I'd recommend.
Whipping out copies of Solemn Simulacrum, Duplicant, Myr Battlesphere (my favorite target), or Precursor Golem can be amazing. I also just realized that with Karn out, you can animate any of your artifacts and then copy them with Kiki-Jiki. I really wanna make hasty Spine of Ish Sah tokens now lol. 7/7s that Vindicate when they come in? Sounds good to me. You could even copy a mana artifact and net some mana if needed, I suppose.
I can't wait to try out the Spine and Mirrorworks in my deck as well, they should be awesome.
Not sure if Relic Barrier and Kill Switch are really necessary, but maybe I'm just talking out my rear. Tsabo's Web is interesting, I personally don't play against enough lands to get good use out of it, but again, if it works for you, all the better.
Myr Incubator seems awfully risky, I'd rather just get my tokens from something like Pentavus or Triskelavus.
All in all though, the deck looks pretty bangin. Good luck with it!
Ephara
Dralnu
Rakdos
Angry Bobby
[card=Selvala, Explorer Returned]Selvala[card]
Karlov
Mazirek
Meren
Ezuri
Kaseto Snakes
Jhoira Eldrazi
Anya
Depala Vehicles
Rubinia Enchantments
Sek' Kuar Wurm Tribal
card=Xira Arien]Xira Mass Discard[/card]
Gahiji Beasts
Hazezon Tokens
Karador Spirits
Sidisi Zombies
Yasova
Ruhan Voltron
Shu Yun P/T Switching
Zurgo
K & T
Yore-Tiller Sphinx Tribal
@ keepitsizzlin: Yeah, I was really pleased with the general once I saw all the awesome sacrifice synergies. 25 lands has been working ok, but I have a feeling I need to add 3-4 more, so even more cuts are needed. I like the Goblin Package you've got, but I'm cramped for slots as it is, so I'll try it sans goblin package for now, but it's interesting.
Relic Barrier has been really good so far. Not only does it help combat the opponent(s) mana accel and random robot fatties, but it's primary use is on Howling Mine, Winter Orb, and Static Orb. Kill Switch is really cool when you get Lattice out and is another way to tap down the key artifacts previously mentioned. It's definitely not above the chopping block though as it has been one of the weakest cards. Good eye. Myr Incubator is used primarily as an almost insta-win with Krark-Clan Ironworks and Furnace Celebration or just really awesome with Myr Battlesphere. It's also just fine when you want, say, 10 tokens to sac to various effects to put you way in the lead. It's one of the cards I eye-balled for being awkward(so good eye there too), but the effect can be so powerful that I have yet to remove it.
Thanks for all the feedback, guys. Keep it coming.
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
Edit: - Wooded Foothills, - Mox Diamond, - Candles of Leng, - Kill Switch, - Phyrexian Processor, - Hellkite Igniter
+ Darksteel Citadel, + Snow-Covered Mountain, + Flayer Husk, + Magus of the Moon, + Blood Moon, + Megatog, + Wake of Destruction
Mox Diamond was the only card that was outright bad in this deck, since I often had to hold onto it to get another land + it was terrible if I had Lens or Gauntlet down.
The Moons + Wake should compliment the other disruption well.
Megatog seems like it could be really awesome because it is cheaper than the Igniter and it can help facilitate combos in the deck.
Finally, comes the questionable add: Flayer Husk. I added it because it is pretty much insane with Salvaging Station and any effect that causes me to sacrifice. It's certainly the weakest card in this update, but it's nice to know that if I draw Station or this, I'm only a Gamble away from doing something nutty. We'll see.
Thoughts?
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
All pretty self-explanatory, I think, and at least worth looking into.
Bosh was actually the original general of this deck long ago, but it turns out he's not that good. Cool for sure, but his ability is overcosted to do too much here. Sundering Titan is totally awesome and on-theme for this deck, but I'm not sure what to cut for it. Gorilla Shaman is ok, but I don't think he's worth it in this deck. It's obviously awesome when I have infi mana, but until then it's pretty steep in most cases. The deck is getting pretty cramped.
Memory Jar and Cloud Key, on the other hand, seem to have slipped past me.
- Mind's Eye, + Memory Jar
That one is easy for me.
Should Foriysian Totem come out for Cloud Key or something else?
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
- Totem, + Cloud Key
Pauper Cube
I cube, I play EDH, and I can't afford Legacy. The other formats can suck it.
RRRSlobad, Goblin TinkererRRR
GUBSnapcaster GushBUG
GUBWRx5c ShopsxGUBWR
This deck looks awesome btw.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG