This is a change up from my Suicidal Korlash. Griselbrand just seemed more on theme and added in some more ramp. Yes, I realize there is better ways to make him auto win such as Skirge Familiar and so on. I am not looking to blow people out turn 5. I kinda feel like it maybe too powerful already from just gold fishing. I cut out some tutors to help that, I may cut out some more or all of them.
I have a small reanimation theme along with my self hurt. As well as a life swapping. With wound reflection out stuff can become deadly very fast.
The deck is fun to play but is a very all in feel to it. Go big or go home. Which can lead to getting myself killed early some games. Will see how it goes. Any suggestions are welcome.
Did a few minor changes. Still need to play it in more games to really get a feel for it. Some games it seems to just go crazy and turn 4 General to refill hand. Others I just drop a land a turn and don't really seem to have any ramp.
Yes, I just recently tested this with Necropotence, (would have the same effect with Griselbrand) and ended up with about 50 cards in hand before I decided to stop, and was gaining 50 life a turn.
1 Griselbrand
Creatures
1 Bloodgift Demon
1 Fleshbag Marauder
1 Graveborn Muse
1 Magus of the Mirror
1 Massacre Wurm
1 Nezumi Graverobber
1 Psychosis Crawler
1 Puppeteer Clique
1 Sheoldred, Whispering One
1 Steel Hellkite
1 Vampire Nighthawk
Enchantments
1 Animate Dead
1 Necromancy
1 Pestilence
1 Phyrexian Arena
1 Wound Reflection
Instants
1 Cabal Ritual
1 Dark Ritual
1 Imp's Mischief
1 Snuff Out
1 Tendrils of Corruption
1 Withering Boon
1 Sickening Shoal
1 Vampiric Tutor
1 All is Dust
1 Ancient Craving
1 Ambition's Cost
1 Ashes to Ashes
1 Consuming Vapors
1 Damnation
1 Decree of Pain
1 Demonic Tutor
1 Diabolic Tutor
1 Exsanguinate
1 Mutilate
1 Night's Whisper
1 Reanimate
1 Sign in Blood
1 Tendrils of Agony
1 Yawgmoth's Will
Artifacts
1 Batterskull
1 Caged Sun
1 Chrome Mox
1 Everflowing Chalice
1 Grim Monolith
1 Jet Medallion
1 Lashwrithe
1 Lightning Greaves
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Diamond
1 Mox Opal
1 Nihil Spellbomb
1 Oblivion Stone
1 Sol Ring
1 Soul Conduit
1 Sword of War and Peace
1 Swiftfoot Boots
1 Voltaic Key
1 Ancient Tomb
1 Bojuka Bog
1 Cabal Coffers
1 Maze of Ith
34 Swamp
1 Urborg, Tomb of Yawgmoth
This is a change up from my Suicidal Korlash. Griselbrand just seemed more on theme and added in some more ramp. Yes, I realize there is better ways to make him auto win such as Skirge Familiar and so on. I am not looking to blow people out turn 5. I kinda feel like it maybe too powerful already from just gold fishing. I cut out some tutors to help that, I may cut out some more or all of them.
I have a small reanimation theme along with my self hurt. As well as a life swapping. With wound reflection out stuff can become deadly very fast.
Any suggestions welcome. Cards I am considering adding:
Living Death
Black Sun Zenith
Bubbling Muck
Gauntlet of Power
Spell Book/Reliquary Tower
The deck is fun to play but is a very all in feel to it. Go big or go home. Which can lead to getting myself killed early some games. Will see how it goes. Any suggestions are welcome.
Yes, I just recently tested this with Necropotence, (would have the same effect with Griselbrand) and ended up with about 50 cards in hand before I decided to stop, and was gaining 50 life a turn.
Seems good.