I've been getting bored with my tuned pre-con deck and I wanted a new one. Ever since I laid my eyes on Radiant, I've wanted to abuse her, and I think the only way to do that is with a bunch of flying spirit token production. About an hour of going through the magiccards.info and I think I've found a nice set of cards needed for it, but any info to break them would be much appreciated!
Drawing cards in white I am having a bit of trouble tracking down. I really need some suggestions for this. I was also wondering if I am running too much removal and if I should up my creature count, and what creatures I should put into it's place. I believe my 4 and 5 drop spot is a bit crowded, so I was wondering if I could get a bit of help on that as well. Do I have enough buffs for my creatures?
I found decent draw card packages. Culling Dais and Skullclamp when combined with Twilight Drover can get pretty silly. Mentor of the Meek gets activated quite a bit because of the amounts of token production the deck can manufacture, and they can all recur with Sun Titan, and Sun Titan can recur with Emeria, the Sky Ruin, Marshal's Anthem, and Adarkar Valkyrie. I think I want to include more recursion, but before I make any more tweaks, I want to play with the deck to see how it actually works.
I've never seen that card before, but isn't it a bit expensive? Then again, it would end the game with radiant out and alpha striking. I need more flying token production, but I couldn't find too many.
Alrighty, with the suggestions I received in here, I have a few draw card engines I would like to try out: Mentor of the Meek, Culling Dias, and skullclamp. I already thought of Skullclamp, but I didn't realize how many 1/1's I will be making so Mentor should be a good edition, as well as Culling Dias. The good thing about all of these, is that now I can justify Sun Titan becoming apart of the deck. The problem I have now is that I have to figure out how to include these cards. LOL
I'd also look at the relative strength of some of your creatures. Serra Avenger isn't a great multiplayer creature, and Kirtar kinda telegraphs your move. You also need to keep the balance between anthem effects and Mentor of the Meek.
I'd also look at the relative strength of some of your creatures. Serra Avenger isn't a great multiplayer creature, and Kirtar kinda telegraphs your move. You also need to keep the balance between anthem effects and Mentor of the Meek.
Yeah, I kind of tossed in Serra's Avenger for the flying and vigilence effects, not so much on her P/T. I've been eyeballing her to remove her, but I can't really think of a creature low costed with flying and relevence in EDH. Any suggestions?
As for Gaze, I know that it isn't an instant, but the thing I like most about it is the CA built into it by Flashback. I'm not sure how many creatures I will have most of the time to use it, but I like that I can combo it the new draw card effects I have going, but I just need to figure out how much token production I will actually be having. I don't mind Kirtar, because I can block then sac to remove what I actually want gone. If he's removed, well, that's one less I have to worry about.
As for Mentor and my anthem effects, I don't think that my anthem effects will stop the card draw as the creatures ETB as 1/1s. I need to mosey on over to the card rulings section to double check. Thank you for that. See next post.
Have you thought about other anthems? Honor of the Pure, Glorious Anthem even? Between Rector, E. Tutor and Idyllic Tutor you could run a bit of a toolbox as well - Faith's Fetters, Nevermore etc. Martyr's Bond is sweet, too, especially in a token deck. Phyrexian Altar (or Ashnod's) can get you lots of mana in a pinch. And I agree with keeping Elesh Norn in. I'd also trim some nonbasics if you plan on ever activating Emeria, and run High Market or Rector /M.Bond if you add it. If you have one Diamond Valley serves the same purpose.
Edit: just gotta be careful w the anthems with Mentor and Skullclamp in the deck.
I didn't look at the mana base. I'm no fan of Temple, Sanctum if your deck isn't tooled for it, and the WHOLE LD suite. I like Mistveil Plains in any monowhite deck, even if you don't have reusable tutoring.
After thinking about it for awhile, I see what you guys are talking about with Sanctum. I will keep Temple in there, however unless you can tell me why it would be bad. Its a bit of acceleration which is good, even if it is conditional.
I will put Elesh back in and I replaced culling dais with Phyrexian Vault. I can definitely see why Mistveil should be added, since I can return something back into my library and recycle certain cards I don't want to lose to exiling. What should I take out to put back Elesh?
Alrighty, so I changed the deck around just a little bit as I found more cards I can utilize. Anymore ideas I can add to the deck? I think I have a fair amount of draw card effects, and plenty of enough mana ramp and token production as well as a few combos. I am thinking of removing Phyrexian Altar for High Market. Anyone else think I should do it?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Drawing cards in white I am having a bit of trouble tracking down. I really need some suggestions for this. I was also wondering if I am running too much removal and if I should up my creature count, and what creatures I should put into it's place.I believe my 4 and 5 drop spot is a bit crowded, so I was wondering if I could get a bit of help on that as well. Do I have enough buffs for my creatures?I found decent draw card packages. Culling Dais and Skullclamp when combined with Twilight Drover can get pretty silly. Mentor of the Meek gets activated quite a bit because of the amounts of token production the deck can manufacture, and they can all recur with Sun Titan, and Sun Titan can recur with Emeria, the Sky Ruin, Marshal's Anthem, and Adarkar Valkyrie. I think I want to include more recursion, but before I make any more tweaks, I want to play with the deck to see how it actually works.
1 Mikaeus, the Lunarch (-)
1 Weathered Wayfarer
1 Mother of Runes (-)
1 Serra Ascendant (-)
1 Stoneforge Mystic (-)
1 Eight-and-a-Half-Tails (-)
1 Cloudchaser Kestrel
1 Aven Mindcensor (-)
1 Twilight Drover (-)
1 Mentor of the Meek (-)
1 Aven Riftwatcher (-)
1 Magus of the Moat
1 Emeria Angel (-)
1 Ranger of Eos (-)
1 Lightkeeper of Emeria (-)
1 Academy Rector (-)
1 Windborn Muse (-)
1 Karmic Guide
1 Baneslayer Angel (-)
1 Archon of Justice (-)
1 Adarkar Valkyrie (-)
1 Thopter Assembly (-)
1 Stonehewer Giant (-)
1 Sun Titan (-)
1 Crovax, Ascendant Hero (-)
1 Elesh Norn, Grand Cenobite
1 Midnight Haunting (-)
1 Battle Screech (-)
1 Spectral Procession (-)
1 Storm Herd (-)
Tutor - 2
1 Enlightened Tutor
1 Idyllic Tutor
Spot Removal Spells - 6
1 Path to Exile (-)
1 Swords to Plowshares (-)
1 Condemn (-)
1 Disenchant (-)
1 Return to Dust (-)
1 Banishing Stroke (-)
Board Wipe Spells - 3
1 Nevinyrral's Disk (-)
1 Hallowed Burial (-)
1 Austere Command (-)
Mana Artifacts - 5
1 Everflowing Chalice (-)
1 Sol Ring (-)
1 Mana Vault (-)
1 Extraplanar Lens
1 Caged Sun (-)
Equipment - 7
1 Skullclamp (-)
1 Lightning Greaves (-)
1 Trailblazer Boots (-)
1 Whispersilk Cloak (-)
1 Sword of Fire and Ice (-)
1 Moonsilver Spear (-)
1 Sensei's Divining Top (-)
1 Phyrexian Vault (-)
1 Eldrazi Monument (-)
Enchantments - 6
1 Inheritance (-)
1 Intangible Virtue (-)
1 Luminarch Ascension (Entreat the Angels)
1 Sacred Mesa (-)
1 Ghostly Prison (-)
1 Marshal's Anthem (-)
Lands - 38
1 Strip Mine
1 Tectonic Edge (-)
1 Ghost Quarter (-)
1 Emeria, the Sky Ruin (-)
1 Drifting Meadow (-)
1 Secluded Steppe
1 Mistveil Plains
1 Winding Canyons
1 Maze of Ith
1 High Market (-)
1 Temple of the False God
1 Evolving Wilds (-)
1 Terramorphic Expanse (-)
1 Thawing Glacier (-)
24 Plains
Deck change list
Culling Dais -> Phyrexian Vault
Wasteland -> Plains
Serra's Sanctum -> Mistveil Plains
Mystifying Maze -> Plains
Akroma's Memorial -> Eldrazi Monument
Lt. Kirtar -> Mikaeus, the Lunarch
Serra Avenger -> Eight-and-a-Half-Tails
Yosei, the Morning Star -> Elesh Norn, Grand Cenobite
Windbrisk Heights -> High Market
Pearl Medallion -> Moonsliver Spear
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
...is...
.....Brilliant!
I've never seen that card before, but isn't it a bit expensive? Then again, it would end the game with radiant out and alpha striking. I need more flying token production, but I couldn't find too many.
http://forums.mtgsalvation.com/showthread.php?t=332110
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I'd also look at the relative strength of some of your creatures. Serra Avenger isn't a great multiplayer creature, and Kirtar kinda telegraphs your move. You also need to keep the balance between anthem effects and Mentor of the Meek.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Commander
G Ezuri, Renegade Leader G
GW Sigarda, Host of Herons WG
Legacy
GU 12 Post UG
Trade Thread: Click Here
Image Disclaimer: Please review User Notes before clicking infraction.
Yeah, I kind of tossed in Serra's Avenger for the flying and vigilence effects, not so much on her P/T. I've been eyeballing her to remove her, but I can't really think of a creature low costed with flying and relevence in EDH. Any suggestions?
As for Gaze, I know that it isn't an instant, but the thing I like most about it is the CA built into it by Flashback. I'm not sure how many creatures I will have most of the time to use it, but I like that I can combo it the new draw card effects I have going, but I just need to figure out how much token production I will actually be having. I don't mind Kirtar, because I can block then sac to remove what I actually want gone. If he's removed, well, that's one less I have to worry about.
As for Mentor and my anthem effects, I don't think that my anthem effects will stop the card draw as the creatures ETB as 1/1s. I need to mosey on over to the card rulings section to double check. Thank you for that.See next post.Both solid suggestions and added.
Commander
G Ezuri, Renegade Leader G
GW Sigarda, Host of Herons WG
Legacy
GU 12 Post UG
Trade Thread: Click Here
Image Disclaimer: Please review User Notes before clicking infraction.
Edit: just gotta be careful w the anthems with Mentor and Skullclamp in the deck.
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I will put Elesh back in and I replaced culling dais with Phyrexian Vault. I can definitely see why Mistveil should be added, since I can return something back into my library and recycle certain cards I don't want to lose to exiling. What should I take out to put back Elesh?