With the new commander precons coming out so soon, I was having a hard time thinking of a deck to choose. However, after seeing abound's Sygg, River Guide deck here, it clicked in me that Derevi might actually make a decent general for a merfolk deck. His ability would allow you to take advantage of merfolk evasiveness, and the tapping and untapping effects on some of them, while also giving access to green for some nice untappers like Prophet of Kruphix and Murkfiend Liege.
The decklist I came up with is still a work in progress, and at the moment, it has 112 cards. Any suggestions or criticisms of things to add or remove would be greatly appreciated. Also, I would prefer to have no infinite combos in the deck, and also would like to avoid cards that cost more than $5-8ish unless they are in the commander precon.
The decklist I came up with is still a work in progress, and at the moment, it has 112 cards. Any suggestions or criticisms of things to add or remove would be greatly appreciated. Also, I would prefer to have no infinite combos in the deck, and also would like to avoid cards that cost more than $5-8ish unless they are in the commander precon.
1 Derevi, Empyrial Tactician
Other Creatures (43):
1 Arcanis the Omnipotent
1 Azami, Lady of Scrolls
1 Champion of Lambholt
1 Clone
1 Cold-Eyed Selkie
1 Coralhelm Commander
1 Deepchannel Mentor
1 Drowner of Secrets
1 Edric, Spymaster of Trest
1 Empress Galina
1 Fallowsage
1 Grimoire Thief
1 Harpoon Sniper
1 Judge of Currents
1 Lord of Atlantis
1 Lullmage Mentor
1 Master of the Pearl Trident
1 Mentor of the Meek
1 Merfolk Sovereign
1 Merrow Harbinger
1 Merrow Reejerey
1 Mirror Entity
1 Mothdust Changeling
1 Murkfiend Liege
1 Prime Speaker Zegana
1 Prophet of Kruphix
1 Rootwater Thief
1 Sage of Fables
1 Seahunter
1 Sigil Tracer
1 Stonybrook Banneret
1 Stonybrook Schoolmaster
1 Stormtide Leviathan
1 Streambed Aquitects
1 Surgespanner
1 Sygg, River Guide
1 Thada Adel, Acquisitor
1 Tideshaper Mystic
1 Vedalken Æthermage
1 Veteran of the Depths
1 Voidmage Prodigy
1 Wake Thrasher
1 Wanderwine Prophets
1 Bident of Thassa
1 Chromatic Lantern
1 Coalition Relic
1 Illusionist's Bracers
1 Lux Cannon
1 Sol Ring
1 Swiftfoot Boots
1 Thousand-Year Elixir
Enchantments (7):
1 Aura Shards
1 Coastal Piracy
1 Glare of Subdual
1 Merrow Commerce
1 Nature's Will
1 Rhystic Study
1 True Conviction
Instants (13):
1 Bant Charm
1 Beast Within
1 Condemn
1 Cyclonic Rift
1 Dissipate
1 Dissolve
1 Energy Arc
1 Krosan Grip
1 Oblation
1 Rewind
1 To Arms!
1 Turnabout
1 Vitalize
Sorceries (4):
1 Cultivate
1 Kodama's Reach
1 Summon the School
1 Wargate
1 Alchemist's Refuge
1 Azorius Chancery
1 Azorius Guildgate
1 Command Tower
6 Forest
1 Gavony Township
1 Hinterland Harbor
10 Island
5 Plains
1 Reliquary Tower
1 Rogue's Passage
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Simic Guildgate
1 Temple of Mystery
1 Temple of the False God
1 Wanderwine Hub