This is my Sen Triplets deck. It doesn't really use her much as the general, but she helps shut down counter spell decks a little. Its been really successful on cockatrice and I know my meta won't be near that competitive. It sits around and is patient until there is a good time to clear and slip into an Armageddon or other land wipe, then take advantage of the board state. It can also just play outright beats though that is best after a land wipe. It has a back up combo of the Bloodchief Ascension / Mind Crank to break stalls (which has happened.)
After the commander release events, just as I thought and feared everyone and there mother runs BS card Numero-Uno, Homeward Path.
Bad news is, it literally is pointless for me run Control Magic, Gilded Drake, or Bribery. They were fun, they enabled bonkerlisous plays but, alas, they are going to have to leave as I don't want dead cards in my deck.
I have quite a large selection. Should I find more tutors, more counters, more draw, more shenanigans, more bombs? I got three spots which is HUGE in edh.
Well the only reason I would make these drastic changes is, edh is a HIT at my shop and they sold out and had to refuse people on the day of the event because they had too many people show up.
Everyone and their mother that I talked to (8+ so far) will be running this card. Just to dangerous imo.
I did play a casual game for fun, 2 of the other 3 people had one out. One person had it out on turn one the other tutored for it. :\
Sorry for the loooong delay. I did actually take this beast into an event months ago. It was 3 tables of 4 players, The best of each table would go against each other, and so on, for three rounds.
I destroyed everyone. There was even some really nasty godo, sliver, and dream hall decks out there, and this deck rolled. Land Destruction is key but so is card advantage and stall tactics.
The deck is still as you see it, but i did obtain some new cards.
1 Sen Triplets
//Lands
4 Plains
5 Island
5 Swamp
1 Underground River
1 Arcane Sanctum
1 Bad River
1 Evolving Wilds
1 Celestial Colonnade
1 Terramorphic Expanse
1 Gemstone Mine
1 Reflecting Pool
1 City of Brass
1 Arid Mesa
1 Grand Coliseum
1 Caves of Koilos
1 Creeping Tar Pit
1 Dimir Aqueduct
1 Orzhov Basilica
1 Glimmervoid
1 Fetid Heath
1 Godless Shrine
1 Glacial Fortress
1 Azorius Chancery
1 Command Tower
1 Isolated Chapel
1 Vivid Meadow
1 Vivid Creek
1 Vivid Marsh
1 Sunken Ruins
1 Sol Ring
1 Azorius Signet
1 Orzhov Signet
1 Dimir Signet
1 Coalition Relic
1 Darksteel Ingot
1 Gilded Lotus
1 Worn Powerstone
1 Everflowing Chalice
1 Mind Stone
1 Mana Vault
1 Chrome Mox
//Mass Removal
1 Day of Judgment
1 Hallowed Burial
1 Rout
1 Wrath of God
1 Damnation
1 Decree of Pain
1 Black Sun's Zenith
1 Austere Command
1 Evacuation
//Mass Disruption
1 Sunder
1 Cabal Conditioning
1 Armageddon
1 Catastrophe
1 Desolation Angel
//Win Condition/Beats
1 Inkwell Leviathan
1 Stormtide Leviathan
1 Rite of Replication
1 Akroma, Angel of Wrath
1 Sphinx of the Steel Wind
1 Magister Sphinx
1 Sun Titan
1 Sorin Markov
1 Exsanguinate
1 Elspeth, Knight-Errant
1 Blazing Archon
1 Jin-Gitaxias, Core Augur
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Army of the Damned
1 Dread
1 Future Sight
1 Enlightened Tutor
1 Memory Jar
1 Time Spiral
1 Phyrexian Arena
1 Demonic Tutor
1 Diabolic Tutor
1 Bloodgift Demon
1 Rhystic Study
1 Blue Sun's Zenith
1 Jace Beleren
1 Liliana Vess
//Other
1 Time Stretch
1 Call to Mind
1 Relearn
1 Copy Artifact
1 Debtor's Knell
1 Snapcaster Mage
Bad news is, it literally is pointless for me run Control Magic, Gilded Drake, or Bribery. They were fun, they enabled bonkerlisous plays but, alas, they are going to have to leave as I don't want dead cards in my deck.
I have quite a large selection. Should I find more tutors, more counters, more draw, more shenanigans, more bombs? I got three spots which is HUGE in edh.
Everyone and their mother that I talked to (8+ so far) will be running this card. Just to dangerous imo.
I did play a casual game for fun, 2 of the other 3 people had one out. One person had it out on turn one the other tutored for it. :\
Subtractions
- 3 Swamp
- 1 Island
- Glacial Fortress
- Strip Mine
- Rocky Tar Pit
- Glacial Fortress
- Strip Mine
- Obelisk of Esper
- Gilded Drake
- Oblivion Ring
- Control Magic
- Bribery
- Dimir House Guard
- Muddle the Mixture
- Perplex
- Debtor's Knell
Additions
+ Glimmervoid
+ Fetid Heath
+ Godless Shrine
+ Vivid Meadow
+ Vivid Marsh
+ Sunken Ruins
+ Cataclysm
+ Akroma's Vengeance
+ Cabal Conditioning
+ Pithing Needle
+ Phyrexian Revoker
+ Inkwell Leviathan
+ Stormtide Leviathan
+ Rite of Replication
+ Dismiss
+ Enlightned Tutor
+ Future Sight
+ Call to Mind
+ Relearn
I destroyed everyone. There was even some really nasty godo, sliver, and dream hall decks out there, and this deck rolled. Land Destruction is key but so is card advantage and stall tactics.
The deck is still as you see it, but i did obtain some new cards.
Bloodgift Demon, Snapcaster Mage, Army of Damned, Reaper from the Abyss.
I also have a Dark Confidant
I really think the demon, deserves a spot, do you guys thing the other cards need to be put in? I also got the B/W land from innistrad as well.