I love stealing stuff, especially in EDH where anything I steal is likely to be huge, whether it be a spell or a creature. To top it all off, theft effects don't just create an empty board, like most traditional removal, and instead serve to complicate the game a little, which is awesome, along with the feeling that you are literally playing a new deck every game, as long as you get a new opponent in the mix.
I eventually came to find a general that was just as kleptomaniacal as I was. To that end I have started to build this Sen Triplets deck:
Right now most of what I am doing is trying to find room, I still want to jam in at least 1 Twincast style effect, if not a whole bunch of them. I also wanted to find a good sacrifice outlet because I am already running Karmic Guide and Reviellark, along with a slot for it.
Other stuff that I really want to put in but can't find room for: Recall or any other card in my colors that lets me dig up anything from my graveyard, preferably a creature. Darksteel Forge - I salivate when I think about this when used in conjunction with Mycosynth Lattice
And an ENORMOUS beatstick, I'm not sure whether to use Akroma, or Darksteel Colossus, or find something else entirely, but I want to put in a creature that will scare the pants off of everyone in the room when it gets played.
EDH Decks:
Halfdane Sek'Kuar
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Bump. Also, if it helps at all this is meant to be a Multiplayer list.
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EDH Decks:
Halfdane Sek'Kuar
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Thanks for the help searching for sacrifice outlets, I was looking for something that could win me the game so I guess I could do Altar of Dementia. It just seems so weak unless I already have the complete combo out. Same with Blasting Station I guess you can't do better than 1 damage per dead creature though.
I have also finally been able to play with this deck a little more and I have realized just how mana hungry this thing wants to be. It wants to play everything in my opponents hand as well as my own, so I was thinking about throwing in a Cabal Coffers along with a an Expedition Map to search for it easier and pump out mana.
Also want to try out Riptide Laboratory after I realized 1/3 of the creatures in this deck are in fact wizards, probably going to cut Strip Mine for it.
About the Twisted Justice, its actually been a very good card for me. It may seem a little strange, but because it targets a player, not a creature, it's very hard to be let down by it and it helps me get rid of untargetable indestructible threats. And of course it typically does a wonderful job of restocking your hand in EDH, were most guys have to be 4/4 or bigger to really make any kind of impact on the board. I kind of like to think of it as a tidings with removal attached for 1 black mana.
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EDH Decks:
Halfdane Sek'Kuar
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All MtG tokens. Need 8 WotC tokens and 88 handmade tokens.
1 EDH for each color combination. Complete: C, U, G, UB, WB, UR, GU, BRG, WBG, RWU, BRW, WUBRG
No, I have not good sir, but I do want to try out Sphinx of the Steel Wind to see how relevant the protection from red and green is. Also, tried updating the decklist a little with stuff that I am trying out. Took out Celestial Dawn as it has a very strong anti-synergy with all of my non-basics that do cool things like Volraths Stronghold and Reliquary Tower. In its place I am putting that Darksteel Forge that seems so awesome.
Also, for bragging and tracking purposes I put an "F" next to everything I have foiled or alternate art of.
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EDH Decks:
Halfdane Sek'Kuar
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I was thinking about Yawgmoths Will but I really don't want to be that much of a jerk to run it. Do you think its powers can be used for fun, and not EEEEVVVVIIIIILL?
EDH Decks:
Halfdane Sek'Kuar
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I have just decided to avoid the flak that I might get for running it and decided to try to think of something else to fit that spot for my deck.
Meanwhile I have gotten to play some more with this deck and I have found that I want to take out Karmic Guide for the Bribery, as I have so far not found any ways that I particularly like with Karmic Guide and Reveillark to go infinite.
I am also taking out the Confiscate in favor of Memnarch, as he is much more re-usable and it is pretty cheap to steal stuff if I get Mycosynth Lattice out.
Also, I have been thinking about using Inkwell Leviathan as my unstoppable beater, because if I can get Darksteel Forge out then I have an indestructable, shroud, trample monstrosity out on the field. Something that I am pretty sure only Hallowed Burial and Final Judgement can stop provided I have enough creatures to get rid of to sac effects.
I'm still looking for a creature or artifact that can get me back at least a sorcery, but I would prefer to have a blue, black or white version of Eternal Witness (that card is way too awesome).
Also, I was thinking about swapping out Beacon of Immortality for Reverse the Sands and I was wondering if anyone else had ever tried playing the card and what there stories where with it, because it seems like it should be super fantastic and it accentuates my theme of stealing stuff.
EDH Decks:
Halfdane Sek'Kuar
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having read the intro stating your kleptomania im surprised you havent put in control magic confiscateray of command steal artifact annex (okay so its not the best card at all but in multiplayer its just fun, and EDH is suposed to be fun!) and chamber of manipulation thats just a fun and unpredictable set up that allows for not only removal but cheap confiscation of beatsticks or annoying or indestructable things (shield of kaldra anyone?)
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When I say I believe in a square deal i do not mean ... to give every man the best hand. If the cards do not come to any man, or if they do come, and he has not got the power to play them, that is his affair. All I mean is that there shall be NO CROOKEDNESS in the dealing.
Theodore Roosevelt
26th president of US (1858 - 1919)
So if I were to say "you're a complete douchebag who has his head up his ass so far he's using his own eyeballs as glasses," you'd simply shrug it off?
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@PMadow, I run Memnarch instead of Steal Artifact. And I originally had Confiscate on this list too, but Memnarch is also repeatable Confiscate at instant speed, so it does about the same thing. I would love to run multiple effects like this but its really hard for me to find the room.
Similarly I run Treachery over Control Magic, simply because its a much better card and I can't find the room for another effect like it.
As far as Annex goes, I feel like I would make an enemy for life if I stole someones lands without winning the game with it. Not many people like theft effects like I do and even fewer like LD, and I feel like I would be stabbed by whoever I played it on. If I just want to have the same useful land an opponent does I copy it with Vesuva.
@Zaber, just added in Blasting Station as a sac outlet, also goes infinite with Body Double and Reviellark. Also, I thought I was running a lot of graveyard recursion already? I do want to put in Keiga, like, alot alot. Can't find room though.
Also, LD has become a little bit of a bigger thing in my playgroup, so I kind of want to add in Karmic Justice I'm just looking for stuff to cut right now.
EDIT: Been thinking about things to cut. Obviously one is the Twisted Justice suggested by OCpunisher. Another is the Archon of Justice, I love that he can remove problem permanents from the game instead of just putting them into the graveyard (Also one of the few cards that can get rid of a Darksteel Forge, which has started getting very popular in my meta.) but I hate that he HAS to go to the graveyard to do it. if this was a CitP trigger I would love it, or even a leaves play trigger like Reviellark, but as is he is a lightning rod for RFG effects (Also have been thinking that Keiga will probably wind up with the same problem, not sure yet as everyone has permanents worth killing but less people have creatures worth stealing).
Have also been thinking about taking out the Shriekmaw, it doesn't feel like a big enough effect to me and it has been sitting dead in my hand against a sea of black creatures while I needed it for a blocker but had non-black guys in play). Could definitely be removed.
Also been thinking about Liliana, as having a planeswalker out tends to make people want to attack you to kill them.
Anybody want to rank these as to what I should take out most or recommend other things to be cut?
EDIT:
YEESSSSSS, I was hoping this deck would get something new in WWK and it finally came with the last of the spoilers, Wrexial fits this deck amazingly. Memory Plunder was a such a unique ability and I loved drawing it (its typically my first Mystical teachings target as it is essentially everything you need provided you have the right mix of players)
Now I get it on a stick? I am ripping Shriekmaw out of this deck at mach 1 as soon as I find a copy. Also tossing in Teferi, Mage of Zhalfir, taking out the Twisted Justice to do so.
I tested out too Kiega, found that it wasn't to my liking. Gets exiled just like the Archon of Justice but doesn't have nearly as useful of an effect when it dies ( board wipes also make it useless too...)
Also: THIS DECK IS NOW COMPLETELY HIGHLANDER. Don't know if that qualifies for awesome points or not.
EDH Decks:
Halfdane Sek'Kuar
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Alrighty, changes time. Put in a copy of Thada Adel, Acquisitor which has been a blast to play with, and I took out Voidmage Husher because I feel like I don't run enough instants to do combat tricks with it, which was about half the point of the card to me.
Took out Darksteel Forge because my playgroup started to get annoyed by it. Like a lot. In its place I put Twincast because I always wanted to find a spot for it in the deck.
Took out Archon of Justice for Dominating Licid. I haven't gotten a chance to test it out much but it seems pretty cool because of how few effects will actually kill this little brain slug, if it gets targetted you can just turn it into an enchantment or back into a creature. And if anything is going to survive a board wipe, this guy is going to attach itself to that.
I feel like this deck might run too many tutors right now, so I took out Diabolic Tutor and am trying out Ethersworn Adjudicator which so far seems really good. Maybe an underrated gem in this format.
Hope the licid won't be a let down, thoughts on the brain slug are very much appreciated if anyone has actually seen it in play and doing stuff. Same if anyone has had the same experience with the Ethersworn Adjudicator and whether or not they liked it.
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EDH Decks:
Halfdane Sek'Kuar
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Yeah, the brainslug is definitely there to stay, he just does a LOT. He really makes me wish that damage used the stack again though ;_;
Other than that this deck has made a lot of changes, I have cut down the number of wrath effects by a few(in order to speed games up), and raised the creature count and put in Ghostly Prison and Propaganda to try and stop people from attacking me. I also managed to get my hands on an Abyssal Persecutor to put in, which has been loads of fun.
I also took out the Mycosytnth Lattice. It has a lot of anti-synergy with some of my cards (Force of Will, Commandeer, Austere Command), and to top it all off everyone always believes its going to be some sort of combo piece, so I get attacked.
Right now I am looking for thoughts on Pithing Needle. While it does shut down alot of stuff, it can really easily be destroyed and if I do it pre-emptively on someones general I feel like a pretty bad person, because I don't know how they are going to run their deck. I'm thinking this could become a Confiscate. Deals with the same kinds of threats and can usually be removed in the same way as the Needle.
Anybody else gotten a little disillusioned with Pithing Needle?
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EDH Decks:
Halfdane Sek'Kuar
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Yeah, the brainslug is definitely there to stay, he just does a LOT. He really makes me wish that damage used the stack again though ;_;
Other than that this deck has made a lot of changes, I have cut down the number of wrath effects by a few(in order to speed games up), and raised the creature count and put in Ghostly Prison and Propaganda to try and stop people from attacking me. I also managed to get my hands on an Abyssal Persecutor to put in, which has been loads of fun.
I also took out the Mycosytnth Lattice. It has a lot of anti-synergy with some of my cards (Force of Will, Commandeer, Austere Command), and to top it all off everyone always believes its going to be some sort of combo piece, so I get attacked.
Right now I am looking for thoughts on Pithing Needle. While it does shut down alot of stuff, it can really easily be destroyed and if I do it pre-emptively on someones general I feel like a pretty bad person, because I don't know how they are going to run their deck. I'm thinking this could become a Confiscate. Deals with the same kinds of threats and can usually be removed in the same way as the Needle.
Anybody else gotten a little disillusioned with Pithing Needle?
I think running Confiscate in its place is a pretty nice idea. Pithing Needle has the problem that it's both easy to remove for many colors, and it only shuts down one card's activated abilities. I would much rather have something that can remove any kind of card, and give it to you. It does come at a price though (mana).
How is the deck running for you with just over 40 mana sources? I'm running a few more artifacts than you in the deck I just built, and am still having issues with producing as much as I can draw and/or cast from other people's hands. Though admittedly I run a few more draw enchantments/creatures as well. (Archivist, Arcanis, Thought Reflection, Phyrexian Arena, to name a few)
Sundering Titan as a beatstick, and hit it with Rite of Replication! How about Acquire? Help you find that card, you know somebody else has in their deck you want to play with! I play a Sens deck with 2 creatures and a ton of steal/mass removal and bounce cards. Its great unless somebody hits me with Telemin Performance.
As for darksteel forge and mycosynth lattice. I run a sen trips deck and its one of my primary win conditions. Mycosynth adds more use to cabal/urborg as well as allows me to play spells from my opponents hands even if I cant produce their mana so it was in my deck to begin with as was austere command. I made the open slot for darksteel forge as with mycosynth and darksteel forge play austere command say artifacts and everything that isnt yours or indestructible explodes. Its one of my table game win conditions.
Love this deck! I've actually been working on my own Sen Triplets deck for a while, and am still assembling the pieces for it. Are you still running this deck? Looks like there hasn't been any activity in a while. Innistrad has some good cards for this deck, especially the ever popular Snapcaster Mage.
My deck focuses more on copying what they have rather than stealing it, but I might lean more toward your deck once I get mine assembled and play test it. Thanks for the post!
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I eventually came to find a general that was just as kleptomaniacal as I was. To that end I have started to build this Sen Triplets deck:
Right now most of what I am doing is trying to find room, I still want to jam in at least 1 Twincast style effect, if not a whole bunch of them. I also wanted to find a good sacrifice outlet because I am already running Karmic Guide and Reviellark, along with a slot for it.
1 Sen Triplets (F)
Creatures
1 Trinket Mage
1 Wrexial, the Risen Deep (F)
1 Venser, Shaper Savant
1 Nezumi Graverobber (F)
1 Gilded Drake
1 Sakashima the Impostor
1 Vesuvan Doppleganger
1 Mulldrifter (F)
1 Angel of Despair
1 Dominating Licid
1 Reviellark
1 Memnarch
1 Thada Adel, Acquisitor (F)
1 Body Double (F)
1 Magister Sphinx (F)
1 Ethersworn Adjudicator
1 Willbender (F)
1 Vesuvan Shapeshifter
1 Teferi Mage of Zhalfir
Removal
1 Hallowed Burial (F)
1 Mortify (F)
1 Akroma's Vengeance
1 Vindicate (F)
1 Austere Command (F)
1 Rout
1 Oblation (F)
1 Swords to Plowshares
Counterspells
1 Desertion
1 Force of Will
1 Crytpic Command (F)
1 Hinder (F)
Tutors
1 Intuition
1 Demonic Tutor
1 Mystical Tutor (F)
1 Mystical Teachings (F)
1 Vampiric Tutor
1 Diabolic Tutor (F)
1 Blatant Thievery
1 Commandeer
1 Bribery
1 Rite of Replication (F)
1 Memory Plunder (F)
1 Fact or Fiction
1 Sorin Markov
1 Reverse the Sands (F)
1 Time Warp
Enchantments
1 Debtors Knell (F)
1 Future Sight
1 Treachery (F)
1 Ghostly Prison (F)
1 Propaganda
1 Confiscate
Artifacts
1 Sensei's Divining Top (F)
1 Sol Ring
1 Darksteel Ingot
1 Minds Eye
1 Gilded Lotus (F)
1 Expidition Map (F)
1 Crystal Shard (F)
1 Lightning Greaves (F)
Lands
1 Coastal Tower (F)
1 Scrublands
1 Flood Plain
1 Marsh Flats
1 Mystic Gate
1 Fetid Heath
1 Vivid Meadow (F)
1 Plains (F)
1 Arcane Sanctum (F)
1 Sejiri Refuge (F)
1 Wanderwine Hub (F)
1 Vesuva (F)
1 Godless Shrine
1 Hallowed Fountain
1 Bad River
1 Azorious Chancery
1 Volraths Stronghold
1 Kor Haven
1 Swamp (F)
1 Reflecting Pool
1 Vivid Creek (F)
1 Exotic Orchard
1 Underground Sea
1 Salt Marsh (F)
1 Celestial Collonade (F)
1 Creeping Tar Pits
1 Bojuka Bog (F)
1 Island (F)
1 Jwar Isle Refuge (F)
1 Tolaria West
1 Urborg, Tomb of Yawgmoth
1 Riptide Laboratory
1 Drowned Catacombs (F)
1 Vivid Marsh (F)
1 Sunken Ruins (F)
1 Reliquary Tower (F)
1 Watery Grave
1 Cabal Coffers
1 Glacial Fortress
Recall or any other card in my colors that lets me dig up anything from my graveyard, preferably a creature.
Darksteel Forge - I salivate when I think about this when used in conjunction with Mycosynth Lattice
And an ENORMOUS beatstick, I'm not sure whether to use Akroma, or Darksteel Colossus, or find something else entirely, but I want to put in a creature that will scare the pants off of everyone in the room when it gets played.
Halfdane
Sek'Kuar
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Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
If you're looking for sac-outlets, you could try any of the following:
- Helm of Possession
- Carnage Altar
- Altar of Dementia
- Phyrexian Altar
- Ashnod's Altar
(see a pattern?)You could also try doing a search on Gatherer for the phrase "Sacrifice a creature" and limit the output to your colors...
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
I have also finally been able to play with this deck a little more and I have realized just how mana hungry this thing wants to be. It wants to play everything in my opponents hand as well as my own, so I was thinking about throwing in a Cabal Coffers along with a an Expedition Map to search for it easier and pump out mana.
Also want to try out Riptide Laboratory after I realized 1/3 of the creatures in this deck are in fact wizards, probably going to cut Strip Mine for it.
About the Twisted Justice, its actually been a very good card for me. It may seem a little strange, but because it targets a player, not a creature, it's very hard to be let down by it and it helps me get rid of untargetable indestructible threats. And of course it typically does a wonderful job of restocking your hand in EDH, were most guys have to be 4/4 or bigger to really make any kind of impact on the board. I kind of like to think of it as a tidings with removal attached for 1 black mana.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
All MtG tokens. Need 8 WotC tokens and 88 handmade tokens.
1 EDH for each color combination. Complete: C, U, G, UB, WB, UR, GU, BRG, WBG, RWU, BRW, WUBRG
Also, for bragging and tracking purposes I put an "F" next to everything I have foiled or alternate art of.
Halfdane
Sek'Kuar
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Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
Meanwhile I have gotten to play some more with this deck and I have found that I want to take out Karmic Guide for the Bribery, as I have so far not found any ways that I particularly like with Karmic Guide and Reveillark to go infinite.
I am also taking out the Confiscate in favor of Memnarch, as he is much more re-usable and it is pretty cheap to steal stuff if I get Mycosynth Lattice out.
Also, I have been thinking about using Inkwell Leviathan as my unstoppable beater, because if I can get Darksteel Forge out then I have an indestructable, shroud, trample monstrosity out on the field. Something that I am pretty sure only Hallowed Burial and Final Judgement can stop provided I have enough creatures to get rid of to sac effects.
I'm still looking for a creature or artifact that can get me back at least a sorcery, but I would prefer to have a blue, black or white version of Eternal Witness (that card is way too awesome).
Also, I was thinking about swapping out Beacon of Immortality for Reverse the Sands and I was wondering if anyone else had ever tried playing the card and what there stories where with it, because it seems like it should be super fantastic and it accentuates my theme of stealing stuff.
Halfdane
Sek'Kuar
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confiscate ray of command steal artifact annex (okay so its not the best card at all but in multiplayer its just fun, and EDH is suposed to be fun!) and chamber of manipulation thats just a fun and unpredictable set up that allows for not only removal but cheap confiscation of beatsticks or annoying or indestructable things (shield of kaldra anyone?)
Theodore Roosevelt
26th president of US (1858 - 1919)
Keiga, the tide star + some graveyard recursion like knoll and stronghold, theres also reya dawnbringer and oversold cemetery, and sac outlets like high market or miren, the moaning well gets annoying. And if you do add sac outlets + gy recursion it ends up benefiting all your other creatures as well.
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Similarly I run Treachery over Control Magic, simply because its a much better card and I can't find the room for another effect like it.
As far as Annex goes, I feel like I would make an enemy for life if I stole someones lands without winning the game with it. Not many people like theft effects like I do and even fewer like LD, and I feel like I would be stabbed by whoever I played it on. If I just want to have the same useful land an opponent does I copy it with Vesuva.
@Zaber, just added in Blasting Station as a sac outlet, also goes infinite with Body Double and Reviellark. Also, I thought I was running a lot of graveyard recursion already? I do want to put in Keiga, like, alot alot. Can't find room though.
Also, LD has become a little bit of a bigger thing in my playgroup, so I kind of want to add in Karmic Justice I'm just looking for stuff to cut right now.
EDIT: Been thinking about things to cut. Obviously one is the Twisted Justice suggested by OCpunisher. Another is the Archon of Justice, I love that he can remove problem permanents from the game instead of just putting them into the graveyard (Also one of the few cards that can get rid of a Darksteel Forge, which has started getting very popular in my meta.) but I hate that he HAS to go to the graveyard to do it. if this was a CitP trigger I would love it, or even a leaves play trigger like Reviellark, but as is he is a lightning rod for RFG effects (Also have been thinking that Keiga will probably wind up with the same problem, not sure yet as everyone has permanents worth killing but less people have creatures worth stealing).
Have also been thinking about taking out the Shriekmaw, it doesn't feel like a big enough effect to me and it has been sitting dead in my hand against a sea of black creatures while I needed it for a blocker but had non-black guys in play). Could definitely be removed.
Also been thinking about Liliana, as having a planeswalker out tends to make people want to attack you to kill them.
Anybody want to rank these as to what I should take out most or recommend other things to be cut?
EDIT:
YEESSSSSS, I was hoping this deck would get something new in WWK and it finally came with the last of the spoilers, Wrexial fits this deck amazingly. Memory Plunder was a such a unique ability and I loved drawing it (its typically my first Mystical teachings target as it is essentially everything you need provided you have the right mix of players)
Now I get it on a stick? I am ripping Shriekmaw out of this deck at mach 1 as soon as I find a copy. Also tossing in Teferi, Mage of Zhalfir, taking out the Twisted Justice to do so.
I tested out too Kiega, found that it wasn't to my liking. Gets exiled just like the Archon of Justice but doesn't have nearly as useful of an effect when it dies ( board wipes also make it useless too...)
Also: THIS DECK IS NOW COMPLETELY HIGHLANDER. Don't know if that qualifies for awesome points or not.
Halfdane
Sek'Kuar
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Took out Darksteel Forge because my playgroup started to get annoyed by it. Like a lot. In its place I put Twincast because I always wanted to find a spot for it in the deck.
Took out Archon of Justice for Dominating Licid. I haven't gotten a chance to test it out much but it seems pretty cool because of how few effects will actually kill this little brain slug, if it gets targetted you can just turn it into an enchantment or back into a creature. And if anything is going to survive a board wipe, this guy is going to attach itself to that.
I feel like this deck might run too many tutors right now, so I took out Diabolic Tutor and am trying out Ethersworn Adjudicator which so far seems really good. Maybe an underrated gem in this format.
Hope the licid won't be a let down, thoughts on the brain slug are very much appreciated if anyone has actually seen it in play and doing stuff. Same if anyone has had the same experience with the Ethersworn Adjudicator and whether or not they liked it.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
Other than that this deck has made a lot of changes, I have cut down the number of wrath effects by a few(in order to speed games up), and raised the creature count and put in Ghostly Prison and Propaganda to try and stop people from attacking me. I also managed to get my hands on an Abyssal Persecutor to put in, which has been loads of fun.
I also took out the Mycosytnth Lattice. It has a lot of anti-synergy with some of my cards (Force of Will, Commandeer, Austere Command), and to top it all off everyone always believes its going to be some sort of combo piece, so I get attacked.
Right now I am looking for thoughts on Pithing Needle. While it does shut down alot of stuff, it can really easily be destroyed and if I do it pre-emptively on someones general I feel like a pretty bad person, because I don't know how they are going to run their deck. I'm thinking this could become a Confiscate. Deals with the same kinds of threats and can usually be removed in the same way as the Needle.
Anybody else gotten a little disillusioned with Pithing Needle?
Halfdane
Sek'Kuar
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I think running Confiscate in its place is a pretty nice idea. Pithing Needle has the problem that it's both easy to remove for many colors, and it only shuts down one card's activated abilities. I would much rather have something that can remove any kind of card, and give it to you. It does come at a price though (mana).
How is the deck running for you with just over 40 mana sources? I'm running a few more artifacts than you in the deck I just built, and am still having issues with producing as much as I can draw and/or cast from other people's hands. Though admittedly I run a few more draw enchantments/creatures as well. (Archivist, Arcanis, Thought Reflection, Phyrexian Arena, to name a few)
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My deck focuses more on copying what they have rather than stealing it, but I might lean more toward your deck once I get mine assembled and play test it. Thanks for the post!