The main theme is to cheat powerful creatures into play via Intet, the Dreamer and other methods. I'm not running a lot of mana acceleration, but I have lots of card filtering (Sensei's Divining Top, Soothsaying, Scroll Rack, Crystal Ball, etc) and a decent amount of draw, so I'm not too worried about that.
I know there are plenty of combos in the deck, but I want the deck to be fun to play against. That's why I'm avoiding things like land destruction and counterspells - I'd like to keep it that way.
Here's a rough idea that I've been thinking about (sorry that it's really disorganized).
There's a few random things that I'm not sure about (I'm sure you'll notice that a few cards seem out of place), but I'm mostly just looking for general suggestions. Thanks in advance!
There are more of course, but the others available are a bit vanilla and underwhelming in comparison to these listed.
If you should decide to go with the whole unblockable route and like the flavor of triggering an ability via inflicting combat damage, then Sphinx Ambassador is a great partner in crime for Intet.
Thanks for the suggestions! I don't think I want to take the "get-through-with-Intet" route. I'd rather play more card draw, ramp, or bombs than dedicate several slots that are only really good with my general.
At the moment, I'm more concerned with eliminating sub par or unnecessary cards. These are some of the cards I'm most unsure about:
Time Warp - It's a powerful card, but sort of bland and boring. Pestermite - It's pretty much only in there for the combo with Kiki. Plus, I don't really like having that many instant win combos. Blue Sun's Zenith - There's way better card draw out there. I just liked this because I had the option of winning with an infinite mana combo. Insurrection - I know it's one of the most powerful EDH cards, but I should have the best/biggest bombs anyway. Is it worth running just to remove all blockers? Word of Seizing - It just seems out of place. Crystal Ball - I have plenty of other scry-like effects and this seems like the weakest. Planar Portal - Expensive to play. I don't want the deck to rely on drawing a certain card. And most of the time I don't even want the card in my hand (I'd rather play it for free from my library). Heartbeat of Spring - Mana ramp is decent, but I feel like this might help my opponent too much.
I'm not dead set on removing all of these cards. In fact, I'm sure some of them should probably stay. Any help on making cuts or deciding what to keep would be greatly appreciated. Thanks!
Heartbeat of Spring - Mana ramp is decent, but I feel like this might help my opponent too much.
Agreed. I see you already have Mana Reflection in the build, so as far as ramp is concerned I think the next best card available is Mirari's Wake.
Unfortunately though, it's like 7-10 dollars..
Agreed. I see you already have Mana Reflection in the build, so as far as ramp is concerned I think the next best card available is Mirari's Wake.
Unfortunately though, it's like 7-10 dollars..
It's also off color, which kind of takes it out of the running.
I know there are plenty of combos in the deck, but I want the deck to be fun to play against. That's why I'm avoiding things like land destruction and counterspells - I'd like to keep it that way.
Here's a rough idea that I've been thinking about (sorry that it's really disorganized).
1 Intet, the Dreamer
Creatures (33)
1 Niv-Mizzet, the Firemind
1 Kiki-Jiki, Mirror Breaker
1 Eternal Witness
1 Trygon Predator
1 Acidic Slime
1 Pestermite
1 Palinchron
1 Vigor
1 Woodfall Primus
1 Terastodon
1 Coiling Oracle
1 Verdant Force
1 Ant Queen
1 Sphinx of Magosi
1 Tidespout Tyrant
1 Hoard-Smelter Dragon
1 Bloom Tender
1 Mulldrifter
1 Pentavus
1 Master of the Wild Hunt
1 Hateflayer
1 Dominus of Fealty
1 Farhaven Elf
1 Loaming Shaman
1 Scourge of Kher Ridges
1 Djinn of Wishes
1 Sphinx of Jwar Isle
1 Rampaging Baloths
1 Experiment Kraj
1 Teferi, Mage of Zhalfir
1 Engulfing Slagwurm
1 Platinum Angel
1 Magus of the Arena
1 Chord of Calling
1 Primal Command
1 Perilous Forays
1 Sensei's Divining Top
1 Scroll Rack
1 Loxodon Warhammer
1 Rites of Flourishing
1 Mana Reflection
1 Thought Reflection
1 Sylvan Library
1 Heartbeat of Spring
1 Planar Portal
1 Blue Sun's Zenith
1 Cultivate
1 Kodama's Reach
1 Vicious Shadows
1 Time Warp
1 Proteus Staff
1 Tooth and Nail
1 Call of the Wild
1 Lurking Predators
1 Insurrection
1 Soothsaying
1 Crystal Ball
1 Recurring Insight
1 Time Stretch
1 Lightning Greaves
1 Word of Seizing
1 Abundance
1 Gruul Turf
1 Simic Growth Chamber
1 Izzet Boilerworks
1 Terramorphic Expanse
1 Evolving Wilds
1 Kazandu Refuge
1 Minamo, School at Water's Edge
1 Skarrg, the Rage Pits
10 Island
7 Mountain
13 Forest
There's a few random things that I'm not sure about (I'm sure you'll notice that a few cards seem out of place), but I'm mostly just looking for general suggestions. Thanks in advance!
Distortion Strike (rebound is a plus)
Protective Bubble (Unblockable and now has shroud = awesomeness)
Whispersilk Cloak (see above)
Ethereal Usher (transmute mechanic doubles as tutor for spells with cmc 6)
Touch of Invisibility (unblockable + cantrip)
Venser, the Sojourner (Planeswalker shenanigans)
There are more of course, but the others available are a bit vanilla and underwhelming in comparison to these listed.
If you should decide to go with the whole unblockable route and like the flavor of triggering an ability via inflicting combat damage, then Sphinx Ambassador is a great partner in crime for Intet.
Hope this helps!
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
At the moment, I'm more concerned with eliminating sub par or unnecessary cards. These are some of the cards I'm most unsure about:
Time Warp - It's a powerful card, but sort of bland and boring.
Pestermite - It's pretty much only in there for the combo with Kiki. Plus, I don't really like having that many instant win combos.
Blue Sun's Zenith - There's way better card draw out there. I just liked this because I had the option of winning with an infinite mana combo.
Insurrection - I know it's one of the most powerful EDH cards, but I should have the best/biggest bombs anyway. Is it worth running just to remove all blockers?
Word of Seizing - It just seems out of place.
Crystal Ball - I have plenty of other scry-like effects and this seems like the weakest.
Planar Portal - Expensive to play. I don't want the deck to rely on drawing a certain card. And most of the time I don't even want the card in my hand (I'd rather play it for free from my library).
Heartbeat of Spring - Mana ramp is decent, but I feel like this might help my opponent too much.
I'm not dead set on removing all of these cards. In fact, I'm sure some of them should probably stay. Any help on making cuts or deciding what to keep would be greatly appreciated. Thanks!
Agreed. I see you already have Mana Reflection in the build, so as far as ramp is concerned I think the next best card available is Mirari's Wake.
Unfortunately though, it's like 7-10 dollars..
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
It's also off color, which kind of takes it out of the running.
If you're going for more of a deck top theme, Djinn of Wishes, Gate to the AEther, and Galvanoth are fun ones. Mirri's Guile gives you a free spin of the top every turn. Future Sight/Magus of the Future lets you go on mad runs through the deck, and you're not particularly reactive. If you're looking for more ways to cheat in creatures, Quicksilver Amulet and Myojin of Life's Web would like to speak with you.
^ Oh yeah that's right lol. Doh!
Speaking of Mirri's Guile - Cream of the Crop
Agree that Mirri's Guile might be better in this build, but making room for both would be tempting.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW