Parents are spending 100 dollars on me for the Holidays so I figure I'd make another edh deck. Thoughts/ideas?
Card choice explainations:
The Dragonbox:
Bladewing: recursion
Tyrant: the win
Charger: more win
Overlord: beater
karrthus: post reanimation hasties.
Nicol: anti-combo, hand destruction
Numot: problem land destruction
Oros: Token Hate
Quicksilver: anti scion killer
Scourge: anti- flyers and board wipe
Steel: More sweep
Teneb: reanimation, graveyard hate
treva: life gain
Ramp and tutors are self explanatory
The reanimation:
beacon- reusable
body double- copies other peoples dudes and mine.
dimir- pseudo reanimation and graveyard hate
dread return- reusable
bidding, living death, call- used to win against multiple people bringing back all my fatties
volrath's shapeshifter- extra copies of dragon's, discard outlet for bigger reanimation shenanigans.
Removal sweet:
Akroma's Vengeance: kills everything but lands and walkers.
Austere Command- Kills any problem
Catastrophe- wrath and its other ability is nuts post bidding or something
Condemn- removal and tuck vs general decks
Damnation- board control
Day of Judgment-see Damnation
Decimate-kills one of everything, to good not to run. ex: kill your Winter orb, maze of ith, oblivion ring and general. k?
Maelstrom Pulse-kills everything but lands including those dang walkers
Mortify- kills dudes and annoying enchantments
Oblation- tuck effect
Path to Exile- spot removal, worse comes to worse use it to ramp on myself
Putrefy- kill duder or artifact
Rout-see Damnation+instant speed
Swords to Plowshares- best spot removal ever
Terminate- kill your silvos, it cant regenerate, k?
Vindicate- kills anything, lands, critters, walkers, u name, its dead.
Wrath of God-see Damnation
Other:
All suns dawn- gets anything I need ever back.
Top-every edh deck should have one, no excuse
e-wit- allows me to reuse anything
greaves- untargetable scion is always good, one more thing that must die b4 scion can go.
Basically the idea I am going with for this deck is to control the board with the copious amounts of removal, using toolbox dragons when need be, then slapping **** with scion.
Looks decent. I definitely WOULD NOT drop Greaves, though - sure, it will get blown up somewhat frequently, but giving Scion shroud is golden. On that note, some other cards that you can lay down earlier to protect Scion, such that it is not immediately destroyed: Saffi Eriksdotter, Asceticism, Mother of Runes, and Sylvan Safekeeper are all good.
Incidentally, the goal of my deck is to drop every Planar Chaos dragon (like Intet the Dreamer) and every Invasion dragon (like Rith the Awakener) into the graveyard, reanimate them, and swing with a GIANT HORDE OF LEGENDARY DRAGONS. For the lulz. Because winning once like that is worth ten victories of "Bolas, empty your hand, Tyrant, you're dead."
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Looks decent. I definitely WOULD NOT drop Greaves, though - sure, it will get blown up somewhat frequently, but giving Scion shroud is golden. On that note, some other cards that you can lay down earlier to protect Scion, such that it is not immediately destroyed: Saffi Eriksdotter, Asceticism, Mother of Runes, and Sylvan Safekeeper are all good.
Incidentally, the goal of my deck is to drop every Planar Chaos dragon (like Intet the Dreamer) and every Invasion dragon (like Rith the Awakener) into the graveyard, reanimate them, and swing with a GIANT HORDE OF LEGENDARY DRAGONS. For the lulz. Because winning once like that is worth ten victories of "Bolas, empty your hand, Tyrant, you're dead."
Not a fan of the cards that remove my guys from play, because I like reusing them over and over again.
What should I drop for Cauldron Dance? Also, thoughts on Steel Hellkite?
More dragons I should be running? ones i shouldn't be running?
Not a fan of the cards that remove my guys from play, because I like reusing them over and over again.
What should I drop for Cauldron Dance? Also, thoughts on Steel Hellkite?
More dragons I should be running? ones i shouldn't be running?
Fair enough, but do note that Dawn of the Dead only removes creatures if they're still around at EOT. If you have a sacrifice outlet, you can keep reanimating the same creature.
Steel Hellkite definitely seems good here. I think Volrath's Shapeshifter might be a nonbo with Scion - it says it copies types, and types include legendary, so I think sending a legendary dragon to the graveyard with Scion = legend rule sends them both to the graveyard.
As a connoisseur of fun, interesting matches, I still to this day have not been able to craft that "perfect deck"; the deck that I can play and have fun over time, doesn't get boring, but simultaneously is fun to play against. I honestly don't think it exists. It's like a unicorn. A ninja unicorn.
Dropped Rith for Steel Hellkite, filling the board up with 1/1's just doesn't seem good enough with all of the control and wrath happy elements of this deck.
Sneak Attack and Phyrexian Rebirth both are pretty solid. Together for 2 mana and 2 life you can recurr anything you tutored out to attack or block. I also run Yosei, the Morning Star and Keiga, the Tide Star for Sneaking blocks or when my general gets killed and I have something to reanimate him.
Also Bear Umbra is nutty with Hellkite Charger making for a nasty unlimited attack phases. As well as nice on it's own for more manas to pump a dragon.
Prismatic Omen is a nice mana fixer and allows for max pumping with dragons that do so.
I need to update my list, it has evolved to be a bit more nasty from online play. But I am pretty happy with it. I rarely cast my general without a way to give him haste via dragon tutor or greaves. Also mine is tribal so I only use Bolas PW and dragons so it could be made better with non dragon walkers/creatures I am sure. I can post the list if you want to see it. It has preformed pretty well, if I get a wake/mana reflection to stick I start one shotting people. People are starting to hate me out early as it can be a slow starter with 5 or > casting cost creatures.
1x Scion of the Ur-Dragon
Land: 40
1x City of Brass
1x Evolving Wild
1x Exotic Orchard
1x Forbidden Orchard
1x Grand Coliseum
1x Reflecting Pool
1x Terramorphic Expanse
5x Refuge Lands
5x Shard Lands
5x Vivid Lands
5x Forest
2x Island
2x Mountain
3x Plains
6x Swamp
Dragons: 13
1x Bladewing the Risen
1x Dragon Tyrant
1x Hellkite Charger
1x Hellkite Overlord
1x Karrthus, Tyrant of Jund
1x Nicol Bolas
1x Numot, the Devastator
1x Oros, the Avenger
1x Quicksilver Dragon
1x Scourge, of Kher Ridges
1x Steel Hellkite
1x Teneb, the Harvester
1x Treva, the Renewer
1x Coalition Relic
1x Cultivate
1x Darksteel Ingot
1x Farseek
1x Harrow
1x Kodama's Reach
1x Rampant Growth
1x Sakura- Tribe Elder
1x Solemn Simulicrum
Tutors and Stuff: 8
1x Conflux
1x Defense of the heart
1x Demonic Collusion
1x Demonic Tutor
1x Diabolic Tutor
1x Mystical Tutor
1x Vampiric Tutor
1x Worldy Tutor
Reanimation/Copy: 8
1x Beacon of Unrest
1x Body Double
1x Dimir Doppelganger
1x Dread Return
1x Living Death
1x Patriarch's Bidding
1x Twilight's Call
1x Volrath's Shapeshifter
1x Akroma's Vengeance
1x Austere Command
1x Catastrophe
1x Condemn
1x Damnation
1x Day of Judgment
1x Decimate
1x Maelstrom Pulse
1x Mortify
1x Oblation
1x Path to Exile
1x Putrefy
1x Rout
1x Swords to Plowshares
1x Terminate
1x Vindicate
1x Wrath of God
Other: 4
1x All Sun's Dawn
1x Eternal Witness
1x Lightning Greaves
1x Sensei's Divining Top
Card choice explainations:
The Dragonbox:
Bladewing: recursion
Tyrant: the win
Charger: more win
Overlord: beater
karrthus: post reanimation hasties.
Nicol: anti-combo, hand destruction
Numot: problem land destruction
Oros: Token Hate
Quicksilver: anti scion killer
Scourge: anti- flyers and board wipe
Steel: More sweep
Teneb: reanimation, graveyard hate
treva: life gain
Ramp and tutors are self explanatory
The reanimation:
beacon- reusable
body double- copies other peoples dudes and mine.
dimir- pseudo reanimation and graveyard hate
dread return- reusable
bidding, living death, call- used to win against multiple people bringing back all my fatties
volrath's shapeshifter- extra copies of dragon's, discard outlet for bigger reanimation shenanigans.
Removal sweet:
Akroma's Vengeance: kills everything but lands and walkers.
Austere Command- Kills any problem
Catastrophe- wrath and its other ability is nuts post bidding or something
Condemn- removal and tuck vs general decks
Damnation- board control
Day of Judgment-see Damnation
Decimate-kills one of everything, to good not to run. ex: kill your Winter orb, maze of ith, oblivion ring and general. k?
Maelstrom Pulse-kills everything but lands including those dang walkers
Mortify- kills dudes and annoying enchantments
Oblation- tuck effect
Path to Exile- spot removal, worse comes to worse use it to ramp on myself
Putrefy- kill duder or artifact
Rout-see Damnation+instant speed
Swords to Plowshares- best spot removal ever
Terminate- kill your silvos, it cant regenerate, k?
Vindicate- kills anything, lands, critters, walkers, u name, its dead.
Wrath of God-see Damnation
Other:
All suns dawn- gets anything I need ever back.
Top-every edh deck should have one, no excuse
e-wit- allows me to reuse anything
greaves- untargetable scion is always good, one more thing that must die b4 scion can go.
Basically the idea I am going with for this deck is to control the board with the copious amounts of removal, using toolbox dragons when need be, then slapping **** with scion.
What would you suggest dropping for Mirari's Wake, Conflux, All Sun's Dawn, and two more lands.
Dropped Vindicate and Damnation for Decimate and Hull Breach.
My Blog About It
:symu::symr::symw::symb::symg: Dream Halls :symu::symr::symw::symb::symg:
:symu::symw: U/W/x Landstill (now Miracles) :symu::symw:
:symu::symu: Merfolk :symu::symu:
contact me!
Added Conflux, All Sun's Dawn, 2 Lands.
Also, to get maximum use out of your graveyard, try Dawn of the Dead, Oversold Cemetary, Diabolic Servitude, and my favorite, Cauldron Dance.
Lastly, a few good overall cards: Constant Mists can singlehandedly own a lot of decks, Mimic Vat copies things and isn't afraid of anything, Spirit of Resistance stops all damage if you control Scion, Bringer of the Blue Dawn and Bringer of the Black Dawn are both awesome, Conspiracy lets Scion become any creature in the deck (Novablast Wurm, attack, Lord of Extinction, gg) and Orim's Thunder does a good job of being both artifact and creature removal at once.
Incidentally, the goal of my deck is to drop every Planar Chaos dragon (like Intet the Dreamer) and every Invasion dragon (like Rith the Awakener) into the graveyard, reanimate them, and swing with a GIANT HORDE OF LEGENDARY DRAGONS. For the lulz. Because winning once like that is worth ten victories of "Bolas, empty your hand, Tyrant, you're dead."
Not a fan of the cards that remove my guys from play, because I like reusing them over and over again.
What should I drop for Cauldron Dance? Also, thoughts on Steel Hellkite?
More dragons I should be running? ones i shouldn't be running?
Fair enough, but do note that Dawn of the Dead only removes creatures if they're still around at EOT. If you have a sacrifice outlet, you can keep reanimating the same creature.
Steel Hellkite definitely seems good here. I think Volrath's Shapeshifter might be a nonbo with Scion - it says it copies types, and types include legendary, so I think sending a legendary dragon to the graveyard with Scion = legend rule sends them both to the graveyard.
Updated it a bit. Thinking about taking out Intuition for mirari's wake?
Should I run temple of the false god?
Dropped Rith for Steel Hellkite, filling the board up with 1/1's just doesn't seem good enough with all of the control and wrath happy elements of this deck.
Dropped Vorosh forAkroma's Vengeance, He didn't do enough.
Also Bear Umbra is nutty with Hellkite Charger making for a nasty unlimited attack phases. As well as nice on it's own for more manas to pump a dragon.
Prismatic Omen is a nice mana fixer and allows for max pumping with dragons that do so.
Sunhome, Fortress of the Legion for a nice alpha strike or to politic other people into attacking someone not you.
I need to update my list, it has evolved to be a bit more nasty from online play. But I am pretty happy with it. I rarely cast my general without a way to give him haste via dragon tutor or greaves. Also mine is tribal so I only use Bolas PW and dragons so it could be made better with non dragon walkers/creatures I am sure. I can post the list if you want to see it. It has preformed pretty well, if I get a wake/mana reflection to stick I start one shotting people. People are starting to hate me out early as it can be a slow starter with 5 or > casting cost creatures.