First, a look at the color pie to understand what we have to work with in White and Red.
White: Accesses to a bit of everything at a cost of conditional costs. It is strong at permanent removal, equipment tutors, recursion, and life-gain. It lacks inherent draw-power and library manipulation. Red: Access to artifact/creature/land removal, copy, haste, and temporary steal creature effects. It lacks utility, inherent draw power, library manipulation.
Both colors interact have interactions with artifacts in library and LD. From white, the take-aways are the equipment, recursion, and life-gain themes. From red, the take-aways are haste and copy effects. Both colors are missing inherent draw power that we address using artifacts. This deck focuses on a equipment, recursion, and life-gain themes with a minor in copy effects.
Second, a look at our General, Brion Stoutarm. The guy is an undercosted 4cc on a 4/4 body with built-in lifelink and a fling others ability.
Lets analyze Brion in relation to the aforementioned themes. Lifelink: Anything that adds power or trample makes his life-link better. Equipments such as Sword of Vengence does just that while granting him haste and vigilence to use his other ability. Other powerhouses such as Sword of Fire and Ice, Sword of Light and Shadow, Nim Death-mantle, Sun Forger are included. Ajani goldmanepumps + gives vigilance Fling: Brion's more interesting fling ability requires tapping and creatures to chuck. One of the largest guys to throw is Serra Avatar, or fat tokens from Phyrexian Processor. Mimic Vat is recurring fodder. Helm of Posession steal and fling their stuff back.
Now to address specific themes: Equipments: These artifacts are directly tutorable with the likes of Stoneforge Mystic, Taj-Nar Swordsmith, Stonehewer Giant, Godo, Bandit Warlord. As creatures, their CIP effects are abusable by the recursion theme below. The equipments play secondary roles in cross-themes while providing library manipulation/draw power in white/red. Sunforger: Gives instant access to the copy effects theme in the deck Sword of Fire and Ice, Mask of Memory: Draw power Skull-clamp: Draw power on utility creature, or flingable creature on Brion Nim-Deathmantle: Abuse CIP effects + fling, recursion Sword of Light and Shadow: Cross-recur theme Loxodon War-hammer: Cross-lifegain theme Bonehoard: Makes recurring fling larger
Lifegain: Although straight up life-gain is frowned upon, its a surprising win-con with Brion fling effects and has a number of side interactions. Serra Avatar + Fling effect = kill
Ajani Avatar token + Fling effect = ditto Felidar Sovereign + secondary life-gain = surprise win Well of lost dreams + life-gain = draw power Loxodon War-hammer = utility critters become big Faith's Fetters = permanent hoser + life-gain Baneslayer Angel = only true beater in the deck True Conviction = all creatures become beaters Razor Hippogriff = double as artifact recursion
Copy effects: This is the surprise element in Brion that keeps decks on their toes. Reverberate, Reiterate, and Wild Ricochet are incredible when people start unloading extra turn surprises.
I chose Blasting Station because there're more things that recur it in the deck.
Regarding sunforger targets, I purposely left out the exile creature cards as the tuck cards against generals are more effective. I'm not a fan of temp steal effects as the swing isn't large enough (unless primeval titan becomes prevalent) to warrant the inclusion. Grab the Reins however is flexible enough to be considered. Return to Dust is too limited (hard to recur).
there is not enough token generation cards in your deck. I think most time your station will stay tap. Maybe you can put elspeth(both 1.0 and 2.0) into the deck for producing token. Well of lost dreams seems to be the best draw power for lifelink deck. You should not miss that.
Archon, Wayfarer are already on the list. Treasure hunter is indeed better than Sanctum Gargoyle, especially with titan. Land tax certainly great given my heavy green meta. I'm on the fence with Elspeth or any mass token generators. The station is primarily a combo enabler and an out against steal effects right now. Well of lost dreams is good, and will be considered.
I'm not a huge fan of Serra ascendant as its only decent between turns 1-3. Even baneslayer and Exalted angel is beginning to look too vanilla for my taste.
-Sanctum Gargoyle, + Treasure Hunter
-Exalted Angel, + grab the reins
-Boros Signet, + Land tax
Why fling for 40 damage when you can fling for 10? Attach Grafted Exoskeleton to Brion Stoutarm for some disgusting devastation. Fling your way to victory with one tap.
@GFileflyE: Grafted Exo is sick. I'll keep an eye on it so long as the poison rule doesn't change.
@chongsen: Wild ricohet already in. I cut Steelshaper's gift at one point but it may find its way back on the list. The mesa is a good card in general that may get the include if I find more interactions outside of blasting station with in.
It's really interesting to see how many Stoutarm builds there are. Initially, I had discounted him as a general, and even after building and tuning a deck around him, I was a little put-off, but this is pretty uplifting.
I'm a little perplexed by some of your card choices, do you have some time to chat later today, possibly?
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You may know me as Doctor Rocktopus.
More EDH decks of varying quality here.
the point is usually you do not have creatures on board to sac.
It requires 4 to cast, 2 + a creature to act the ability. The cost is too high(6 mana + a creature to jack a creature...) and easily to be countered (response with a disenchant or similar cards).
The best result is you can steal a creature from your op every turn. To archive that result you need three cards on board
1, helm of posession, 2, a sac engine to sac the jacked creature, 3, a token producer to produce sac food for helm of possession.
If you lose any pieces above, helm of possession will be useless on the board.
I really dislike evangelize. It's basically a Preacher with no interaction with your recursion, and a much higher CC, particularly if you want to BB it. If it's countered, lapsed, spelljacked, commandeered, or similar, you can be in deep. I know that it's supposedly an "iterative mechanism to reduce opponent resources in the end-game." But anyone vulnerable to it is someone already beaten. As for helm of possession, it's another sac outlet, in a pinch serving to corrupt combat math or seriously disrupt combos. Remember, you pick the creature.
And some things are just worth stealing. It's tested very well for me, even saving brion from a condemn.
You should definitely run Mistveil Plains. It allows you to re-use all your instants with Sunforger any number of times. So it's even on your recursion-theme.
A friend of mine just built a Brion Deck, which is quite tough to deal with. I'm curious as to why you don't run any Mass Removal and how that works for you.
Ardeyn
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- A single spark of passion can change a man forever. -
1 Brion Stoutarm
Basic Lands
16 Plains
6 Mountain
Utility Lands
1 Sunhome, Fortress of the Legion
1 Kor Haven
1 Mystifying Maze
1 Emeria, the Sky Ruin
1 Kher Keep
1 Madblind Mountain
1 Shinka, the Bloodsoaked Keep
1 Spinerock Knoll
Dual/Fetches
1 Arid Mesa
1 Rugged Prairie
1 Sacred Foundry
1 Boros Garrison
1 Ancient Amphitheater
1 Battlefield Forge
1 Naya Panorama
Mana Ramp/fixing
1 Expedition Map
1 Everflowing Chalice
1 Mind Stone
1 Armillary Sphere
1 Journeyer's Kite
1 Land Tax
1 Darksteel Ingot
1 Weathered Wayfarer
1 Eternal Dragon
1 Solemn Simulacrum
1 Skullclamp
1 Mask of Memory
1 Nim Deathmantle
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sunforger
1 Sword of Vengeance
1 Loxodon Warhammer
1 Bonehoard
Tutors
1 Enlightened Tutor
1 Stoneforge Mystic
1 Taj-Nar Swordsmith
1 Academy Rector
1 Stonehewer Giant
1 Hoarding Dragon
1 Godo, Bandit Warlord
Token Producers/Sac Fodder
1 Phyrexian Processor
1 Kiki-jiki, Mirror Breaker
1 Homura, Human Ascendant
1 Serra Avatar
1 Mimic Vat
1 Helm of Posession
Recursion
1 Angelic Renewal
1 Treasure Hunter
1 Razor Hippogriff
1 Karmic Guide
1 Reveillark
1 Sun Titan
1 Marshal's Anthem
1 Miraculous Recovery
1 Condemn
1 Swords to Plowshares
1 Duergar Hedge-Mage
1 Archon of Justice
1 Faith's Fetters
Utility
1 Blasting Station
1 Oblation
1 Anger
1 Stonecloaker
1 Reverberate
1 Reiterate
1 Fork
1 Wild Ricochet
1 Grab the Reins
Draw/Library Manipulation
1 Sensei's Divining Top
1 Mind's Eye
1 Illuminated Folio
1 Well of Lost Dreams
Life-gain Matters
1 Baneslayer Angel
1 Felidar Sovereign
1 True Conviction
1 Ajani Goldmane
Gameplan
First, a look at the color pie to understand what we have to work with in White and Red.
White: Accesses to a bit of everything at a cost of conditional costs. It is strong at permanent removal, equipment tutors, recursion, and life-gain. It lacks inherent draw-power and library manipulation.
Red: Access to artifact/creature/land removal, copy, haste, and temporary steal creature effects. It lacks utility, inherent draw power, library manipulation.
Both colors interact have interactions with artifacts in library and LD. From white, the take-aways are the equipment, recursion, and life-gain themes. From red, the take-aways are haste and copy effects. Both colors are missing inherent draw power that we address using artifacts. This deck focuses on a equipment, recursion, and life-gain themes with a minor in copy effects.
Second, a look at our General, Brion Stoutarm. The guy is an undercosted 4cc on a 4/4 body with built-in lifelink and a fling others ability.
Lets analyze Brion in relation to the aforementioned themes.
Lifelink: Anything that adds power or trample makes his life-link better. Equipments such as Sword of Vengence does just that while granting him haste and vigilence to use his other ability. Other powerhouses such as Sword of Fire and Ice, Sword of Light and Shadow, Nim Death-mantle, Sun Forger are included. Ajani goldmanepumps + gives vigilance
Fling: Brion's more interesting fling ability requires tapping and creatures to chuck. One of the largest guys to throw is Serra Avatar, or fat tokens from Phyrexian Processor. Mimic Vat is recurring fodder. Helm of Posession steal and fling their stuff back.
Now to address specific themes:
Equipments: These artifacts are directly tutorable with the likes of Stoneforge Mystic, Taj-Nar Swordsmith, Stonehewer Giant, Godo, Bandit Warlord. As creatures, their CIP effects are abusable by the recursion theme below. The equipments play secondary roles in cross-themes while providing library manipulation/draw power in white/red.
Sunforger: Gives instant access to the copy effects theme in the deck
Sword of Fire and Ice, Mask of Memory: Draw power
Skull-clamp: Draw power on utility creature, or flingable creature on Brion
Nim-Deathmantle: Abuse CIP effects + fling, recursion
Sword of Light and Shadow: Cross-recur theme
Loxodon War-hammer: Cross-lifegain theme
Bonehoard: Makes recurring fling larger
Recursion: Recurring both artifact and creatures are important to keeping the equipment theme and fling effects going. Razor Hippogriff, Treasure Hunter, Sun Titan keep artifacts happy. Karmic Guide, Reveillark, Marshal's Anthem, Emeria, the sky ruin, Angelic Renewal keep creatures and creature tutors happy.
Miraculous Rocovery is instant speed graveyard cheating
Lifegain: Although straight up life-gain is frowned upon, its a surprising win-con with Brion fling effects and has a number of side interactions.
Serra Avatar + Fling effect = kill
Ajani Avatar token + Fling effect = ditto
Felidar Sovereign + secondary life-gain = surprise win
Well of lost dreams + life-gain = draw power
Loxodon War-hammer = utility critters become big
Faith's Fetters = permanent hoser + life-gain
Baneslayer Angel = only true beater in the deck
True Conviction = all creatures become beaters
Razor Hippogriff = double as artifact recursion
Copy effects: This is the surprise element in Brion that keeps decks on their toes. Reverberate, Reiterate, and Wild Ricochet are incredible when people start unloading extra turn surprises.
Other interactions:
There're two infinite combos that rely on Blasting Station:
Karmic Guide + Reveillark + Station = Infinite damage
Sun Titan + Angelic Renewal + Station = Infinite damage
Sunforger Toolbox: Interacts fully with the copy theme, along with useful tucks, blink, and tutor effects.
Condemn is tuck
Enlightened Tutor is tutor
Oblation is pseudo tuck or protection + draw
Fork is copy
Reiterate is recurring copy
Reverberate is copy
Wild Ricochet is copy + redirect
Grab the Reins is threaten and fling
Sunforger is definitely the best equipment in EDH format, do you mind to put more classic powerful instant spells into your deck for sunforger like Path to Exile, Sword to Plowshares, Return to Dust, Orims's chant and so on.
There are quiet a few instant spells for general fling effect too, such as Grab the Reins, Blind with Anger, Disharmony, Temporary Insanity.
I chose Blasting Station because there're more things that recur it in the deck.
Regarding sunforger targets, I purposely left out the exile creature cards as the tuck cards against generals are more effective. I'm not a fan of temp steal effects as the swing isn't large enough (unless primeval titan becomes prevalent) to warrant the inclusion. Grab the Reins however is flexible enough to be considered. Return to Dust is too limited (hard to recur).
I think Treasure Hunter is slightly better than Sanctum Gargoyle since it could be brought back by sun titan.
Will you think about some white standard cards like land tax Serra Ascendant Weathered Wayfarer Archon of justice
(Archon of justice and Kiki-jiki, Mirror Breaker are crazy)
I'm not a huge fan of Serra ascendant as its only decent between turns 1-3. Even baneslayer and Exalted angel is beginning to look too vanilla for my taste.
-Sanctum Gargoyle, + Treasure Hunter
-Exalted Angel, + grab the reins
-Boros Signet, + Land tax
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
you may take a look
Sacred Mesa, Wild Ricohet , Linvala, Keeper of Silence,Cataclysm,Aven Mindcensor,Preacher, Steelshaper's Gift, Mistveil Plains
@chongsen: Wild ricohet already in. I cut Steelshaper's gift at one point but it may find its way back on the list. The mesa is a good card in general that may get the include if I find more interactions outside of blasting station with in.
http://forums.mtgsalvation.com/showthread.php?t=243404
Pruned the list for more interactions with life-gain and recursion
+well of lost dreams, shelter, ajani goldmane, miraculous recovery, loxodon warhammer, Faith's fetters
EDIT: +fork, and I choose not to run Grafted Exo for now due to style points
I'm a little perplexed by some of your card choices, do you have some time to chat later today, possibly?
You may know me as Doctor Rocktopus.
More EDH decks of varying quality here.
+helm of posession, +mimic vat, +bonehoard, +swords to plowshares, +Razor hippogriff
test it for a long while
Care to explain? I see it stealing someone's General after sacing some utility creature or token.
It requires 4 to cast, 2 + a creature to act the ability. The cost is too high(6 mana + a creature to jack a creature...) and easily to be countered (response with a disenchant or similar cards).
The best result is you can steal a creature from your op every turn. To archive that result you need three cards on board
1, helm of posession, 2, a sac engine to sac the jacked creature, 3, a token producer to produce sac food for helm of possession.
If you lose any pieces above, helm of possession will be useless on the board.
And some things are just worth stealing. It's tested very well for me, even saving brion from a condemn.
You may know me as Doctor Rocktopus.
More EDH decks of varying quality here.
A friend of mine just built a Brion Deck, which is quite tough to deal with. I'm curious as to why you don't run any Mass Removal and how that works for you.
Ardeyn