If Sen Triplets sticks around for even one upkeep, the game swings massively in your favor. And if they don't, your opponents will be light on removal for the rest of your creatures and artifacts. The focus of this deck is to play like a normal control deck with access to a removal magnet to keep your threats safe.
Try putting in some more info for what you need, your being very vague and help really depends on what you really want to do with your deck, for instance, do you want to try keeping your general out and abusing her abilities? Try using Myscosynth Lattice and loading up on stuff to protect her. Do you want to just use her to draw removal? In this case do you just want more threats etc.
You can take a look at my Sen Triplets deck (in my sig) for some help, but it is kind of themed around stealing things, so I'm not sure how much good it would do for you (off the top of my head your list is missing Bribery, which is pretty friggin good for blue decks in general.)
Also, how good have the shrines been to you? It feels like the only good one is the blue one, do you just run the others to power it up?
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Halfdane Sek'Kuar
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Try putting in some more info for what you need, your being very vague and help really depends on what you really want to do with your deck, for instance, do you want to try keeping your general out and abusing her abilities? Try using Myscosynth Lattice and loading up on stuff to protect her. Do you want to just use her to draw removal? In this case do you just want more threats etc.
You can take a look at my Sen Triplets deck (in my sig) for some help, but it is kind of themed around stealing things, so I'm not sure how much good it would do for you (off the top of my head your list is missing Bribery, which is pretty friggin good for blue decks in general.)
Also, how good have the shrines been to you? It feels like the only good one is the blue one, do you just run the others to power it up?
They're actually pretty good. Other than the non-blue ones powering up the blue one, the white one helps you if someone clones/plays Magister Sphinx/Sorin, and the black one lets you punish people, as well as take away removal.
EDIT: And the Lattice seems pretty unnecessary - If Triplets go off, WUB's more than enough to take control of the game. Lattice is a waste of space, imo. And I'm looking for a copy of Bribery. Sphinx Ambassador is the best I can do for now.
I think that it's a cool combo for sure, but my issue with cards that make Sen Triplets better, with the exception of removal protection (which I could probably use more of), is that they are generally are overkill in EDH. Blue is the best color in EDH, and white and black are at least third and fourth. One upkeep with the Sen, and you've swung the game in your direction, no matter almost how far behind you were before.
Also, what cards should I cut next? I've been having some issues with getting Twisted Justice to really work right, but then again, I keep hearing good things about it, so...
I really like Reverse the Sands, its been in my list and I don't think I have ever been sad to draw it. The amount of cool plays you can do is phenomenal and it will swing you away from the jaws of defeat.
As for Twisted Justice, its a meta choice. I used to run it and love it in games where no one had tokens and there were a bunch of fatties sitting around. Now my meta has switched to being more token heavy along with have lots of mana dorks so I took it out.
Storm Herd is a giant game ending spell. The only reason I don't run it is because the goal of my deck is to win with my opponents stuff, not my own. Replace one of your fatties with it like Darksteel Collusus, its better than that guy IMHO.
Planar cleansing feels like a worse Oblivion Stone to me because its harder to recur and you can't save your own stuff and you can't trigger it at instant speed.
Arbiter of Knollridge feels like either a group hug card or a card to help you if the entire table is taking you down and to top it off if someones going for an obscene life gain deck or the like, its really bad for you because of how hard it is to win with general damage (Just swinging in for the kill with your normal guys probably won't cut it if everyone is at 300+ life). Seems like a dead card VERY often. Unless you are going to try to switch this over to group hug
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I really like Reverse the Sands, its been in my list and I don't think I have ever been sad to draw it. The amount of cool plays you can do is phenomenal and it will swing you away from the jaws of defeat.
As for Twisted Justice, its a meta choice. I used to run it and love it in games where no one had tokens and there were a bunch of fatties sitting around. Now my meta has switched to being more token heavy along with have lots of mana dorks so I took it out.
Storm Herd is a giant game ending spell. The only reason I don't run it is because the goal of my deck is to win with my opponents stuff, not my own. Replace one of your fatties with it like Darksteel Collusus, its better than that guy IMHO.
Planar cleansing feels like a worse Oblivion Stone to me because its harder to recur and you can't save your own stuff and you can't trigger it at instant speed.
Arbiter of Knollridge feels like either a group hug card or a card to help you if the entire table is taking you down and to top it off if someones going for an obscene life gain deck or the like, its really bad for you because of how hard it is to win with general damage (Just swinging in for the kill with your normal guys probably won't cut it if everyone is at 300+ life). Seems like a dead card VERY often. Unless you are going to try to switch this over to group hug
But in all seriousness, what do u think of Triskelavus? And u recommend Sands and Herd, but what should I take out for them? Should I take out Twisted and Colossus? My only issue with the latter is that it takes away a great Fabricate target...
Triskevelus just seems like a bad card to me. Maybe as some sort of really specific combo piece. But you are paying 7 mana for that thing, and I don't think its worth nearly as much as that. For comparison, you could be using your seven mana on Blatant Theivery Which just seems so many times better than it.
As far as stuff to take out my biggest recommendation is your discard effects. Targetted discard like Thoughtsieze might be good, but if you run discard to get rid of removal, thats obviously the last thing they are going to get rid of (unless you play with bad players who don't catch on or realize that they need to get rid of Triplets or the rest of there cards are gone too).
Discard effects really power down Sen Triplets because if your opponents don't have hands when the ability fires off you are getting no advantage out of her.
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Halfdane Sek'Kuar
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Crap. Post got messed up somehow. Basically, my only non-utility, non-random, non-full hand discard is the Honden. I've been thinking of taking out the three Hondens for Storm Herd, Reverse the Sands, and Mindleech Mass.
Im just not seeing the Shrines being that good. One they are easy targets on the table, and if I saw them I would't worry very much, especially the white shrine. I could see Beacon of Immortality being way better, becuase it can always be played. You could use Scroll Rack to replace your blue shrine, its just way better. Not sure why you have terramorphic expanse, unless its for budget reasons, I really love Thawing Glaciers and Academy Ruins too. Any blue semi-control deck needs Blatant Thievery and Bribery. Have you also tried Capsize for control, one of the best in the game! Followed footsteps is also a very nasty enchant that keeps on giving! Just a few tweeks and ideas. I play a Numot control build, so I think I understand where you are going.
check out my Numot build and please leave me some feedback, thanks! http://forums.mtgsalvation.com/showthread.php?t=215349
Im just not seeing the Shrines being that good. One they are easy targets on the table, and if I saw them I would't worry very much, especially the white shrine. I could see Beacon of Immortality being way better, becuase it can always be played. You could use Scroll Rack to replace your blue shrine, its just way better. Not sure why you have terramorphic expanse, unless its for budget reasons, I really love Thawing Glaciers and Academy Ruins too. Any blue semi-control deck needs Blatant Thievery and Bribery. Have you also tried Capsize for control, one of the best in the game! Followed footsteps is also a very nasty enchant that keeps on giving! Just a few tweeks and ideas. I play a Numot control build, so I think I understand where you are going.
check out my Numot build and please leave me some feedback, thanks! http://forums.mtgsalvation.com/showthread.php?t=215349
Yeah, we both share the eternal issue of generals who make us instant targets in multiplayer!:p
But in all seriousness, I like ur suggestions. I've been trying to get my hands on a few of those cards; I just remembered about Followed Footsteps, and that'll probably go in soon, as well as if I can get a Bribery. What do u think of my above changes, though?
I like the build much better now. I had to giggle about Storm Herd. I run in it in a Mono White deck with Martial Coup and Mirror Entity. I wiped the board and cast Storm Herd for 80 1/1 fliers, and the next turn I cast Mirror entity and swung out. GG.
I've been playing this deck for a bit, and it feels slightly top-heavy (I think the Hondens cost a bit less than what I put in for them). Does anyone have ideas for 3 or so expensive cards I could cut for a few more lands? Also, any other advice would help. Thanks!
EDIT: Considering to take out some of these (thoughts?):
I'm still going to say that discard is bad in Sen Triplets (or at the very least far from optimal). As you have said white blue and black are pretty much the best colors in EDH, and the only time you should be trying to make your opponent discard is when they are not playing those colors. And really, if you are using Identity Crisis or Mind Shatter against one of those decks its a bit like kicking a puppy, its really mean and there is no reason you should do it (EG They typically have a habit of pooping out there hand before you even get Mind Shatter or Identity Crisis mana ready)
Just curious though, have either of them saved your bacon against a green/red deck? The biggest one is Roffellos and those are both to slow from him, and I can't think of anything else that would really be a big threat.
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I'm still going to say that discard is bad in Sen Triplets (or at the very least far from optimal). As you have said white blue and black are pretty much the best colors in EDH, and the only time you should be trying to make your opponent discard is when they are not playing those colors. And really, if you are using Identity Crisis or Mind Shatter against one of those decks its a bit like kicking a puppy, its really mean and there is no reason you should do it (EG They typically have a habit of pooping out there hand before you even get Mind Shatter or Identity Crisis mana ready)
Just curious though, have either of them saved your bacon against a green/red deck? The biggest one is Roffellos and those are both to slow from him, and I can't think of anything else that would really be a big threat.
They have saved me multiple times. Against multiple decks, it's hard to stick a Triplets because they have removal "stocked up." Blue and black tend to be able to refill hand size fairly quickly, but the Triplets can slip in while they try to stabilize. It really helps with anti-gunning for Triplets. I listed a few I've thought of above; Storm Herd seems removal-prone (haven't used it yet, though), Twisted Justice seems like kill a token, draw 1, Mindleech Mass is too expensive for what it does, and while I love Memory Plunder, it's been pretty hard to cast with all my white mana.
If you are fine with more taplands you can fix your mana up very nicely while still staying on a budget, but I don't think I would ever get rid of Memory Plunder in a deck that could run it, it really is quite nice. Nothing like having every instant/sorcery thats been cast in the game ready at your disposal at instant speed and for 4 mana.
As far as Storm Herd goes how is it removal prone? They have to wrath the board to get rid of your tokens, thats essentially the opposite of removal prone dood.
I have already said my piece on Twisted justice, it really depends on the meta to see if its great or crap.
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If you are fine with more taplands you can fix your mana up very nicely while still staying on a budget, but I don't think I would ever get rid of Memory Plunder in a deck that could run it, it really is quite nice. Nothing like having every instant/sorcery thats been cast in the game ready at your disposal at instant speed and for 4 mana.
As far as Storm Herd goes how is it removal prone? They have to wrath the board to get rid of your tokens, thats essentially the opposite of removal prone dood.
I have already said my piece on Twisted justice, it really depends on the meta to see if its great or crap.
Updated with WWK. Upped land count to 40 (+9 mana artifacts) for MAXIMUM EFFICIENCY (this deck needs 5 mana turn 5, preferably turn 4).
As always, these all other comments are appreciated!
Actually, after thinking about it, I have 2 "which is better" questions...
6 mana attacker/utility: Dread vs Adarkar Valkyrie (I'm kind of leaning towards Dread on this one, as it seems a bit more useful most of the time).
3 mana utility: Phyrexian Arena vs Thada Adel, Acquisitor vs Unmake (I think it's between Arena and Adel on this one. Probably Arena, but I've never tried Adel before, so I'm going to give it a shot).
As always, all help is appreciated!
BUMP. Does anyone have any advice (including or in addition to the above)? The deck has been working well, but I feel if I ran into artfacthate.dec, I'd scoop with all the artifact accel. Thoughts?
I don't run alot of artificat accel in my decks because it seems there is a Fracturing Gust or an Austere Command constantly waiting in the wings in my meta, but yours may vary.
I do think that Sens Triplets is an incredibly mana hungry deck, I use Urborg/Coffers combo in mine to get the mana I need because I run so many utility lands that it may or may not be the first choice to get rid of with targetted removal so it works out well for me.
As far as Dread vs Ardarkar Valkyrie goes both are pretty spiffy. The only thing I have seen go wrong with Dread is that it can be used essentially as a sac outlet by some opponents, but it also lets you live an extra turn against mill decks.
As for the 3 cmc unmake isn't even in the running between the other 2. Thada's effectiveness depends on your meta, if there is just a little bit of blue for the islandwalk then she is insane and picks up sol rings left and right (feels great to have 4 Sol rings out by the way), and if you need it she is still an early game body that can block. Arena is a good card but I barely ever run out of a hand with my Sen Triplets deck, although this depends on how prevalent WUB is in your meta.
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1 Sen Triplets
Other Creatures (20)
1 Angel of Despair
1 Akroma, Angel of Wrath
1 Archon of Justice
1 Body Double
1 Draining Whelk
1 Dread
1 Duplicant
1 Ethersworn Adjudicator
1 Inkwell Leviathan
1 Kagemaro, First to Suffer
1 Magister Sphinx
1 Mulldrifter
1 Skeletal Vampire
1 Solemn Simulacrum
1 Sphinx Ambassador
1 Sphinx of Lost Truths
1 Sphinx of the Steel Wind
1 Tidespout Tyrant
1 Wrexial, the Risen Deep
1 Yosei, the Morning Star
Noncreature Artifacts (10)
1 Azorius Signet
1 Coalition Relic
1 Darksteel Ingot
1 Dimir Signet
1 Gilded Lotus
1 Journeyer's Kite
1 Lightning Greaves
1 Mind's Eye
1 Orzhov Signet
1 Sensei's Divining Top
1 Liliana Vess
Instants (7)
1 Condemn
1 Esper Charm
1 Hinder
1 Memory Plunder
1 Mortify
1 Path to Exile
1 Return to Dust
Enchantments (3)
1 Debtors' Knell
1 Ghostly Prison
1 Oblivion Ring
Sorceries (18)
1 Acquire
1 Austere Command
1 Beacon of Unrest
1 Demonic Tutor
1 Diabolic Tutor
1 Evangelize
1 Fabricate
1 Hallowed Burial
1 Identity Crisis
1 Martial Coup
1 Mind Shatter
1 Mind Spring
1 Profane Command
1 Reverse the Sands
1 Rite of Replication
1 Tidings
1 Time Stretch
1 Time Warp
1 Arcane Sanctum
1 Azorius Chancery
1 Barren Moor
1 Celestial Colonnade
1 Creeping Tar Pit
1 Dimir Aqueduct
1 Esper Panorama
8 Island
1 Jwar Isle Refuge
1 Orzhov Basilica
8 Plains
1 Reliquary Tower
1 Secluded Steppe
1 Sejiri Refuge
8 Swamp
1 Terramorphic Expanse
1 Vivid Marsh
1 Vivid Creek
1 Vivid Meadow
If Sen Triplets sticks around for even one upkeep, the game swings massively in your favor. And if they don't, your opponents will be light on removal for the rest of your creatures and artifacts. The focus of this deck is to play like a normal control deck with access to a removal magnet to keep your threats safe.
All help is appreciated
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
You can take a look at my Sen Triplets deck (in my sig) for some help, but it is kind of themed around stealing things, so I'm not sure how much good it would do for you (off the top of my head your list is missing Bribery, which is pretty friggin good for blue decks in general.)
Also, how good have the shrines been to you? It feels like the only good one is the blue one, do you just run the others to power it up?
Halfdane
Sek'Kuar
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They're actually pretty good. Other than the non-blue ones powering up the blue one, the white one helps you if someone clones/plays Magister Sphinx/Sorin, and the black one lets you punish people, as well as take away removal.
EDIT: And the Lattice seems pretty unnecessary - If Triplets go off, WUB's more than enough to take control of the game. Lattice is a waste of space, imo. And I'm looking for a copy of Bribery. Sphinx Ambassador is the best I can do for now.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Gathering Magic
Goblin Artisans
Channel Fireball
Daily MTG Making Magic
Daily MTG Latest Developments
MTG Color Pie
I think that it's a cool combo for sure, but my issue with cards that make Sen Triplets better, with the exception of removal protection (which I could probably use more of), is that they are generally are overkill in EDH. Blue is the best color in EDH, and white and black are at least third and fourth. One upkeep with the Sen, and you've swung the game in your direction, no matter almost how far behind you were before.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Also, what cards should I cut next? I've been having some issues with getting Twisted Justice to really work right, but then again, I keep hearing good things about it, so...
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
As for Twisted Justice, its a meta choice. I used to run it and love it in games where no one had tokens and there were a bunch of fatties sitting around. Now my meta has switched to being more token heavy along with have lots of mana dorks so I took it out.
Storm Herd is a giant game ending spell. The only reason I don't run it is because the goal of my deck is to win with my opponents stuff, not my own. Replace one of your fatties with it like Darksteel Collusus, its better than that guy IMHO.
Planar cleansing feels like a worse Oblivion Stone to me because its harder to recur and you can't save your own stuff and you can't trigger it at instant speed.
Arbiter of Knollridge feels like either a group hug card or a card to help you if the entire table is taking you down and to top it off if someones going for an obscene life gain deck or the like, its really bad for you because of how hard it is to win with general damage (Just swinging in for the kill with your normal guys probably won't cut it if everyone is at 300+ life). Seems like a dead card VERY often. Unless you are going to try to switch this over to group hug
Halfdane
Sek'Kuar
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Sen Triplets Group Hug? Isn't that an oxymoron?
But in all seriousness, what do u think of Triskelavus? And u recommend Sands and Herd, but what should I take out for them? Should I take out Twisted and Colossus? My only issue with the latter is that it takes away a great Fabricate target...
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
As far as stuff to take out my biggest recommendation is your discard effects. Targetted discard like Thoughtsieze might be good, but if you run discard to get rid of removal, thats obviously the last thing they are going to get rid of (unless you play with bad players who don't catch on or realize that they need to get rid of Triplets or the rest of there cards are gone too).
Discard effects really power down Sen Triplets because if your opponents don't have hands when the ability fires off you are getting no advantage out of her.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
check out my Numot build and please leave me some feedback, thanks!
http://forums.mtgsalvation.com/showthread.php?t=215349
Yeah, we both share the eternal issue of generals who make us instant targets in multiplayer!:p
But in all seriousness, I like ur suggestions. I've been trying to get my hands on a few of those cards; I just remembered about Followed Footsteps, and that'll probably go in soon, as well as if I can get a Bribery. What do u think of my above changes, though?
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
EDIT: Considering to take out some of these (thoughts?):
1 Mindleech Mass
1 Darksteel Colossus
1 Twisted Justice
1 Memory Plunder
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Just curious though, have either of them saved your bacon against a green/red deck? The biggest one is Roffellos and those are both to slow from him, and I can't think of anything else that would really be a big threat.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]
They have saved me multiple times. Against multiple decks, it's hard to stick a Triplets because they have removal "stocked up." Blue and black tend to be able to refill hand size fairly quickly, but the Triplets can slip in while they try to stabilize. It really helps with anti-gunning for Triplets. I listed a few I've thought of above; Storm Herd seems removal-prone (haven't used it yet, though), Twisted Justice seems like kill a token, draw 1, Mindleech Mass is too expensive for what it does, and while I love Memory Plunder, it's been pretty hard to cast with all my white mana.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
As far as Storm Herd goes how is it removal prone? They have to wrath the board to get rid of your tokens, thats essentially the opposite of removal prone dood.
I have already said my piece on Twisted justice, it really depends on the meta to see if its great or crap.
Halfdane
Sek'Kuar
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I decided to take out Storm Herd, Mindleech Mass, and Reverse the Sands for the Hondens. The Hondens costed a lot less, and all three of them are pretty useful. I only have a limited card pool atm, but I was also considering putting in an Island, a Plains, and a Swamp, or a World Queller, a Resounding Wave, and a Planar Portal/Scourglass.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
As always, these all other comments are appreciated!
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
6 mana attacker/utility: Dread vs Adarkar Valkyrie (I'm kind of leaning towards Dread on this one, as it seems a bit more useful most of the time).
3 mana utility: Phyrexian Arena vs Thada Adel, Acquisitor vs Unmake (I think it's between Arena and Adel on this one. Probably Arena, but I've never tried Adel before, so I'm going to give it a shot).
As always, all help is appreciated!
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I do think that Sens Triplets is an incredibly mana hungry deck, I use Urborg/Coffers combo in mine to get the mana I need because I run so many utility lands that it may or may not be the first choice to get rid of with targetted removal so it works out well for me.
As far as Dread vs Ardarkar Valkyrie goes both are pretty spiffy. The only thing I have seen go wrong with Dread is that it can be used essentially as a sac outlet by some opponents, but it also lets you live an extra turn against mill decks.
As for the 3 cmc unmake isn't even in the running between the other 2. Thada's effectiveness depends on your meta, if there is just a little bit of blue for the islandwalk then she is insane and picks up sol rings left and right (feels great to have 4 Sol rings out by the way), and if you need it she is still an early game body that can block. Arena is a good card but I barely ever run out of a hand with my Sen Triplets deck, although this depends on how prevalent WUB is in your meta.
Halfdane
Sek'Kuar
Please remember to autocard, just do [ card ] CARD NAME [ / card ] and for decks you can cover the whole thing in one deck tag like this: [ deck ] All of the cards in the deck [ / deck ]