This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Hunting Chupacabra1BB
Creature - Beast Horror {R}
At the beginning of each opponent’s upkeep, if that player doesn’t control a goat, that player creates a 0/1 white Goat creature token.
Whenever a goat dies, put a +1/+1 counter on Hunting Chupacabra.
2/2
Vicious Chupacabra1BB
Creature - Beast Horror (U)
1/1
Whenever a creature dies, [CARDNAME] gets +1/+1 until end of turn. 2, T, Sacrifice another creature: Target player discards a card.
Rabid Chupacabra3B
Creature - Beast Horror {U}
Menace, Deathtouch
When Rabid Chupacabra deals combat damage to a player, creatures that player controls get -1/-1 until the beginning of your next turn. One bite can weaken an army.
2/2
Savage Chupakabra (Uncommon) 2BB
Creature - Beast Horror
2/2
Whenever Savage Chupakabra attacks, destroy target creature with lesser power defending player controls. If a creature is destroyed this way, put a +1/+1 counter on Savage Chupakabra.
Dreadlord of Orazca 6B
Creature--Beast Horror (Uncommon)
deathtouch
when dreadlord of Orazca enters the battlefield or dies each opponent sacrifices a planeswalker they were trapped by the immortal sun but the chupacabras led them into eternal night
5/5
Aclazotz's Children4BB
Creature - Beast Horror (R)
When Aclazotz's Children enters the battlefield, if it's not a token, create two tokens that are copies of it. T: Target creature gets +1/+1 until end of turn for each Beast you control. Another target creature gets -1/-1 until end of turn for each Horror you control.
1/3
Grim Manifestation (Uncommon) B
Sorcery
Manifest target creature card in a graveyard. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
AetherformUR
Enchantment {R}
When Aetherform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Aetherform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Enchanted creature gets +1/+1
If enchanted creature is a face down instant or sorcery card, you may cast it for its mana cost.
IIW: Partners with _____ or _____ (Design however big of a cycle of these as you wish)
Vale of Dreams
Land (U) T: Add C. CC, T: Each player manifests the top card of their library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
IIW: Rebound.
Private Mod Note
():
Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Ghostfire Armor5
Artifact - Equipment
When Ghostfire Armor enters the battlefield Manifest the top card of your library and attach Ghostfire Armor to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Equipped Creature gets +2/+3.
Whenever Equipped creature is the target of a spell or ability an opponent controls, you may have Ghostfire Armor deal 3 damage to any target.
Equip 2
Masked Retaliation2URW
Enchantment (R)
Face-down permanents you control have "Whenever this permanent deals damage to a player, put a +1/+1 counter on it for each face-down permanent you control."
Whenever you're dealt damage, manifest the top card of your library.
Today's Challenge:
Cards that Manifest
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 24 (3)
Legend - 19
Yandere Sliver - 14
JqlGirl - 14
graffd02 - 12
StarJake - 9
Jump4Joy - 7
DarklingScribe2 - 5 (5)
Eventide Sojourner - 5
Rudyard - 3
kwanyeegor - 2 (2)
Chupacabras
.:Yesterday's Entries::.
Grim Manifestation (Uncommon)
B
Sorcery
Manifest target creature card in a graveyard. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
iiw : unreleased mechanics
Glimpse the Unseeable 4U
Enchantment
If you would manifest one or more cards from your library, first scry 1.
3U: Manifest a card from your hand.
IIW: Phoenixes
Aetherform UR
Enchantment {R}
When Aetherform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Aetherform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Enchanted creature gets +1/+1
If enchanted creature is a face down instant or sorcery card, you may cast it for its mana cost.
IIW: Partners with _____ or _____ (Design however big of a cycle of these as you wish)
Vale of Dreams
Land (U)
T: Add C.
CC, T: Each player manifests the top card of their library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
IIW: Rebound.
Ghostfire Armor 5
Artifact - Equipment
When Ghostfire Armor enters the battlefield Manifest the top card of your library and attach Ghostfire Armor to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Equipped Creature gets +2/+3.
Whenever Equipped creature is the target of a spell or ability an opponent controls, you may have Ghostfire Armor deal 3 damage to any target.
Equip 2
IIW: Card advantage other than draw
Masked Retaliation 2URW
Enchantment (R)
Face-down permanents you control have "Whenever this permanent deals damage to a player, put a +1/+1 counter on it for each face-down permanent you control."
Whenever you're dealt damage, manifest the top card of your library.
IIW: Unappreciated subtypes
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝