This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/26). The top overall scorer(s) at the end of this period will be the winner(s).
Urban Developer1U
Creature - Vedalken Artificer (U)
Lands you control have "t: This land becomes the basic land type of your choice in addition to its other types." (This effect lasts indefinetely.)
1/3
Venerable Alder2G
Creature — Treefolk Druid {U}
If Venerable Alder would die, it instead becomes a Forest land (It’s no longer a creature. This effect lasts indefinitely.)
2/4
Nameless ShriekerBB
Creature - Horror (Rare)
Menace
Whenever Nameless Shrieker deals combat damage to a player, reduce that player's maximum hand size by one. (This effect lasts indefinitely.)
You'll never know what it was, and worst of all you'll never forget it.
2/2
Sheltering Forebears1WW
Creature - Spirit (R)
Flying
Whenever a spell or ability an opponent controls causes Sheltering Forebears to die or be exiled, you gain hexproof. (This effect lasts indefinitely.)
--- Persistent rumors tell of an old widower living in a manor out in the moors, but his abode has yet to be found. 2/1
Gigantic Brawl5R
Tribal Enchantment - Giant (R)
At the beginning of combat on your turn, clash with an opponent. If you win, creatures you control get +2/+2 and gain trample until end of turn. If you revealed a Giant card this way, you may cast it without paying its mana cost.
Echo of the Immersturm4RR
Legendary Enchantment (Rare)
Whenever a nontoken creature attacks, you may pay R. If you do, that creature's controller creates a token that's a copy of that creature that's tapped and attacking. Exile that token at the end of combat. Yarig's men stood a hundred soldiers strong, but his army stood far stronger.
Blazing Accelerando3RR
Enchantment {R}
Whenever a player casts a spell, put a verse counter on Blazing Accelerando.
At the beginning of each player’s upkeep, that player exiles a card form the top of their library for each verse counter on Blazing Accelerando. Until end of turn, that player may cast nonland cards from among those exiled cards.
Didn't realize the round would be short; hope you don't mind if I enter now.
Votes: Raptorchan, soramaro
Ryx Tablets' Sangroversion2RRR
Legendary Enchantment (R)
The base power of each creature you control and each numeral and number word in spells you own and the abilities of cards you own is equal to the number of Mountains you control. Skortor throbbed belligerently, eager to convert every destiny it could grab onto into strife and change.
Bold Decisions4R
Enchantment
Whenever a creature enters the battlefield under your control, if it has greater power than toughness, you may discard up to X cards, where X is the difference between the two values. If you do, draw that many cards.
--- "When you're in battle, the only thing that matters are decisions you make right then, in that moment." - Tarrag, Frontline Captain
Today's Challenge:
Big Red Enchantments
Anyone can enter each day.
Each day we use the challenge of the previous day's winner.
void_nothing 20
Cardz5000 20 (2)
Subject16 15 (2)
Kwanyeegor 9
Soramaro 8 (2)
Watchwolf 6
Flatline 4
Raptorchan still with a demanding lead going into the last round of voting.
(This effect lasts indefinitely.)
.:Yesterday's Entries::.
Gigantic Brawl 5R
Tribal Enchantment - Giant (R)
At the beginning of combat on your turn, clash with an opponent. If you win, creatures you control get +2/+2 and gain trample until end of turn. If you revealed a Giant card this way, you may cast it without paying its mana cost.
IIW: Shards
Echo of the Immersturm 4RR
Legendary Enchantment (Rare)
Whenever a nontoken creature attacks, you may pay R. If you do, that creature's controller creates a token that's a copy of that creature that's tapped and attacking. Exile that token at the end of combat.
Yarig's men stood a hundred soldiers strong, but his army stood far stronger.
IIW: Horror Tropes
Blazing Accelerando 3RR
Enchantment {R}
Whenever a player casts a spell, put a verse counter on Blazing Accelerando.
At the beginning of each player’s upkeep, that player exiles a card form the top of their library for each verse counter on Blazing Accelerando. Until end of turn, that player may cast nonland cards from among those exiled cards.
IIW: Named Tokens
Votes: Raptorchan, soramaro
Ryx Tablets' Sangroversion 2RRR
Legendary Enchantment (R)
The base power of each creature you control and each numeral and number word in spells you own and the abilities of cards you own is equal to the number of Mountains you control.
Skortor throbbed belligerently, eager to convert every destiny it could grab onto into strife and change.
IIW: Coin flips matter
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Subject16, Cardz5000
Bold Decisions 4R
Enchantment
Whenever a creature enters the battlefield under your control, if it has greater power than toughness, you may discard up to X cards, where X is the difference between the two values. If you do, draw that many cards.
---
"When you're in battle, the only thing that matters are decisions you make right then, in that moment." - Tarrag, Frontline Captain
IIW: enchantment creatures