Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I'M POSTING AND ITS NOT MIDNIGHT? WHAT MADNESS IS THIS? OR ANTI-MADNESS? WHAT SANITY IS THIS?... WHATEVER.
Worldeater17UUU
Enchantment Creature - Leviathan (Mythic)
This spell costs 1 less to cast for each enchantment on the battlefield.
When Worldeater enters the battlefield, exile all other nonland, nonenchantment permanents for as long as Worldeater remains on the battlefield.
When Worldeater dies, each player may put any number of enchantment cards from their hand onto the battlefield. "There is no definitive answer to the true nature of Nyx and of our world. Our ancestors believed it to be the stomach of a great beast that swallowed all of Theros whole."
-Perisophia of Meletis
10/10
Wierd Formation1
Instant (U)
Create a Red and Blue wierd creature token with power and toughness equal to the number of instants and sorceries cast this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Dawn of Dragons RRG
Legendary Enchantment (R)
Pay 2 life: Add C, spend this mana only to cast Dragon spells. "Seeing this, The First Dragon pricked their fore-claw. And from the wound, a great winged-beast burst forth. The First Dragon granted it the title of Ur-Dragon, the to-be progenitor of all dragon-kind." -Origin of All Things, line 16
Last Vengeance2RRWW
Instant (Mythinc)
Exile all permenants you don't control.
At the end of turn, you lose the game. "With your last breath, you will regret all of the things you didn't took away from them, not the things you left behind."
Overclock1UR
Sorcery (R)
Draw four cards. Then Overclock deals damage to you equal to the number of cards in your hand.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
---- In the Izzet League, there's no such thing as "too much".
Scab-Clan Hulk1RG Creature — Beast {UC}
Smash (As this enters the battlefield, you may sacrifice a creature or land.)
When Scab-Clan Hulk enters the battlefield, if it smashed a land, search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
3/3
Runeblade CennW
Creature - Kithkin Knight (R)
As Runeblade Cenn enters the battlefield, choose a card name.
Runeblade Cenn has protection from the chosen card name. 2W: Runeblade Cenn gets +1/+0 and gains flying, first strike, and lifelink until end of turn.
1/2
Maddening MelodyBR
Enchantment - Aura (U)
Enchant creature
Enchanted creature has "t: Target creature gets +1/-1 until end of turn, and must attack this turn if able."
Everyone wants Boros to be good like Assassin's Trophy...
Legion's DecreeRW
Instant (Rare)
Exile target permenant you don't control. Its controller chooses a permenant you control and gains control of it. "We are punishing without mercy, but it does not mean we do not feel. Our hearts fills with great sorrow with each strike of the blade."
Hieromancer's Mastery 3WW
Enchantment (R)
Players can't search their libraries.
Whenever a creature attacks, exile it unless its controller pays 1. WW: Tap target creature.
Killing1BB
Instant (U)
Creatures you control gain deathtouch until end of turn.
// Softly1GG
Instant (U)
Prevent all combat damage that would be dealt by creatures your opponents control this turn.
Tandem action (As you cast one half of this card, you or your teammate may cast the other half).
Inept Necromancer1BB
Creature — Human Wizard (U)
When Inept Necromancer enters the battlefield, each opponent may return a creature card from their graveyard to the battlefield. If no opponent does, put two -1/-1 counters on Inept Necromancer.
---- "You're supposed to obey me! What are you—"
5/4
Pressed Into Service3B Sorcery {UC}
Surveil 1. When you do, return target creature card from your graveyard to the battlefield. It gains "This creature can't be blocked." and "When this creature becomes the target of a spell or ability, sacrifice it."
Curse of Maggots2G
Enchantment - Aura Curse (Rare)
Enchant player
If a creature enchanted player controls would die, instead exile that creature and create a 1/1 black Insect creature token. "Funerals be damned. The land will take you before any casket will."
-Lyanna, Witch of Kessig
Explosive IdeaR
Sorcery (R)
Exile the top two cards of your library. You may play them this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Ensorcelled Drawbridge3
Artifact (U) T: Target creature gains defender until end of turn. T: Target creature with defender gets +2/+2 until end of turn.
Artificial Arcanist1RR
Artifact Creature - Wizard (R)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) t: ~ deals 1 damage to any target. t: Whenever a red instant or sorcery spell you control would deal damage this turn, it deals that much damage plus one. Mass produced as weapons of war, these life-instilled dolls were given a purposeful expiration date to limit rebellion caused by occasionally gaining a sense of self.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI'M POSTING AND ITS NOT MIDNIGHT? WHAT MADNESS IS THIS? OR ANTI-MADNESS? WHAT SANITY IS THIS?... WHATEVER.
Netn10 22 (+2)
Raptorchan 18
AntiAntiSerum 17 (+2)
Subject16 17 (+3)
ValleyBeyond 16
VoidNothing 15 (+5)
Rudyard 12
Tim1137 11
Indighost 10
Lookashiny 2
Forestguy 2
BlackWaltz3 1 (+1)
Flatline 1
Cardz5000 1
Everyone wants Boros to be good like Assassin's Trophy...
Legion's Decree RW
Instant (Rare)
Exile target permenant you don't control. Its controller chooses a permenant you control and gains control of it.
"We are punishing without mercy, but it does not mean we do not feel. Our hearts fills with great sorrow with each strike of the blade."
Hieromancer's Mastery
3WW
Enchantment (R)
Players can't search their libraries.
Whenever a creature attacks, exile it unless its controller pays 1.
WW: Tap target creature.
Killing 1BB
Instant (U)
Creatures you control gain deathtouch until end of turn.
//
Softly 1GG
Instant (U)
Prevent all combat damage that would be dealt by creatures your opponents control this turn.
Tandem action (As you cast one half of this card, you or your teammate may cast the other half).
Inept Necromancer 1BB
Creature — Human Wizard (U)
When Inept Necromancer enters the battlefield, each opponent may return a creature card from their graveyard to the battlefield. If no opponent does, put two -1/-1 counters on Inept Necromancer.
----
"You're supposed to obey me! What are you—"
5/4
Sorcery {UC}
Surveil 1. When you do, return target creature card from your graveyard to the battlefield. It gains "This creature can't be blocked." and "When this creature becomes the target of a spell or ability, sacrifice it."
Curse of Maggots 2G
Enchantment - Aura Curse (Rare)
Enchant player
If a creature enchanted player controls would die, instead exile that creature and create a 1/1 black Insect creature token.
"Funerals be damned. The land will take you before any casket will."
-Lyanna, Witch of Kessig
Explosive Idea R
Sorcery (R)
Exile the top two cards of your library. You may play them this turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Ensorcelled Drawbridge 3
Artifact (U)
T: Target creature gains defender until end of turn.
T: Target creature with defender gets +2/+2 until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artificial Arcanist 1RR
Artifact Creature - Wizard (R)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
t: ~ deals 1 damage to any target.
t: Whenever a red instant or sorcery spell you control would deal damage this turn, it deals that much damage plus one.
Mass produced as weapons of war, these life-instilled dolls were given a purposeful expiration date to limit rebellion caused by occasionally gaining a sense of self.
2/2