How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
My first attempt at an Amonkhet "splitback" card. I do still think the layout looks ugly as heck.
FrontXU
Instant (R)
Creatures your opponents control get -X/-0 until end of turn.
_____________________ BackXB
Sorcery (R)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy each creature with toughness X or less.
Fatesway1UB
Enchantment (R)
Flash
At the beginning of each opponent's upkeep, if you cast no spells last turn, tap target creature that player controls.
At the beginning of your upkeep, scry 2 if you've lost no life since your last turn.
Meta-NarrativeRR
Instant (R)
Choose target spell an opponent controls. You may reveal a non-land card you own from outside the game with the same name and put it into your graveyard. If you do, counter that spell.
Exile Meta-Narrative. No one expects Pashalik Mons's Goblin Raiders.
Leyline of the Underworld2BB
Enchantment - (R)
If Leyline of the Underworld is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, reveal the top card of your library and put that card in your hand. You lose life equal to its converted mana cost.
Apostle of the Gods1W
Legendary Creature - Cleric (R)
As you cast Apostle of the Gods you may search your library for a God card and exile it.
Apostle of the Gods has all activated abilities of cards exiled by it.
When Apostle of the Gods leaves the battlefield, return all cards exiled by it to their owner's hands.
1/1
Corpsenester Spinner2G
Creature - Spider (Rare)
Reach
Attacking creatures with flying get -1/-1.
Exile a creature card with flying from a graveyard: Create a 1/3 green Spider creature token with reach. "It injects its eggs into the corpses of the unwary eho traverse the canopies of the Losje Woods." - Gobling Guide
1/3
Pain and Pleasure4BR
Enchantment (R)
Whenever an opponent is dealt damage, he or she discards a card.
Whenever you are dealt damage, draw a card. The Cult of Rakdos possess a tendency to perform public acts of sadomasochism.
Pestilent, the Gnawer 2BB
Legendary Creature-Rat (R)
Rats you control get +X/+X, where X is the number of rats you control.
Tap two rats you control: Search your library for a rat card, reveal it and put it in your hand.
2/2
Just a legendary rat lord doing legendary rat things. One sided coat of arms for rats. Really just meant as a fun casual card or commander.
Also something like this is my prediction for the tribe "we wont expect" in the upcoming tribal commander set. It'll be something like this, a dozen utility spells and rat creatures and 50 relentless rats
Thoughtweft PreserverW
Creature - Kithkin Wizard (Uncommon)
Protection from Black
Sacrifice Thoughtweft Preserver: Until end of turn, you can't discard cards. (You can't pay costs that requires you to discard cards.)
"We, the kithkin, are connected by the Thoughtweft. With my faith, no one can tear that connection from us."
1/1
Touch of DeathB
Instant (U)
Target creature gains deathtouch until end of turn. At the end of turn, its controller sacrifices it, then creates a 2/2 black zombie token.
Cobra's Embrace -- 3G
Sorcery (U)
Target creature you control gains deathtouch until end of turn, then it fights target creature. "Strength does not only come from physical might. Witness a lowly cobra felling a mighty sandworm." --Rhonas, God of Strength
Chronomantic Spring3
Artifact (R)
Whenever a permanent is returned to your hand, you may pay 1. If you do, you may tap or untap target permanent. It stems the backward flow of time.
Nova StrikeRR
Instant (U)
Target creature you control deals damage equal to it power to target creature you don't control. If that creature would die this turn, exile it instead.
The Port City AccordsCBGU
Legendary Enchantment
At the beginning of your upkeep, choose Trade or Tariff.
- Trade — Whenever an opponent casts a spell, you may draw a card, if you do, that opponent draws a card.
- Tariff — Whenever an opponent draws a card, he or she loses 1 life and you gain 1 life.
Hold for RansomUB
Enchantment (R)
When Hold for Ransom enters the battlefield, exile target creature you don't control. At the beginning of its controller's upkeep, that player may discard two cards. When he or she does, return the exiled creature to the battlefield under its owner's control, and draw two cards.
Time for obscure pre-revisionist characters! Loot Niptil, Irreverent TricksterUR
Legendary Creature -- Human Wizard (R) 2, t: Choose target tapped artifact or creature and flip a coin. If you win the flip, destroy that permanent. Otherwise, untap it. "Trash? Treasure? I don't like the sound of either anymore!"
2/2
Advanced Training Module -- 4
Artifact Creature -- Construct (R)
If Advanced Training Module would fight a creature, instead it gets +2/+2 until end of turn, then it fights that creature.
If a creature that fought Advanced Training Module this turn would die, instead remove all +1/+1 counters from that creature, exile it, then return it to the battlefield with that many +1/+1 counters plus one on it. T: Advanced Training Module fights target creature. Activate this ability only any time you could cast a sorcery.
2/2
Ogre Kidnapper3B
Creature - Ogre Mercenary Rogue (C) Domineer(When this creature becomes blocked, you may gain control of a creature blocking it with less power for as long as you control this creature. If you do, remove that creature from combat.)
3/3
So... if you block this with two Hill Giants, in response I can Echoing Decay them, then gain control of one of them and it takes 1 damage. You can shock it at any point before damage, and it dies when combat damage hits, but I still have a small window to sacrifice your giant.
If you block with a wild mongrel, you may discard one card after it blocks in response to the trigger to make it a 3/3 so they trade (or 2 cards, so yours lives).
I'm not sure how I feel about this as an evergreen keyword, but it sure feels UB and does some interesting things in combat. Blocking my 3/1 Domineer guy with your 1/1 is not a good idea, but blocking him with two 1/1s gets the job done.
Bloodwrath Avenger6RR
Creature - Angel (Mythic)
Flash
Flying
Bloodwrath Avenger cost 1 less to cast for each 1 damage dealt to you this turn by your opponents.
When Bloodwrath Avenger enters the battlefield, it deals damage to each opponent equel to the damage dealt to you this turn by your opponents.
4/4
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andAMONKHET DRAFTING IS THE BEST!
Atogstorm 13 (+6)
Ebontail 12 (+4)
Stoner_of_Kruphix 12 (+2)
Netn10 11 (+6)
Indighost 10 (+4)
EmtombedHydra 10 (+1)
Sagharri 9 (+0)
Rudyard 9 (+0)
BlackTempleGuardian 8 (+1)
Tim1137 8 (+1)
Roccovsky 6 (+3)
Groovelord 6 (+3)
Ilgreven 6 (+2)
Ruggley 6 (+1)
Forestguy 4 (+1)
Shukkets 4 (+1)
Figurative 3 (+1)
SnowBlack 2 (+0)
Iphanx 1 (+0)
With the Current 3U
Enchantment (R)
Merfolk and Fish creatures you control can't be blocked by non-Wall creatures.
Legendary Enchantment
At the beginning of your upkeep, choose Trade or Tariff.
- Trade — Whenever an opponent casts a spell, you may draw a card, if you do, that opponent draws a card.
- Tariff — Whenever an opponent draws a card, he or she loses 1 life and you gain 1 life.
Votes: Shukkets, BlackTemple
Quilled Viashino 3RR
Creature - Viashino (C)
First strike
1R, Discard a card from your hand: ~ gets +2/+0 and double strike until end of turn.
4/3
Enchantment (R)
When Hold for Ransom enters the battlefield, exile target creature you don't control. At the beginning of its controller's upkeep, that player may discard two cards. When he or she does, return the exiled creature to the battlefield under its owner's control, and draw two cards.
Stoner of Kruphix & Rudyard
Aether Infestation G
Instant (U)
Destroy target enchantment or artifact. It's controller creates two 1/1 green insect creature tokens.
Your Rod of Ruin is ruined, your Goblin Warrens overrun, and your Bonesplitter split. At least you have snacks.
- Norleen the Hairy
Loot Niptil, Irreverent Trickster UR
Legendary Creature -- Human Wizard (R)
2, t: Choose target tapped artifact or creature and flip a coin. If you win the flip, destroy that permanent. Otherwise, untap it.
"Trash? Treasure? I don't like the sound of either anymore!"
2/2
Votes: netn10, entombedhydra
Advanced Training Module -- 4
Artifact Creature -- Construct (R)
If Advanced Training Module would fight a creature, instead it gets +2/+2 until end of turn, then it fights that creature.
If a creature that fought Advanced Training Module this turn would die, instead remove all +1/+1 counters from that creature, exile it, then return it to the battlefield with that many +1/+1 counters plus one on it.
T: Advanced Training Module fights target creature. Activate this ability only any time you could cast a sorcery.
2/2
Downward Spiral UUB
Instant (U)
Counter target spell. Its controller reveals their hand and discards a card that shares a type with that spell.
Ogre Kidnapper 3B
Creature - Ogre Mercenary Rogue (C)
Domineer (When this creature becomes blocked, you may gain control of a creature blocking it with less power for as long as you control this creature. If you do, remove that creature from combat.)
3/3
So... if you block this with two Hill Giants, in response I can Echoing Decay them, then gain control of one of them and it takes 1 damage. You can shock it at any point before damage, and it dies when combat damage hits, but I still have a small window to sacrifice your giant.
If you block with a wild mongrel, you may discard one card after it blocks in response to the trigger to make it a 3/3 so they trade (or 2 cards, so yours lives).
I'm not sure how I feel about this as an evergreen keyword, but it sure feels UB and does some interesting things in combat. Blocking my 3/1 Domineer guy with your 1/1 is not a good idea, but blocking him with two 1/1s gets the job done.
Bloodwrath Avenger 6RR
Creature - Angel (Mythic)
Flash
Flying
Bloodwrath Avenger cost 1 less to cast for each 1 damage dealt to you this turn by your opponents.
When Bloodwrath Avenger enters the battlefield, it deals damage to each opponent equel to the damage dealt to you this turn by your opponents.
4/4
Expendable Territory
Land (U)
T: Add C to your mana pool.
When a land you control is put into the graveyard, you may return that land to the battlefield and put Expendable Territory in the graveyard instead.
Added bonus: works great with fetchlands!
Desicate BB
Instant (U)
Exile target creature with a -1/-1 counter on it.
Without water, we are but dust.