Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Nourishing FearBG
Instant C
Target player reveals his or her hand. You choose a nonartifact, nonland card from it. That player discards that card. If you have more cards in hand than that player, you may have target creature get +3/+3 until end of turn. "Are you scared? Great, I'm starving."
—Saath, mindmold seeder
Woodward Trackmaster1GG
Creature - Dryad Archer (R)
Forestwalk G: Target basic Forest you control becomes a copy of Woodward Trackmaster until end of turn and simultaneously, Woodward Trackmaster becomes a basic Forest until end of turn. She is so much at one with her home, you will think the forest itself has kicked you out.
2/3
Yoke's On You :2mana::symu::symu:
Enchantment - Aura (U)
Enchant creature
When Yoke's On You enters the battlefield, put a 0/1 green Sheep creature token onto the battlefield under an opponent's control.
You control enchanted creature as long as an opponent control a sheep. "When you do business with an Ovinomancer, you're bound to get fleeced!"
(I wanted to call the card Yoke's On Ewe, but I thought that would be pun overload and my head would explode.)
Ursan Barbarian1G
Creature - Bear Barbarian
When Ursan Barbarian enters the battlefield, draw a card if an opponent was dealt combat damage this turn.
2/2
Prairie Mausoleum - 1WW
Enchantment - Aura (R)
Enchant graveyard
Exile two white spells from enchanted graveyard, :tap:: You gain 3 life.
Exile target white planeswalker from enchanted graveyard, :tap:: You gain X life where X is equal to that planeswalker's loyalty plus two.
Arena Brute2RR
Creature - Ogre Warrior {C}
At the beginning of your upkeep, if an opponent has more gold counters than you, tap Arena Brute. The crowds love a massacre, but the only thing he loves is the shiny he wins.
4/3
For reference my implementation of gold counters:
gold counter (Once a turn a single gold counter can be spent for 1. A player with ten or more gold counters wins the game.)
Shard of HopeW
Instant {Common}
Kicker W(You may pay an additional W as you cast this spell.)
Gain 3 Life. If Shard of Hope was kicked, draw a card. As the glowing wall fell, the clerics had no choice but to flee. Of course, not before taking the pieces of the wall with them.
Put a 1/1 white Soldier creature token and a 0/3 colorless Wall creature token with defender onto the battlefield. "We must not allow ourselves to be influenced by the Collective. If keeping them away means some must die, so be it." — Eldest Urden
Raging BoreRRR
Creature - Elemental (R)
Whenever Raging Bore attacks, defending player separates all creatures without flying he or she controls into two piles. Only creatures in the pile of your choice and flying creatures can block this turn.
When Raging Bore leaves the battlefield, if it was attacking, return all creatures in the pile you chose to their owners’ hands.
3/3
Recapitulated Atrocities4UB
Sorcery (R)
Return target instant card from your graveyard to your hand and target creature card from your graveyard to the battlefield.
Soul Trap2
Artifact (R)
Whenever a non-token creature dies, you may exile it.
Whenever you cast spell that shares a color with a card exiled by Soul Trap, gain 1 life. t: Add one mana of any color of a card exiled by Soul Trap to your mana pool
Brawler's Incentive(R/G)
Sorcery (U)
Whenever a creature you control deals combat damage to target player this turn, put a +1/+1 counter on that creature.
Drovic, Fist of Purphoros2RR
Legendary Creature — Human Warrior [M]
Trample
Whenever Drovic deals combat damage to a player, that player sacrifices a permanent. Grandeur — Discard another card named Drovic, Fist of Purphoros: Each creature you control gains double strike until end of turn.
4/2
Dawn Champion
Creature - Human Knight
First strike, protection from black
When ~ dies, an opponent of your choice puts a black 2/2 Zombie Knight creature token with first strike and protection from white onto the battlefield. What rises at dawn, will be gone at dusk.
2/2
Dreamfeeder -- 1UU
Creature -- Spirit (U)
Untap a tapped creature an opponent controls: Dreamfeeder gets +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.
2/2
Triton of the Tides2UU
Creature - Merfolk (R)
Heroic - Whenever you cast a spell that targets ~ you may untap up to X islands, where X is that spell's converted mana cost. When the tides stray from their normal pattern, it's not always Thassa who is responsible.
1/2
Scavenger's GuileG
Instant (U)
Put a +1/+1 counter on target creature, you gain 1 life.
Whenever a creature dies, you may pay 1 to return Scavenger's Guile from your graveyard to your hand.
Phantasmal NightmareU
Creature - Illusion (R)
Flying
Phantasmal Nightmare gets -X/-X where X is the sum of the cards in all players hands.
When Phantasmal Nightmare becomes the target of a spell or ability, sacrifice it. It may not seem real, but your death will be.
13/13
Valley Asp1G
Creature - Snake (U)
Deathtouch
Valley Asp can't be destroyed by lethal damage. (Effects that say "destroy" and reducing Valley Asp's toughness to 0 still destroy it.) "Stab it and it survives to bite you another day. Cut it to pieces instead."—Akerna, mhawe priest
1/1
Lightning Rider2RR
Creature - Human Barbarian (R)
Flash
Haste
When Lightning Rider enters the battlefield, it deals 3 damage to target creature or player.
2/2
Humming Ombavoon1UG
Creature - Beast (U)
As long as there are exactly two cards named Humming Ombavoon on the battlefield, players with exactly two cards in their hand can't cast spells from their hands. Few have listened and remembered to tell the tale
2/3
Mirrorscape 1U
Instant R
Each other land becomes a copy of target nonlegendary land until end of turn. "For almost of us, all the planes are similar and every location looks the same."
—Jace to Meriades
Enchantment (U)
: Target creature gets +1/+0 until end of turn.
: Target creature gets +0/+1 until end of turn. The sun, our father, gives us strength;
The moon, our mother, love.
Clay Reflection3
Artifact Creature - Shapeshifter (U) 2: ~ power becomes equal to target creature's power until the end of turn. 2: ~ toughness becomes equal to target creature's toughness until the end of turn.
1/1
Inertia Spinner2
Artifact Creature - Spider(U)
Reach
As long as Inertia Spinner is untapped, whenever a permanent enter the battlefield, return it to its owner's hand unless he or she pay 1.
"The web he spin block the very fabric of existence itself"
1/3
Power Ring -- 2
Artifact -- Equipment (R)
Equipped creature gets +1/+1 for each charge counter on Power Ring.
Whenever Power Ring becomes unattached from a creature, remove all charge counters from Power Ring.
Equip X
Whenever you attach Power Ring to a creature, put X charge counters on Power Ring.
Woven Angel4
Artifact Creature - Angel {Uncommon}
If Woven Angel would be destroyed, regenerate it.
:symgw:: Woven Angel gains flying until end of turn. 2: Woven Angel can't be regenerated this turn. Only any opponent may activate this ability. The true love of many a tailor.
2/4
Assassin's Intuition :2mana::symb:
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has intimidate.
When Assassin's Intuition is put into a graveyard from anywhere, you may destroy target tapped creature. "I always get my man."
Arena Pureblood2RR
Creature - Human Warrior {R}
Intimidate
When ~ enters the battlefield, if a single colour of mana was used to cast ~, deal 3 damage to target creature. "My bloodline is pure and yours is splashed across my axe."
3/3
SubsidenceBG
Enchantment (R)
At the beginning of each player's step, that player exiles a card from their graveyard. If they didn't exile a card from their graveyard this way, they sacrifice a permanent. "When your foundations sink beneath the earth, we'll be there, waiting for you to join them."
-Jarad, Golgari Lich Lord
Thassa's BlessingU
Enchantment (U)
Whenever enchanted creature deals combat damage to a player, draw a card. Heroic--Whenever enchanted creature becomes the target of a spell or ability you control, you may attach ~ to target creature. Thassa does not give her blessings to mere individuals, but rather to the goals they fight for.
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Back to having a working monitor.
Koopa 17 (+2)
Zoomba 17 (+3)
aftermarketradio 13 (+3)
arbitraryarmor* 13 (+5)
FreshMeat 13 (+0)
void_nothing 13 (+9)
BlackBull 12 (+2)
MDenham 12 (+0)
Sir Karn 12 (+4)
IlGreven 11 (+3)
SecretInfiltrator 11 (+1)
Aznathom 10 (+1)
fooligan 10 (+1)
Rudyard 10 (+3)
Ink-Treader 9 (+2)
Link 8 (+2)
CrazyMatt* 7 (+2)
Gyuzen64 7
MostlyLost 7
Firebrand 6
doombringer 4 (+1)
Ehzak, Master of Magics 4 (+1)
8buffalo 2
Antny223 2
coolgriff14 2
Ghosting 2
Mix Master Mikaeus 2
Sagharri 2
AmShegar* 1
ManyCookies 1 (+1)
hawk1674* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Snake (U)
Deathtouch
Valley Asp can't be destroyed by lethal damage. (Effects that say "destroy" and reducing Valley Asp's toughness to 0 still destroy it.)
"Stab it and it survives to bite you another day. Cut it to pieces instead."—Akerna, mhawe priest
1/1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Human Barbarian (R)
Flash
Haste
When Lightning Rider enters the battlefield, it deals 3 damage to target creature or player.
2/2
Creature - Beast (U)
As long as there are exactly two cards named Humming Ombavoon on the battlefield, players with exactly two cards in their hand can't cast spells from their hands.
Few have listened and remembered to tell the tale
2/3
Instant - (C)
Cantrip is colorless.
Sometimes the greatest storms start with the smallest breezes.
Cube talk, design community and much much more!
Instant R
Each other land becomes a copy of target nonlegendary land until end of turn.
"For almost of us, all the planes are similar and every location looks the same."
—Jace to Meriades
: Target creature gets +1/+0 until end of turn.
: Target creature gets +0/+1 until end of turn.
The sun, our father, gives us strength;
The moon, our mother, love.
Creature - Human Wizard (U)
You may pay 1 less and 1 life more for each spell you cast.
2/1
Artifact Creature - Shapeshifter (U)
2: ~ power becomes equal to target creature's power until the end of turn.
2: ~ toughness becomes equal to target creature's toughness until the end of turn.
1/1
Artifact Creature - Spider(U)
Reach
As long as Inertia Spinner is untapped, whenever a permanent enter the battlefield, return it to its owner's hand unless he or she pay 1.
"The web he spin block the very fabric of existence itself"
1/3
Artifact -- Equipment (R)
Equipped creature gets +1/+1 for each charge counter on Power Ring.
Whenever Power Ring becomes unattached from a creature, remove all charge counters from Power Ring.
Equip X
Whenever you attach Power Ring to a creature, put X charge counters on Power Ring.
Artifact Creature - Angel {Uncommon}
If Woven Angel would be destroyed, regenerate it.
:symgw:: Woven Angel gains flying until end of turn.
2: Woven Angel can't be regenerated this turn. Only any opponent may activate this ability.
The true love of many a tailor.
2/4
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has intimidate.
When Assassin's Intuition is put into a graveyard from anywhere, you may destroy target tapped creature.
"I always get my man."
Memento Mori, if the nineth lion ate the sun.
Creature - Human Warrior {R}
Intimidate
When ~ enters the battlefield, if a single colour of mana was used to cast ~, deal 3 damage to target creature.
"My bloodline is pure and yours is splashed across my axe."
3/3
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Sorcery (U)
You may pay and sacrifice a Swamp rather than pay Wave of Tar's mana cost.
Destroy target land.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment (R)
At the beginning of each player's step, that player exiles a card from their graveyard. If they didn't exile a card from their graveyard this way, they sacrifice a permanent.
"When your foundations sink beneath the earth, we'll be there, waiting for you to join them."
-Jarad, Golgari Lich Lord
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Artifact - Equipment (R)
Equipped creature gets +X/+0, where X is its power.
When equipped creature deals combat damage, destroy Glass Glaive.
Equip 1
"Strike hard. Strike fast. Strike once."
- Glaive inscription
Instant (U)
Return an untapped island you control to its owners hand, then add UU to your mana pool.
Credits
Avatar: Ace5301
Check out Ace5301's awesome work!
Ace of Spades Studio:
http://forums.mtgsalvation.com/showthread.php?t=451747
Enchantment (U)
Whenever enchanted creature deals combat damage to a player, draw a card.
Heroic--Whenever enchanted creature becomes the target of a spell or ability you control, you may attach ~ to target creature.
Thassa does not give her blessings to mere individuals, but rather to the goals they fight for.