Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Agnosticism3UU
Enchantment (R)
When Agnosticism enters the battlefield, for each other enchantment, put X time counters on that enchantment, where X is its converted mana cost.
Other enchantments and enchantment spells have vanishing X, where X is their converted mana cost. : The next time you would remove a time counter from an enchantment you control, instead you don't. Any player may activate this ability.
Depraved ObsessionxBB
Sorcery (R)
Search your library for a card with converted mana cost X reveal it and put it into your hand. You lose X life.
Delve (Each card you exile in your graveyard while casting this spell pays for 1.) "There is nothing some people will not do to get what they want."
Distraction ElementalUR
Creature — Elemental [U]
Flash
When Distraction Elemental enters the battlefield, change a target of target spell or ability to Distraction Elemental. It's a living diversion.
2/2
Rain
Instant
Red instant or sorcery spells cost more this turn.
Green creatures can't attack this turn unless their controller pays for each creature he or she controls that's attacking.
Draw a card.
Flash (this card may be cast during your opponent's turn.)
Add W to your mana pool. If Angels' Landing wasn't used to cast a spell or ability this turn, sacrifice it during the next end step.
During your upkeep, you may sacrifice Angels' Landing. If you do, search your library for a card named Angels' Landing. Reveal it and put it into your hand. Shuffle your library.
Spirit of Balance2WW
Creature - Avatar [R]
Flying
If your opponent control more lands than you, Spirit of Balance cost 2 less to play.
When Spirit of Balance enter into the battlefield, if your opponent has more card in hand than you, you may draw a card.
When Spirit of Balance dies, if your opponent control more creatures than you, put a 2/2 white spirit token creature with flying into play. "Balance, one step at a time"
2/2
Corpse-stitcher's ChattelB
Creature-- Zombie (U)
When Corpse-stitcher's Chattel leaves the battlefield, put a +1/+1 counter on target creature.
Unearth B Corpses with all of their parts attached are a priceless commodity on Grixis.
1/1
Rubyheart1R
Artifact - Gem (R)
Fragile (Any amount of damage is enough to destroy this permanent. Fragile permanents cannot be regenerated. Noncreature permanents with fragile can be targeted by damage dealing spells and abilities as though they were creatures.) T: Up to X target creatures you control each get +1/+0 and gain haste until end of turn, where X is equal to the number of Gem artifacts you control. Sacrifice Rubyheart. ,T: Add R to your mana pool for each Gem artifact you control. Sacrifice Rubyheart. ,T: Rubyheart deals X damage to target creature or player, where X is two times the number of Gem artifacts you control plus 1. This damage cannot be prevented. Sacrifice Rubyheart.
Enlisted Scholar U
Creature - Human Mystic (U)
If you would draw a card, you may instead put two +1/+1 counters on Enlisted Scholar. Otherwise draw a card. In the deeps of the Grell wood, it’s knowledge or power, never both.
1/1
Post-War Infestation3BB
Sorcery U
Put two 1/1 black Rat creature tokens onto the battlefield. Exile Post-War Infestation.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) Whenever a warfare ends, a fight for survival begins.
Zealous Healer1W
Creature - Human Cleric (R)
Flash, Lifelink
Prevent all damage that would be dealt this turn to target player. That player can't lose life for the rest of this turn.
1/2
Leaper DiverUU
Creature - Bird Merfolk (U)
Islandwalk U: Simultaneously replace each of target creature you control's flying abilities with Islandwalk and vice versa.
2/2
Progress UnendingUU
Instant (U)
Proliferate.
Recover (When a creature is put into your graveyard from the battlefield, you may pay :sympu:. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Misfire Trickster2R
Creature - Goblin Wizard {R} 1R,T: Tap target untapped creature with an activated ability, you may activate a targeted ability on that creature without paying it's mana cost.
2/1
Timeslowing Ague1WUB
Enchantment (R)
Whenever an opponent draws a card, if that player has two or more cards in hand, that player puts a card from his or her hand on the bottom of his or her library.
Burning SensationR
[U]Enchantment - Aura[/U] (C)
Enchant creature
Cumulative upkeep 1
Remove all age counters from ~: ~ deals damage to enchanted creature equal to the number of age counters removed this way. Sacrifice ~.
Blood Sport5R
Sorcery (R)
Choose two target creatures not controlled by the same player. Those creatures fight each other. If neither creature has lethal damage marked on it, each of those creatures' controllers copies Blood Sport and may change up to one target of the copy that player controls. It's all fun and games until someone dies - but the fun and games still includes mauling, gouging, stabbing...
Surging RevalationxR
Instant [U]
Exile the top X cards of your library. For each card exiled this way, you may play that card until end of turn. It's any mage's worst fear to have access to countless powerful spells and to know you'll forget them in moments.
Gitaxian Laboratory
Land (R)
Imprint — When Gitaxian Laboratory enters the battlefield, you may exile an artifact creature card from your hand. 1U,T: Add two mana of any one color to your mana pool. ,T: Target creature becomes a copy of the imprinted card. Activate this ability only any time you could cast a sorcery. Excrutiating vivisective research has left its mark on more than the individual subjects of Mirrodin.
Trepidation2UW
Creature - Incarnation (R)
Creatures can't attack you or a planeswalker you control unless their controller taps an untapped creature he or she controls for each creature he or she controls that's attacking you.
If Trepidation would die, put it on the bottom of its owner's library instead. The world is uneasy in its presence.
3/3
I think the interaction here with vigilance is interesting.
Shoot the Crowd1B
Instant U
Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. It can't be regenerated. "We're two hunters surrounded by beasts. Odds are in our favor." —Grovan, veteran hunter
Crowquill Tragedy :1mana::symb:
Enchantment - Aura
Enchant creature
When Crowquill Tragedy enters the battlefield, put a 1/1 black Bird creature token with flying onto the battlefield.
When a bird you control dies, destroy enchanted creature. They say when a crow appears someone will die. I believe the crow plays a more active role.
Servant of the Unholy BB
Creature - Human Cleric Minion (R)
Servant of the Unholy can’t block. Bloodrite - Whenever Servant of the Unholy is dealt damage, put a 5/5 black Demon creature token with flying onto the battlefield.
2/1
So this guy is trying to make WW decks more of a thing. He's helping you get in for two in a number of stages of the game and a really cute deterrent to attacking / blocking if you and your opponent are playing comparable creatures.
Worthy Ally
Creature - Human Soldier (R)
Exalted
:symtap:: Target creature gets +1/+1 until end of turn.
1/1
Thunderwoods
Land - Enchanted Forest (R)
Whenever Thunderwoods is tapped to cast a green creature spell, that creature has trample for as long as Thunderwoods remains tapped. (Creature loses trample when Thunderwoods is untapped or destroyed).
Vesuvan Sleeper1U
Creature - Shapeshifter (R)
You may have Vesuvan Sleeper enter the battlefield tapped as a copy of any tapped creature on the battlefield.
0/0
Angelic OpportunityWW Enchantment - Aura (M)
Enchant Creature
Whenever enchanted creature attacks alone, it gets +3/+3 and has flying until end of turn. Attach ~ to another target creature you control.
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Note of the Day
arbitraryarmor* 24 (+10)
BlackBull 23 (+6)
aftermarketradio 22 (+3)
Koopa* 20 (+1)
Ink-Treader 17 (+2)
swishh 17
FreshMeat 16 (+3)
Snow Creature - Penguin* 16 (+4)
gorgonic hairspray 15 (+2)
ManyCookies 15
void_nothing 14 (+2)
doombringer 13 (+4)
eplkewell 12 (+1)
fooligan 12 (+1)
Mix Master Mikaeus 12 (+0)
Ehzak, Master of Magics 11 (+1)
Gyuzen64 10 (+1)
Maraga 10 (+1)
MDenham 10 (+1)
Sagharri 10 (+1)
SelesnyaNewLife 10 (+1)
Firebrand 9 (+0)
Subdemic 7 (+0)
Lapson2 5 (+0)
SirZapdos 3
Antny223 2 (+1)
FFXZeldagames 2
Ghosting 2
racky54 2 (+2)
supernator13* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery (R)
Choose two target creatures not controlled by the same player. Those creatures fight each other. If neither creature has lethal damage marked on it, each of those creatures' controllers copies Blood Sport and may change up to one target of the copy that player controls.
It's all fun and games until someone dies - but the fun and games still includes mauling, gouging, stabbing...
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant [U]
Exile the top X cards of your library. For each card exiled this way, you may play that card until end of turn.
It's any mage's worst fear to have access to countless powerful spells and to know you'll forget them in moments.
Land (R)
Imprint — When Gitaxian Laboratory enters the battlefield, you may exile an artifact creature card from your hand.
1U,T: Add two mana of any one color to your mana pool.
,T: Target creature becomes a copy of the imprinted card. Activate this ability only any time you could cast a sorcery.
Excrutiating vivisective research has left its mark on more than the individual subjects of Mirrodin.
Creature - Incarnation (R)
Creatures can't attack you or a planeswalker you control unless their controller taps an untapped creature he or she controls for each creature he or she controls that's attacking you.
If Trepidation would die, put it on the bottom of its owner's library instead.
The world is uneasy in its presence.
3/3
I think the interaction here with vigilance is interesting.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Enchantment (R)
As Writ of Execution enters the battlefield, name a card.
B: Destroy target creature with the chosen name.
Instant U
Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. It can't be regenerated.
"We're two hunters surrounded by beasts. Odds are in our favor."
—Grovan, veteran hunter
Enchantment - Aura
Enchant creature
When Crowquill Tragedy enters the battlefield, put a 1/1 black Bird creature token with flying onto the battlefield.
When a bird you control dies, destroy enchanted creature.
They say when a crow appears someone will die. I believe the crow plays a more active role.
Memento Mori, if the nineth lion ate the sun.
BB
Creature - Human Cleric Minion (R)
Servant of the Unholy can’t block.
Bloodrite - Whenever Servant of the Unholy is dealt damage, put a 5/5 black Demon creature token with flying onto the battlefield.
2/1
Worthy Ally
Creature - Human Soldier (R)
Exalted
:symtap:: Target creature gets +1/+1 until end of turn.
1/1
Cube talk, design community and much much more!
Artifact (U)
T: Add X to your mana pool, where X is the number of creatures you control that share no creature types.
Land - Enchanted Forest (R)
Whenever Thunderwoods is tapped to cast a green creature spell, that creature has trample for as long as Thunderwoods remains tapped. (Creature loses trample when Thunderwoods is untapped or destroyed).
Creature - Shapeshifter (R)
You may have Vesuvan Sleeper enter the battlefield tapped as a copy of any tapped creature on the battlefield.
0/0
Sorcery [C]
Deal X damage to each player, where X is the total number of lands in all graveyard.
Creature - Elf Wizard {R}
Other players can’t draw cards during your turn.
2/1
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Sorcery (R)
Destroy all creatures.
Political Genocide deals 1 damage to target opponent for each creature destroyed this way.
EDH - Rith, the Awakener
Team Poopyfacetomatonoseclan - Spike the Tog!
Legendary Creature - Zombie Artificer (R)
:symtap:: Attach target Equipment to target creature an opponent controls.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura (M)
Enchant Creature
Whenever enchanted creature attacks alone, it gets +3/+3 and has flying until end of turn. Attach ~ to another target creature you control.
Instant (R)
Target player must activate a non-mana ability of a creature he or she controls this turn if able.
“Don’t worry about it. It happens to every mage sooner or later.”
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------