Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Predatory Haze3GG
Enchantment (R)
As Predatory Haze enters the battlefield, put a +1/+1 counter on each creature.
Each creature is 0/0.
Whenever a creature dies, put a +1/+1 counter on each creature that dealt damage to that creature this turn.
Usurp the Future2UUU
Enchantment (M)
Hexproof
Players play with their libraries upside-down. (The bottom of your library is now the top and vice versa, and always facing up.) "Fear not what is to come, but what once was." — Chronomancer Ithara
Here's a little something I was inspired by user Meritocracy to make after he made a chandra style draw 3 for 2R
Burning Vision1R
Sorcery (U)
Shuffle your library then exile the top 2 cards. Until end of turn you can play those cards as though they were in your hand.
Flashback - Discard your hand "Tibalt saw what he could make of this place and his vision consumed him."
Symnescient Ring4 Artifact - Equipment (R)
Whenever an ability of equipped creature is activated, you may put a node counter on equipped creature.
Equipped creature has all activated abilities of each other creature with a node counter on it.
Equip 2
Cumulus Gimmal (C)
Artifact
Cumulus Gimmal enters the battlefield tapped.
When Cumulus Gimmal enters the battlefield, each player draws a card. If was spent to play Cumulus Gimmal, only you draw a card instead.
:symtap:: Add to your mana pool.
Branching Elecbite2RG
Instant U
Branching Elecbite deals 1 damage to each creature target opponent controls. Target creature you control gets +X/+X until end of turn, where X is the damage dealt this way. Like a bunch of snakes urged to feed, those greenish lightnings cut the air gracefully in search of the unaware.
Inspired by Innistrad's history (liliana fighting Griselbrand)
Liliana's Banishment2BB
Rare
Enchantment
Whenever Liliana's Banishment enters the battlefield, name a creature card.
Exile all creature cards with the chosen name from the battlefield and from all graveyards.
The named card can't be cast. "You promise me a power that I already have, foolish demon." - Liliana, to Griselbrand
Chaos Demon2BR
Creature - Demon (R)
Phasing
Whenever Chaos Demon phases in, return all creatures from all graveyards to the battlefield under their owner's control. They gain haste until end of turn.
Whenever Chaos phases out, destroy all creatures. They can't be regenerated.
3/3
I wasn't sure on what colors to go with here, I think you can make a case for every color except green, but ultimately I decided to go with black and red, obviously. Using all four available colors would have been too much.
Bloodlust Revenant2RW
Creature - Spirit Warrior (R)
First strike
When Bloodlust Revenant dies, if it didn't die from combat damage return it to the battlefield at end of turn.
3/3 All Akashi hope for an honorable death. Some insist upon it.
Cairn Stone3B
Artifact (U) ,T: If a creature card with flying is in a graveyard, target creature gains flying until end of turn. The same is true for intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
Voltmaster il-Vec -- 3R
Creature -- Human Spellshaper Wizard (U) R,T, Discard a card: Voltmaster il-Vec deals 3 damage to target creature or player.
2/2
Warning1WU
Instant (C)
Put target attacking creature into its owner’s library X from the top, where X is that creature’s power.
Go think about you actions in the corner, little runt. Maybe I'll let you apologize later.
First time playing this game. Seems like a good way to improve my creativity and see other people's work. If I'm doing anything wrong feel free to send me a message.
Renegade JusticeRWU
Enchantment (M)
Flashcast (You may cast this spell any time you could cast an instant if you pay more to cast it.)
Whenever a permanent deals damage to a player, that player gains control of that permanent.
Breach Flux XU
Instant (M)
Search your library for an instant card with converted mana cost X or less that shares a color with the mana spent on X, exile it, then shuffle your library. Until end of turn, you may cast that card without paying its mana cost. Exile it when it resolves. Exile Breach Flux.
Loss of Reason2RR
Enchantment - Aura (U)
Enchant creature
Enchanted creature has haste.
At the beginning of each player's upkeep, that player untaps and gains control of enchanted creature.
Battle Preparations3W
Sorcery {R}
Tap any number of untapped creatures you control, those creatures don't untap during their controller's next untap step. Put X +1/+1 counters on each creature tapped this way, where X is the number of creatures tapped this way. Before a battle soldiers are encouraged to pray and feast with their brothers, for it may be their last chance to do so.
Tribe Infiltrator2UB
Creature - Shapeshifter (R)
You may have Tribe Infiltrator enter the battlefield as a copy of any creature on the battlefield except it gains “Other creatures that share a creature type with this creature get -1/-1.”
0/0
Enchant creature
When enchanted creature dies, return it to the battlefield under its owner’s control, then return Gift of Immortality from your graveyard to the battlefield attached to that creature.
Cone of Insight3UU
Sorcery
Draw a card. Look at the top 2 cards of your library. Put one of them into your hand and the other on the bottom of your library. Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Nivix Clusterball1UR
Creature - Elemental (R)
First strike, haste
At the beginning of the end step, sacrifice Nivix Clusterball.
Whenever an instant or sorcery card is returned from your graveyard to your hand, you may return Nivix Clusterball from your graveyard to the battlefield.
3/1
Etherium Scofflaw :symw::symu::symb:
Artifact Creature - Human Rogue
Protection from non-artifact Most criminals turn against humanity after being denied its warmth. The rogues of Esper have that disdain manufactured for them.
2/2
A balanced black tutor that lets black keep a thing it's good at, and makes black into a reasonable mainstay colour without breaking into the realm of BBB/swamp matter/all black everything.
Evil IntentBB
Sorcery (U)
Search your library for a black card and put it into your hand. "Destroy the wicked man of wicked thoughts
Like bamboo tree with it's fruit" - Gautama Buddha, Iti-Vuttaka
Creature - Salamander (U)
Rebiosis (You may activate this creature’s activated abilities from your graveyard but not from anywhere else. As an additional cost to activate its abilities, exile it.)
Gravebound Crawler can’t block. 0: Add B or G to your mana pool.
2/1
Mage's Secret
Land (R)
:symtap:: Add :symu::symu: to your mana pool. When you cast a spell, sacrifice Mage's Secret.
:symtap:: Draw a card, then discard an instant or sorcery card. If you can't, sacrifice Mage's Secret.
Colliding Realities4UU
Sorcery R
Target opponent puts the top ten cards of his or her library into his or her graveyard. Then each player shuffles each nonland permanent he or she owns with the same name as any of those cards into his or her library. "Unfortunately, singularity is one of the few things that all planes have in common."
—Teferi
Steampipe Sabotage2R
Sorcery (R)
Destroy target nonbasic land you don't control.
Overload 5RR The Izzet puff a highly volatile power source into every building on Ravnica. Even and especially those owned by their enemies.
Fledgling Wingbeast1UG
Creature - Beast {C}
Adapt - Fledgling Wingbeast has flying as long as you control another creature with flying.
3/2 They study the birds in the hope of catching them.
Rhystic Summons -- 2GG
Sorcery (R)
Search your library for a green creature card and reveal it, then shuffle your library. Any player may pay 2. If a player does, put that card on top of your library. Otherwise, put that card onto the battlefield.
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Note of the Day
BlackBull 67 (+0)
aftermarketradio 59 (+2)
FreshMeat 52 (+4)
Snow Creature - Penguin 49 (+4)
Sagharri 47 (+3)
person3412 46 (+2)
Maraga 43 (+9)
void_nothing 43 (+0)
Rudyard 42
MDenham 41 (+1)
Firebrand* 33 (+4)
fooligan 32 (+1)
eplkewell 31 (+1)
Antny223 30 (+5)
IlGreven 29
SirZapdos 29
Subdemic 29 (+4)
Ehzak, Master of Magics 28 (+1)
Icarael 26
Lapson2 22
Caiaphas 19
ManyCookies* 18 (+1)
gorgonic hairspray 12
Ink-Treader 10
Skyform 10
Link 9
mirrorentity 7
CrazyMatt 4
MostlyLost 6
CyclopswasRight 3
PsyOp 3
arbitraryarmor 2
coolgriff14 2
Prophylaxis 2
8buffalo 1
Koopa 1
Burnardough* 0
Ensoleille* 0
ValentineX* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (R)
Creatures you control get +1/+1.
Whenever a creature you control deals or is dealt damage, you gain that much life.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment - Aura (R)
Enchant creature
When enchanted creature dies, return it to the battlefield under its owner’s control, then return Gift of Immortality from your graveyard to the battlefield attached to that creature.
Creature - Human Knight
Double strike
You may attach equipment to Armory Knight without paying its equip cost.
2/2
The current set I'm working on creating FallingStar.
Sorcery
Draw a card. Look at the top 2 cards of your library. Put one of them into your hand and the other on the bottom of your library. Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
I don't always post about Rafiq of the Many, but when I do, I cardlink to the original artwork, and not the supplementary product version.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
Enchantment - Aura (U)
Enchant creature or land
Enchanted permanent is a 2/3 green Forest land creature.
Creature - Elemental (R)
First strike, haste
At the beginning of the end step, sacrifice Nivix Clusterball.
Whenever an instant or sorcery card is returned from your graveyard to your hand, you may return Nivix Clusterball from your graveyard to the battlefield.
3/1
Artifact Creature - Human Rogue
Protection from non-artifact
Most criminals turn against humanity after being denied its warmth. The rogues of Esper have that disdain manufactured for them.
2/2
Memento Mori, if the nineth lion ate the sun.
Evil Intent BB
Sorcery (U)
Search your library for a black card and put it into your hand.
"Destroy the wicked man of wicked thoughts
Like bamboo tree with it's fruit" - Gautama Buddha, Iti-Vuttaka
Cube talk, design community and much much more!
Creature - Salamander (U)
Rebiosis (You may activate this creature’s activated abilities from your graveyard but not from anywhere else. As an additional cost to activate its abilities, exile it.)
Gravebound Crawler can’t block.
0: Add B or G to your mana pool.
2/1
Land (R)
:symtap:: Add :symu::symu: to your mana pool. When you cast a spell, sacrifice Mage's Secret.
:symtap:: Draw a card, then discard an instant or sorcery card. If you can't, sacrifice Mage's Secret.
Sorcery R
Target opponent puts the top ten cards of his or her library into his or her graveyard. Then each player shuffles each nonland permanent he or she owns with the same name as any of those cards into his or her library.
"Unfortunately, singularity is one of the few things that all planes have in common."
—Teferi
Sorcery (R)
Destroy target nonbasic land you don't control.
Overload 5RR
The Izzet puff a highly volatile power source into every building on Ravnica. Even and especially those owned by their enemies.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Beast {C}
Adapt - Fledgling Wingbeast has flying as long as you control another creature with flying.
3/2
They study the birds in the hope of catching them.
Sorcery (R)
Search your library for a green creature card and reveal it, then shuffle your library. Any player may pay 2. If a player does, put that card on top of your library. Otherwise, put that card onto the battlefield.