Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
Apparently I didn't make it clear enough yesterday that people are supposed to vote twice, as Rinne only voted once. So that's a probation.
(In case that isn't clear, that's sarcasm. Aside from the references in the rules, I think I pointed it out in at least two other places.)
Memory Vial2
Artifact (U) ,T, Exile a card from your hand: Draw a card. At the beginning of the next end step, discard a card, then return the exiled card to your hand.
Psychic Dodge1UU
Instant (R)
Put target creature you control on top of its controller's library.
At the beginning of your next end step, reveal the top card of your library. If it's a creature card, put it onto the battlefield.
Search your library for an enchantment card, reveal it and put it into your hand. If that card is green, add G to your mana pool. Then shuffle your library. A good student deserves a reward.
Blessing of Memory3WW
Enchantment - Aura Blessing (R)
Enchant player
Whenever a creature is put into enchanted player’s graveyard from the battlefield, enchanted player put that creature on top of its owner’s library instead.
Mind Ooze :3mana::symg::symu:
Creature - Ooze Mutant (R)
Mind Ooze enters the battlefield as your choice of 1/4 or 4/1.
Evolve.
T: Draw a card if Mind Ooze's power is 5 or more. Put a 2/2 green ooze creature token into the battlefield if Mind Ooze's toughness is 5 or more.
0/0
Unwelcome Tyrant4RR
Creature- Dragon (U)
Flying
When Unwelcome Tyrant enters the battlefield, gain control of target land for as long as you control Unwelcome Tyrant.
5/5
Grand Gate of the Guildpact
Legendary Land -- Gate (M)
Grand Gate of the Guildpact enters the battlefield tapped. T: Add X mana of any one color to your mana pool, where X is the number of Gates you control.
Pride of Progress1W
Instant (U)
Each player gains life equal to twice the number of nonbasic lands that player controls. Never underestimate the power of the social contract.
MomentpouncerURG
Creature - Cat Beast (R)
At the beginning of each upkeep, Momentpouncer gets -8/-0 until end of turn. Pity the poor fool who catches one not napping.
9/6
Unstable Doppelganger3UU
Creature - Shapeshifter (R) U: Unstable Doppelganger's power becomes that of target creature until end of turn. U: Unstable Doppelganger's toughness becomes that of target creature until end of turn. UU: Unstable Doppelganger gains all abilities of target creature until end of turn.
4/4
Archon of Creation :3mana::symg::symg:
Creature - Archon (R)
:symtap:: Put a creature card in your hand with converted mana cost X onto the battlefield, where X is the amount of in your mana pool.
4/5
Vagabond Pack 2GG Creature – Werewolf When you control an Angel, transform Vagabond Pack. 3/3 // Feral Legion (:symw:) Creature – Wolf Vigilance, lifelink When you control no Angels, transform Feral Legion. 5/5 -minrar: uncommon
HeatR
Instant (U)
Choose one - target creature has first strike until end of turn, or heat deals one damage to target player, or destroy target non-creature artifact.
Multikicker 2
For each time heat was kicked, choose one - target creature has first strike until end of turn, or heat deals one damage to target player, or destroy target non-creature artifact.
Chainer's PetBBB
[U]Creature - Shade[/U] [R] B: ~ gets +1/+1 until end of turn.
Whenever ~ deals combat damage to a player, you may sacrifice it. If you do, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the amount of damage ~ dealt.
2/2
Dark Influence
Sorcery (R)
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Repeat this process two more times.
Robe of Antitime4
Artifact - Equipment (R)
If you would put a counter on equipped creature or remove a counter from it, instead remove a counter of that type from it or put a counter of that type on it, respectively. If you can't, return equipped creature to its owner's hand.
Equip 4
King Cobra1(B/G)(B/G)
Creature - Snake (U)
Prevent all damage that would be dealt to King Cobra by creatures with deathtouch. 1(B/G): King Cobra gains deathtouch until end of turn. Regenerate it.
2/2
Mwonvuli Guardian -- G
Creature -- Human Druid Shapeshifter (R) 1G: Mwonvuli Guardian becomes a 2/2 Bear. You may end this effect at any time. (This doesn't end at end of turn.) 3GG: Mwonvuli Guardian becomes a 4/4 Spider with reach and vigilance. You may end this effect at any time. (This doesn't end at end of turn.) 5GG: Mwonvuli Guardian becomes a 6/6 Wurm with trample. You may end this effect at any time. (This doesn't end at end of turn.)
1/1
Golgari DraggerBGG Creature - Beast [R]
When ~ deals combat damage to a player, you may sacrifice it. If you do, sift 4. (To sift 4, put the top four cards of your library into your graveyard, then return a card with converted mana cost four or less from your graveyard to your hand.)
4/4
Elmer the Drowned1GG
Legendary Creature- Elk (R)
Undying
Other Elk creatures you control get +1/+1 and have protection from blue.
Elmer the Drowned has hexproof as long as it has a +1/+1 counter on it.
2/2
Calculated Denial1U
Instant {U}
Kicker 2U
Counter target spell unless its controller pays 2.
If ~ was kicked, gain control of that spell unless its controller pays 2 instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
GENERATION 12: The first time you see this, copy and paste it into your sig and add 2 to the generation. social experiment.
My Namesake: Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Forever :4mana::symu::symu:
Sorcery
Players skip ending phases (damage doesn't wear off and "until end of turn" and "this turn" effects never end.)
-- split -- Alone :1mana::symb:
Instant
Each player that controls a single creature sacrifices it.
Infinity Shield1W [U]
Enchantment - Aura
Enchant Creature
As Infinity Shield enters the battlefield, choose a card type.
Enchanted creature has protection from the chosen card type. This effect doesn't remove Infinity Shield.
Truculent Slavemaster2B
Creature - Human Barbarian (R) R: Target creature gets +2/+0 until end of turn. Then that creature deals damage equal to its power to you.
2/3
Petty Criminal1(B/U)(B/U)
Creature - Human Thief (U)
If UU was spent in its casting cost, ~ is unblockable.
If BB was spent in its casting cost, ~ has deathtouch.
2/2
Slow Sinking2UU
Enchantment (U)
At the beginning of your upkeep, put a sinking counter on target nonland permanent, then, if that permanent has more sinking counters on it than it’s converted mana cost, its controller sacrifices it.
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
Note of the Day
(In case that isn't clear, that's sarcasm. Aside from the references in the rules, I think I pointed it out in at least two other places.)
DCC January Scoreboard
wasoe* 8 (+8)
Big_Cal 6 (+6)
MirrorEntity 5 (+5)
swishh 5 (+5)
Legend 4 (+4)
Piar 3 (+3)
Rhand 2 (+2)
Link 2 (+2)
IlGreven 1 (+1)
Maokun 1 (+1)
Voila! 1 (+1)
arbitraryarmor* 0
aurorasparrow* 0
Rinne* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact - Equipment (R)
If you would put a counter on equipped creature or remove a counter from it, instead remove a counter of that type from it or put a counter of that type on it, respectively. If you can't, return equipped creature to its owner's hand.
Equip 4
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Snake (U)
Prevent all damage that would be dealt to King Cobra by creatures with deathtouch.
1(B/G): King Cobra gains deathtouch until end of turn. Regenerate it.
2/2
Instant [R]
Choose One - Creatures you control get +2/+2 until the end of turn, or you gain 7 life.
Creature -- Human Druid Shapeshifter (R)
1G: Mwonvuli Guardian becomes a 2/2 Bear. You may end this effect at any time. (This doesn't end at end of turn.)
3GG: Mwonvuli Guardian becomes a 4/4 Spider with reach and vigilance. You may end this effect at any time. (This doesn't end at end of turn.)
5GG: Mwonvuli Guardian becomes a 6/6 Wurm with trample. You may end this effect at any time. (This doesn't end at end of turn.)
1/1
Enchantment (r)
At the beginning of your upkeep choose a permanent at random. Put a token into play that is a copy of that permanent.
Creature - Beast [R]
When ~ deals combat damage to a player, you may sacrifice it. If you do, sift 4. (To sift 4, put the top four cards of your library into your graveyard, then return a card with converted mana cost four or less from your graveyard to your hand.)
4/4
Legendary Creature - Elk Spirit(M)
Hexproof
Activated abilities of lands can't be activated unless they're mana abilities.
2/1
Legendary Creature- Elk (R)
Undying
Other Elk creatures you control get +1/+1 and have protection from blue.
Elmer the Drowned has hexproof as long as it has a +1/+1 counter on it.
2/2
Instant {U}
Kicker 2U
Counter target spell unless its controller pays 2.
If ~ was kicked, gain control of that spell unless its controller pays 2 instead.
My Namesake: Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
Instant (U)
Chroma - Draw a card for each blue mana symbol on the casting cost of target spell.
Sorcery
Players skip ending phases (damage doesn't wear off and "until end of turn" and "this turn" effects never end.)
-- split --
Alone :1mana::symb:
Instant
Each player that controls a single creature sacrifices it.
Enchantment - Aura
Enchant Creature
As Infinity Shield enters the battlefield, choose a card type.
Enchanted creature has protection from the chosen card type. This effect doesn't remove Infinity Shield.
Creature- Human Wizard (R)
If you would name a card, name two cards instead.
Creature - Human Barbarian (R)
R: Target creature gets +2/+0 until end of turn. Then that creature deals damage equal to its power to you.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Thief (U)
If UU was spent in its casting cost, ~ is unblockable.
If BB was spent in its casting cost, ~ has deathtouch.
2/2
Planeswalker - Moogi [M]
+2: Gain 1 Life and untap up to one target land.
-15: You win the game.
6
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Enchantment (U)
At the beginning of your upkeep, put a sinking counter on target nonland permanent, then, if that permanent has more sinking counters on it than it’s converted mana cost, its controller sacrifices it.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!