Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
Prophylaxis and arbitraryarmor both forgot to vote, breaking our streak of days without a Probationary Asterisk being awarded.
Verethan LaGre1BBB
Planeswalker - Verethan (M)
[+2]: Target creature gets +X/+X until end of turn, where X is the number of cards put into graveyards this turn.
[-1]: Destroy target creature. Its controller loses 2 life.
[-8]: You get an emblem with "You may play cards from graveyards. If a card would be put into a graveyard from anywhere, exile it instead."
<4>
Phase ShimmerR
Instant (R)
Exile all spells you control. You may cast a spell exiled this way without paying its mana cost. Blue mages aren't the only ones who can mess with reality.
Armory Thief (Uncommon) 2UU
Creature – Human Rogue
2/2
When Armory Thief enters the battlefield, gain control of target Equipment you don't control and attach it to Armory Thief. The only thing better than backstabbing someone is doing it with their own weapon.
Bloodfueled MonstrocityBB [U]
Creature - Horror Berserker
Trample
Bloodfueled Monstrocity enters the battlefield with three +1/+1 counters if was spent to cast it.
Madness 1BB Although unaccustomed to consuming it, the fiend was twice as savage when infused with such chaotic mana.
2/2
Creature - Elemental (U)
Haste
Voltaic Elemental enters the battlefield with a +1/+1 counter on it.
At the beginning of the end step, remove a +1/+1 counter from Voltaic Elemental.
2/0
Master Dualwielder2RRWW
Creature - Human Soldier (R)
Haste, double strike 1R: Master Dualwielder gets +1/-1 until end of turn. Solidarity - Other creatures you control have all the abilities of this creature.
2/2
Matijan Deacon1WU
Creature - Human Cleric (U)
Whenever you gain 3 or more life, draw a card.
Whenever you draw your third card in a turn, you gain 2 life.
2/2
Slimer2G
Creature - Spirit (R)
Ectoplasm 1 (Slimer enters the battlefield with one ghost counter on it. If Slimer would be destroyed with a ghost counter on it, remove a ghost counter and all damage from Slimer instead.)
When Slimer enters the battlefield, put a ghost counter on another creature you control. If that creature doesn’t have ectoplasm, it gains ectoplasm.
2/1
Sunsteed 1RW
Creature - Elemental Horse (U)
Vigilance RW,T: Prevent all damage that would be dealt to another target attacking creature this turn. Damage that would be dealt by that creature this turn can't be prevented.
3/1
Frozen in Time (Rare) 2UU
Enchantment – Aura
Enchant creature you don’t control
Enchanted creature can’t attack, block, or activate abilities and has cumulative upkeep 1.
When enchanted creature dies, take an extra turn after this one.
Imperious Stonegaze3BB
Creature - Gorgon (R)
Whenever Imperious Stonegaze attacks, you may put a stone counter on target creature.
Permanents with stone counters on them are artifacts and lose all other card types and abilities.
When Imperious Stonegaze leaves the battlefield, remove all stone counters from each permanent.
4/4
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Vengeant PhantasmWB [U]
Creature - Spirit
Flash
When Vengeant Phantasm enters the battlefield, it deals damage equal to its power to target creature that dealt damage this turn.
Vengeance 1 (This creature enters the battlefield with one +1/+1 counter if a creature you control died this turn.) It allies itself not the most righteous cause, but instead the one with the most corrupt enemies.
2/0
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
Note of the Day
DCC December Scoreboard
Legend 70 (+3)
Asrama 69 (+1)
MDenham 67 (+5)
Link 64 (+2)
swishh 62
wasoe 58
arbitraryarmor* 56
void_nothing 55 (+5)
Maokun 52 (+2)
Stapler 42
Icarael 37
Koopa* 26
EtR 22
Team-Hero* 11
Noatz 9 (+1)
jenofresh 3
aurorasparrow 2
Aznathom 1
Braid of Fire 1
CrazyMatt 1
Small Child 1
Valarin* 1
Amaranth* 0
MajoraX* 0
Prophylaxis* 0
Pulse_of_Shift* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Human Cleric (U)
Whenever you gain 3 or more life, draw a card.
Whenever you draw your third card in a turn, you gain 2 life.
2/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Enchantment (U)
Creatures with power greater than their printed power do not untap during their controller's untap step.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Creature - Spirit (R)
Ectoplasm 1 (Slimer enters the battlefield with one ghost counter on it. If Slimer would be destroyed with a ghost counter on it, remove a ghost counter and all damage from Slimer instead.)
When Slimer enters the battlefield, put a ghost counter on another creature you control. If that creature doesn’t have ectoplasm, it gains ectoplasm.
2/1
Creature - Elemental Horse (U)
Vigilance
RW,T: Prevent all damage that would be dealt to another target attacking creature this turn. Damage that would be dealt by that creature this turn can't be prevented.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2UU
Enchantment – Aura
Enchant creature you don’t control
Enchanted creature can’t attack, block, or activate abilities and has cumulative upkeep 1.
When enchanted creature dies, take an extra turn after this one.
Creature - Gorgon (R)
Whenever Imperious Stonegaze attacks, you may put a stone counter on target creature.
Permanents with stone counters on them are artifacts and lose all other card types and abilities.
When Imperious Stonegaze leaves the battlefield, remove all stone counters from each permanent.
4/4
Sorcery (R)
Destroy all tapped lands.
Creature - Spirit
Flash
When Vengeant Phantasm enters the battlefield, it deals damage equal to its power to target creature that dealt damage this turn.
Vengeance 1 (This creature enters the battlefield with one +1/+1 counter if a creature you control died this turn.)
It allies itself not the most righteous cause, but instead the one with the most corrupt enemies.
2/0