Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
Valarin forgot to vote, so our streak of days without a Probationary Asterisk being handed out comes to an end.
The Top 8 line will show up tomorrow, by the way, though the way this month has been going so far, it's likely to start out as the top 10 or 11.
Voidscape Dreamer3UU
Creature - Illusion (M)
Voidscape Dreamer's power and toughness are equal to the number of exiled cards. 3UU,T: Choose one—Put a token that's a copy of target exiled permanent card onto the battlefield; or copy target exiled instant or sorcery card, then cast the copy without paying its mana cost.
When Voidscape Dreamer leaves the battlefield, exile all tokens put onto the battlefield with Voidscape Dreamer.
*/*
Creature - Minotaur Wizard (R)
Flash
When Raka Banisher enters the battlefield or dies, the owner of target permanent shuffles it into his or her library, then draws a card.
2/2
Swirling Fumes2BB [R]
Sorcery
Put two -1/-1 counters on each creature. Morbid - If a creature died this turn, put 13 -1/-1 counters on each creature instead.
Dream-Fable Dragon3RWU Creature - Dragon Illusion (R)
Flying, haste, lifelink
When Dream-Fable Dragon dies, you may exile it. RWU: Return Dream-Fable Dragon from exile to the battlefield. Activate this ability only if you control three or more tapped creatures.
5/5
Eliminate 1WBB
Sorcery (R)
Eliminate can't be countered by spells or abilities.
Exile target nonland permanent and all other permanents with the same name as that permanent. Search its controller's graveyard, hand, and library for all cards with the same name as that permanent and exile them. Then that player shuffles his or her library.
Shadow InterrogationXUB
Sorcery (R)
Name a card. Target player exiles the top X cards of his or her library.. Until end of turn, you may cast a card with the same name as the named card exiled this way without paying its mana cost.
Steel Zealot5 Artifact Creature - Construct (R)
Protection from commanders
You don't lose the game if you are dealt 21 points of damage from the same commander (You still lose the game if your life total becomes 0 or less) It was built as a safeguard against insane rulers, merciless tyrants, and overambitious revolutionaries
4/4
Umblaskal, the DominatorUBRG
Legendary Creature - Nephilim (MR)
Untap all lands your opponents control during your untap step.
You and only you may activate activated abilities of lands your opponents control during your turn.
4/4
Doubleshield Weaver
Creature - Human Cleric (U)
Whenever a creature you control gains protection from a color, choose another color. That creature gains protection from the chosen color until end of turn.
1/1
Synergy Ring3
Artifact - Equipment (R)
As long as equipped creature has vigilance, it gains lifelink.
As long as equipped creature has trample, it gains deathtouch.
As long as equipped creature has haste, it gains double strike.
Equip 3
Viscera Ooze (Rare) 4BB
Creature – Ooze
1/1
Whenever a counter would be put onto Viscera Ooze, that counter becomes a +1/+1 counter instead of any other type.
When Viscera Ooze enters the battlefield, move all counters from all permanents onto it.
Fireblade Paladin2RW
Creature - Human Knight (M)
Protection from green, from blue, and from black. RR: Fireblade Paladin gains doublestrike and haste until end of turn. WW: Fireblade Paladin gains lifelink and vigilance until end of turn.
2/2
Sudden Shift3UU
Instant (R)
The turn order is reversed. (Once the current turn is completed, all turns proceed in counter clockwise direction.) The old mages say that on that day the poles of dominaria switched.
Spark of Ingenuity2RU Sorcery (U)
Kicker 2W
Draw two cards. Spark of Ingenuity deals 2 damage to each opponent.
Then if Spark of Ingenuity was kicked, draw X cards and gain X life, where X is equal to the damage dealt to opponents this turn.
Tower of Utopia2WW
Artifact-- Fortification (R)
At the beginning of your upkeep step, if four or more other permanents are attached to fortified land, you win the game.
Fortify W(W: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Creature - Human Wizard (U)
When Grixis Tactician enters the battlefield, if U was spent to cast it, target creature you control is unblockable this turn.
When Grixis Tactician enters the battlefield, if R was spent to cast it, untap target creature and gain control of it until end of turn. It gains haste until end of turn.
2/2
Wary ExplorerRW
Creature - Human Scout (R)
Haste
Whenever Wary Explorer becomes blocked or the target of a spell or an ability you may pay :symrw:. If you do, return Wary Explorer to your hand.
"Norin gets dismissed as a coward but at the end of the day, he's the one still alive."
2/2
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Razor Tripwire2 [U]
Artifact - Trap
:symtap:, Sacrifice Razor Tripwire: Put a -1/-1 counter on each attacking creature.
You may cast Razor Tripwire as though it had flash if you pay more to cast it. "If you needed your foot that badly, you should have been watching where you were putting it."
—Gruz, Rathi Trapper
Wind Burst2W
Instant (C)
Counter target spell unless its controller pays 2. Hydrate — If U was spent to cast Wind Burst, instead counter that spell unless its controller pays 4.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
Note of the Day
The Top 8 line will show up tomorrow, by the way, though the way this month has been going so far, it's likely to start out as the top 10 or 11.
DCC December Scoreboard
Legend 45 (+1)
Asrama 44 (+1)
MDenham 44 (+3)
Rudyard 44 (+2)
arbitraryarmor 35 (+3)
Link 35 (+2)
Icarael 32 (+8)
Maokun 29 (+1)
Stapler 29 (+2)
swishh 29 (+4)
void_nothing 27 (+1)
Koopa* 26
EtR 14 (+0)
Team-Hero* 11
Noatz 8
jenofresh 3
aurorasparrow 2
Aznathom 1
Braid of Fire 1
CrazyMatt 1
Small Child 1
Amaranth* 0
MajoraX* 0
Pulse_of_Shift* 0
Valarin* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact - Equipment (R)
As long as equipped creature has vigilance, it gains lifelink.
As long as equipped creature has trample, it gains deathtouch.
As long as equipped creature has haste, it gains double strike.
Equip 3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
4BB
Creature – Ooze
1/1
Whenever a counter would be put onto Viscera Ooze, that counter becomes a +1/+1 counter instead of any other type.
When Viscera Ooze enters the battlefield, move all counters from all permanents onto it.
Creature - Human Knight (M)
Protection from green, from blue, and from black.
RR: Fireblade Paladin gains doublestrike and haste until end of turn.
WW: Fireblade Paladin gains lifelink and vigilance until end of turn.
2/2
Instant (R)
The turn order is reversed. (Once the current turn is completed, all turns proceed in counter clockwise direction.)
The old mages say that on that day the poles of dominaria switched.
Sorcery (U)
Kicker 2W
Draw two cards. Spark of Ingenuity deals 2 damage to each opponent.
Then if Spark of Ingenuity was kicked, draw X cards and gain X life, where X is equal to the damage dealt to opponents this turn.
Creature - Human Cleric (C)
T: Add 2 to your mana pool. Spend this mana only to play creature spells with flying.
1/2
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Artifact-- Fortification (R)
At the beginning of your upkeep step, if four or more other permanents are attached to fortified land, you win the game.
Fortify W (W: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Creature - Human Wizard (U)
When Grixis Tactician enters the battlefield, if U was spent to cast it, target creature you control is unblockable this turn.
When Grixis Tactician enters the battlefield, if R was spent to cast it, untap target creature and gain control of it until end of turn. It gains haste until end of turn.
2/2
Enchantment (R)
Auras and enchanted permanents you control have hexproof.
Whenever you cast an Aura spell, you may draw a card.
Creature - Human Scout (R)
Haste
Whenever Wary Explorer becomes blocked or the target of a spell or an ability you may pay :symrw:. If you do, return Wary Explorer to your hand.
"Norin gets dismissed as a coward but at the end of the day, he's the one still alive."
2/2
Artifact - Trap
:symtap:, Sacrifice Razor Tripwire: Put a -1/-1 counter on each attacking creature.
You may cast Razor Tripwire as though it had flash if you pay more to cast it.
"If you needed your foot that badly, you should have been watching where you were putting it."
—Gruz, Rathi Trapper
Instant (C)
Counter target spell unless its controller pays 2.
Hydrate — If U was spent to cast Wind Burst, instead counter that spell unless its controller pays 4.
Instant (C)
You may discard a card.
Draw a card.
Just because you should throw something away doesn't mean you will.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝