Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Probation for two people today - wasoe, who posted a card but didn't vote... and Bun, who didn't post a card, but voted six times. Bun's votes were, as usual, ignored.
Gelatinize(G/U)(G/U)
Tribal Instant - Ooze (U)
Counter target activated ability of a creature. Until end of turn, activated abilities of that creature can't be activated.
Bleeding Poison1B
Enchantment - Aura (R)
Enchant Creature with Defender.
Enchanted creature gets +1/+0 and deathtouch. "We'll poison the walls, our knives, our very own blood if we have to. Just keep THEM out!"
Wrath :3mana::symr::symr::symr:
Creature – Horror Incarnation (M)
When Wrath enters the battlefield, if you didn't cast it from your hand, you lose the game.
First Strike
Each creature gets +X/-X where X is that creatures toughness minus 1 and attacks each turn if able.
9/1
BrineblastU
Tribal Instant — Homarid (U)
Target creature you control and target creature you don’t control gain shroud until end of turn. Those creatures don’t untap during their controller’s next untap step. Gerrard froze in terror. He slowly turned to the crew and said what none wanted to hear: “All hands on deck. We’ve got homarids.”
Undercity Mindgouger4UB
Creature- Shapeshifter Horror (R)
Intimidate
Whenever Undercity Mindgouger deals combat damage to a player, mindwipe that player, then mindwipe him or her again. (That player exiles two cards at random from his or her hand. At the beginning of your next upkeep step, that player returns those cards to his or her hand.) You'll be happy when it tears the memories of its attack right out of your head.
4/4
Seditious Intoximancer2RR
Creature - Human Wizard (R) 1R,T: Seditious Intoximancer deals 3 damage to target player unless that player casts a spell that he or she can legally cast. 1R,T: Seditious Intoximancer deals 3 damage to target creature unless its controller activates a non-mana ability of that creature that he or she can legally activate. It's hard to see sometimes, whether they are involved in a rather energetic spell casting ritual, or they are just stupid drunk again.
3/3
Bauble the Mind (Uncommon) U
Sorcery
Put three colorless artifact tokens onto the battlefield with "1, Sacrifice this artifact: Draw a card." The more I think, the less I know.
Korozda Devourer2BG
Creature - Mutant (R)
You may activate scavenge abilities any time you could cast an instant. Its reflexes are as sharp as its teeth.
3/3
Boros Banner2
Artifact - Equipment (U)
As long as equipped creature is attacking or blocking, attacking and blocking creatures you control have first strike.
Equip 3 or RW
Streets of Gold
Legendary Land (R) ,T: Add one mana of any color to your mana pool. If you spent this mana to pay for an instant or sorcery spell, exile it as it resolves. ,T: Until end of turn, you may cast a card exiled with Streets of Gold
"Captured in its reflections, the memory of a forgotten city dwell."
Flowstone Pike
Artifact - Equipment (U)
At the beginning of each upkeep, choose one -- Equipped creature gets +2/+0, or equipped creature gets +1/+1, or equipped creature gets +0/+2.
Equip
Soldier's Garrison
Land (R)
Soldier's Garrison enters the battlefield tapped.
:symtap:: Add W or R to your mana pool. Soldier's Garrison deals 1 damage to you. 1:symrw:,:symtap:: Put a 1/1 white and red human soldier creature token onto the battlefield.
Stealth Charm -- (U/B)
Instant (U)
Choose one -- Target creature is unblockable this turn; or target player draws a card and loses 1 life; or tap target permanent.
Fervent Hopecrafter1RWU
Creature - Human Artificer (R)
When Fervent Hopecrafter enters the battlefield, sacrifice an artifact and/or an enchantment. If you sacrificed an artifact in this way, you may put an enchantment card from your hand onto the battlefield. If you sacrificed an enchantment in this way, you may put an artifact card from your hand onto the battlefield. They are the proponents of applied transcendance.
2/4
Accolade
Instant (U)
Target creature you control becomes 2/2, gains first strike and is a knight in addition to its other types (This effect doesn't end at the end of turn)
Flashback :symw:, gain 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zargis, Master of Rot2BG
Legendary Creature - Elf Shaman (R)
Each creature card in your graveyard have scavenge XBG, where X is that creature's power. He keeps power of unlife.
3/2
Auric Gaunt, Tax Collector1WW
Legendary Creature - Human Advisor (M) WW: Put a gold counter on target nonland permanent.
Permanents with gold counters on them have "At the beginning of your upkeep, sacrifice this permanent unless you pay 1 for each gold counter on it." One way or the other, you will pay.
1/3
Temporal Sludge4UU
Creature - Ooze (R)
Each player skips his or her untap step. T, Sacrifice Temporal Sludge: Take an extra turn after this one. You skip your next combat phase. Activate this ability only whenever you could cast a sorcery.
5/5
Pride :3mana::symw::symw::symw:
Creature – Horror Incarnation (M)
When Pride enters the battlefield, if you didn't cast it from your hand, you lose the game.
All creatures are indestructible.
whenever a creature dealt exactly 1 damage, that creature's controller sacrifices it.
5/5
Uncontested DominanceXGWW
Sorcery (R)
Search your library for a creature card with converted mana cost X and reveal it. Destroy all creatures with less power than that creature, then put it onto the battlefield tapped. Shuffle your library afterwards. It's good to be the king.
(The original concept was in this thread, but I decided to modify it a bit.)
Arcbound Puzzler :3mana::symw::symu::symb:
Artifact Creature - Sphinx (R)
Flash
When Arcbound Puzzler enters the battlefield, counter target creature spell. Put X +1/+1 counters on Arcbound Puzzler, where X is that spell's power.
Modular 0
0/0
Anymage's Uncontrollable Laughter(B/G)
Enchantment - Aura (U)
Enchant creature 3 or (B/G)(B/G): Put a -1/-1 counter on enchanted creature. You gain 1 life for each -1/-1 counter on it. Any player may play this ability.
'Symptoms include volleys of joyless, but highly contagious hysterical laughter, accompanied by facial spasmodia, exhaustion, and death.' - Anymage's Cookbook
Studious Abjuration2UU
Instant (U)
Draw a card
Counter target spell unless its controller pays 1 for every card drawn by anyone this turn. Knowledge is power, and nothing is more powerful than the ability to say "no."
Viscerid Tactician1UU
Creature — Homarid Shaman (R) T: Tap target artifact or creature.
Suspend X—X2UU
Whenever a time counter is removed from Viscerid Tactician while it’s exiled, tap target artifact or creature. That permanent doesn’t untap during its controller’s next untap step. As the Homarids evolved within the time rifts, so did their military strategies.
2/2
Ranged War2RW
Enchantment
Creatures can't attack or block.
Creatures have "T: This creature deals damage equal to its power to target player," and "T: All damage that a source of your choice would deal to you or a planeswalker you control this turn is dealt to this creature instead."
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Heartsflame Phoenix :1mana::symr::symw:
Creature - Phoenix
Flying, haste
Whenever a player gains life, you may return Heartsflame Phoenix from your graveyard to your hand.
2/2
Baron's Bats2BR
Creature - Bat (U)
Flying
When Baron's Bats enters the battlefield, it fights target creature.
Whenever a creature dealt damage by Baron's Bats this turn dies, put a +1/+1 counter on Baron's Bats.
2/3
Unforeseen Consequences :4mana::symr::symg:
Instant (R)
During your turn, Unforeseen Consequences costs less to cast.
Destroy all permanents that produced the mana used to cast target instant or sorcery spell this turn. "Those with great power often fail to see what are the costs of it"
Distant Thunder :2mana::symr::symr:
Enchantment (R)
At the beginning of your upkeep put a charge counter on Distant Thunder and it deals 1 damage to target creature or player.
Sacrifice Distant Thunder: Distant Thunder deals damage equal to the number of charge counters on it to target creature or player. The distand thunder warns of the coming storm.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Æther Coil 1
Artifact (R)
Spells cost 1 more mana to cast for each charge counter on Æther Coil. T: put a charge counter on Æther Coil. "Is there a druid in the house?!"
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC October Scoreboard
Legend 39 (+1)
Asrama* 37 (+2)
Cardz5000 35 (+8)
PenguinTod 34 (+2)
Rudyard 34 (+4)
Icarael 29 (+2)
KarmicNoose 28
LnGrrrR 27
IlGreven 25 (+1)
Maokun 23 (+2)
void_nothing 23 (+3)
Sagharri 19 (+3)
Aznathom 18 (+2)
maximumbuttitude 17 (+4)
milo hobo* 17 (+1)
Pahshowned 16 (+3)
MDenham 15 (+1)
Noatz 15
Krey 14 (+0)
CrazyMatt 12
lcd 12
Flabort 11 (+2)
MagicTGInsiderYouTube* 8
Small Child 8
MagicProfessor28 7
Big_Cal 4
Harbinger* 4
ninetailedfox* 3
Hemlock* 1
Random_Nation 1
Tuss 1
ajprokos* 0
arbitraryarmor* 0
Bun* 0
Gimplet* 0
Nightstorm* 0
picnicboy* 0
wasoe* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Ooze (R)
Each player skips his or her untap step.
T, Sacrifice Temporal Sludge: Take an extra turn after this one. You skip your next combat phase. Activate this ability only whenever you could cast a sorcery.
5/5
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature – Horror Incarnation (M)
When Pride enters the battlefield, if you didn't cast it from your hand, you lose the game.
All creatures are indestructible.
whenever a creature dealt exactly 1 damage, that creature's controller sacrifices it.
5/5
Sorcery (R)
Search your library for a creature card with converted mana cost X and reveal it. Destroy all creatures with less power than that creature, then put it onto the battlefield tapped. Shuffle your library afterwards.
It's good to be the king.
(The original concept was in this thread, but I decided to modify it a bit.)
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Artifact Creature - Sphinx (R)
Flash
When Arcbound Puzzler enters the battlefield, counter target creature spell. Put X +1/+1 counters on Arcbound Puzzler, where X is that spell's power.
Modular 0
0/0
Enchantment - Aura (U)
Enchant creature
3 or (B/G)(B/G): Put a -1/-1 counter on enchanted creature. You gain 1 life for each -1/-1 counter on it. Any player may play this ability.
'Symptoms include volleys of joyless, but highly contagious hysterical laughter, accompanied by facial spasmodia, exhaustion, and death.' - Anymage's Cookbook
Instant (U)
Draw a card
Counter target spell unless its controller pays 1 for every card drawn by anyone this turn.
Knowledge is power, and nothing is more powerful than the ability to say "no."
Creature - Human Rogue
Creatures with power greater than Dragha Infiltrator's power can't block it.
2/1
1(R/G)
Sorcery
Add one mana of any color to your mana pool. Then double the amount of each color of mana in your mana pool.
Creature — Homarid Shaman (R)
T: Tap target artifact or creature.
Suspend X—X2UU
Whenever a time counter is removed from Viscerid Tactician while it’s exiled, tap target artifact or creature. That permanent doesn’t untap during its controller’s next untap step.
As the Homarids evolved within the time rifts, so did their military strategies.
2/2
Creature - Wurm (R)
Trample, haste
Devour X
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Enchantment
Creatures can't attack or block.
Creatures have "T: This creature deals damage equal to its power to target player," and "T: All damage that a source of your choice would deal to you or a planeswalker you control this turn is dealt to this creature instead."
Creature - Phoenix
Flying, haste
Whenever a player gains life, you may return Heartsflame Phoenix from your graveyard to your hand.
2/2
Creature - Bat (U)
Flying
When Baron's Bats enters the battlefield, it fights target creature.
Whenever a creature dealt damage by Baron's Bats this turn dies, put a +1/+1 counter on Baron's Bats.
2/3
Instant (R)
During your turn, Unforeseen Consequences costs less to cast.
Destroy all permanents that produced the mana used to cast target instant or sorcery spell this turn.
"Those with great power often fail to see what are the costs of it"
Enchantment - Aura (U)
Enchant creature
When Regal Reverence enters the battlefield, until end of turn, players can't cast spells.
Enchanted creature gets +1/+3.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment (R)
At the beginning of your upkeep put a charge counter on Distant Thunder and it deals 1 damage to target creature or player.
Sacrifice Distant Thunder: Distant Thunder deals damage equal to the number of charge counters on it to target creature or player.
The distand thunder warns of the coming storm.
Artifact (R)
Spells cost 1 more mana to cast for each charge counter on Æther Coil.
T: put a charge counter on Æther Coil.
"Is there a druid in the house?!"
JAMMIT DIM! I'm a DOCTOR not a DECKBUILDER!