Mob Rules is designed to overrun an opponent(s) with goblins.
Raging Goblin: This goblin is a strong first turn beater as he comes with haste allowing him to deal damage on the go or to trade in a one-on-one battle.
Goblin Fireslinger: Just like Raging Goblin, this goblin is a solid turn on that can deal damage to a player on the second turn it is under your control.
Bloodmark Mentor: This little guy allows all goblins to deal damage first hoping to remove any opposition.
Mogg War Marshal: This little dude is a two-for-one package as it brings along a little playmate to the party. As a bonus when it dies it taps in another goblin that can fight in his place.
Krenko, Tin Street Kingpin: Krenko, Tin Street Kingpin (in addition to Krenko, Mob Boss) is a nice outlet for goblin production. However unlike the Mob Boss, the number of goblins made is equal to his power when it attacks (Mob Boss requires that you tap and the goblins made depends upon the number you have). The bonus of using him is that each time he attacks he gets bigger allowing him to take on larger creatures.
Goblin Rabblemaster: Goblin Rabblemaster is a nice body that his power increases when he attacks when other goblins are attacking. The fact that he comes with a Goblin Assault in the package is a bonus.
Goblin Chieftain: The chieftain is a nice lord for goblins that grants all goblins haste the moment that they hit the battlefield. This allows all goblins that don’t have haste to have an effect on the battlefield.
Goblin Warchief: Just like the chieftain the Warchief grants other goblins haste. In addition he reduces the amount of lands needed to cast a goblin spell by 1.
Pashalik Mons: A nice and improved Boggart Shenanigans wrapped in a body that can attack any target when a goblin dies. In addition he can produce goblins for a two-for-one increasing the mob. With the number of goblin makers in this deck makes board wipes a little bit more tricky to pull off as all the goblin removal with trigger him allowing you to deal damage to an opponent and hopefully making you win the game at the same time.
Goblin Assault: This enchantment is scaled down version of the Rabblemaster that is a little bit harder to remove, requiring enchantment destruction/exiling instead of creatures that have deathtouch, creature destruction/sacrificing, or board wipes.
I'll appreciate any and all help in fine tuning this deck.
Color: Mono-Red
Tribe Type: Goblin
24 Mountain
Creature
4 Bloodmark Mentor
4 Raging Goblin
4 Mogg War Marshal
4 Goblin Fireslinger
4 Krenko, Tin Street Kingpin
4 Goblin Rabblemaster
4 Goblin Chieftain
4 Goblin Warchief
4 Pashalik Mons
4 Goblin Assault
4 Goblin Arsonist
4 Goblin Wardriver
3 Boggart Shenanigans
4 Lightning Bolt
Mob Rules is designed to overrun an opponent(s) with goblins.
Raging Goblin: This goblin is a strong first turn beater as he comes with haste allowing him to deal damage on the go or to trade in a one-on-one battle.
Goblin Fireslinger: Just like Raging Goblin, this goblin is a solid turn on that can deal damage to a player on the second turn it is under your control.
Bloodmark Mentor: This little guy allows all goblins to deal damage first hoping to remove any opposition.
Mogg War Marshal: This little dude is a two-for-one package as it brings along a little playmate to the party. As a bonus when it dies it taps in another goblin that can fight in his place.
Krenko, Tin Street Kingpin: Krenko, Tin Street Kingpin (in addition to Krenko, Mob Boss) is a nice outlet for goblin production. However unlike the Mob Boss, the number of goblins made is equal to his power when it attacks (Mob Boss requires that you tap and the goblins made depends upon the number you have). The bonus of using him is that each time he attacks he gets bigger allowing him to take on larger creatures.
Goblin Rabblemaster: Goblin Rabblemaster is a nice body that his power increases when he attacks when other goblins are attacking. The fact that he comes with a Goblin Assault in the package is a bonus.
Goblin Chieftain: The chieftain is a nice lord for goblins that grants all goblins haste the moment that they hit the battlefield. This allows all goblins that don’t have haste to have an effect on the battlefield.
Goblin Warchief: Just like the chieftain the Warchief grants other goblins haste. In addition he reduces the amount of lands needed to cast a goblin spell by 1.
Pashalik Mons: A nice and improved Boggart Shenanigans wrapped in a body that can attack any target when a goblin dies. In addition he can produce goblins for a two-for-one increasing the mob. With the number of goblin makers in this deck makes board wipes a little bit more tricky to pull off as all the goblin removal with trigger him allowing you to deal damage to an opponent and hopefully making you win the game at the same time.
Goblin Assault: This enchantment is scaled down version of the Rabblemaster that is a little bit harder to remove, requiring enchantment destruction/exiling instead of creatures that have deathtouch, creature destruction/sacrificing, or board wipes.
I'll appreciate any and all help in fine tuning this deck.
Thanks